10
SABANCI University KINECT Gökay Gürsoy 2015 v1.0 [email protected] UX, Extreme? Extreme UX DON’T! DON’T DO! DO KINECT UX K Potentials P Demos D

Awesome user experience with KINECT

Embed Size (px)

Citation preview

SABANCI University

KINECT

Gökay Gürsoy 2015 v1.0

[email protected]

UX, Extreme?

Extreme

UX

DON’T! DON’T

DO! DO

KINECT

UX

K

Potentials P

Demos D

SABANCI University Information Center

UX, Extreme?

Gökay Gürsoy 2015 v1.0

[email protected]

What is UX? •EXPERIENCE BELONG TO THE USER •UX IS HOLISTIC •GREATE USER EXPERIENCES ARE INVISIBLE •UX IS A LIFECYCLE •UX IS KING •GREATE EXPERINCE IS ABOUT CONTROL •UX IS SOCIAL •GREATE EXPERIENCES ARE SIMPLE •USABILITY TESTING ISN’T ROCKET SCIENCE •KNOW YOUR AUDIENCE

SABANCI University Information Center

DON’T

Gökay Gürsoy 2015 v1.0

[email protected]

DON’T •DON’T USE MOUSE •DON’T USE KEYBOARD •DON’T USE TOUCHPAD •DON’T USE SLIDER •DON’T USE STAFF

SABANCI University Information Center

DO

Gökay Gürsoy 2015 v1.0

[email protected]

DO •USE YOUR HEAD •USE YOUR ARM •USE YOUR HAND •USE YOUR LEG •USE YOUR VOICE

SABANCI University Information Center

KINECT

Gökay Gürsoy 2015 v1.0

[email protected]

KINECT •Motion sensing technology •Recognizes body movements •Represents user in the form of “AVATAR” •Gesture recognition

SABANCI University Information Center

KINECT

Gökay Gürsoy 2015 v1.0

[email protected]

KINECT

•Color Camera 640 x 480 30fps •Depth Camera 320 x 240 •Max Depth Distance ~ 4.5 M •Min Depth Distance 40 cm in near mode •Horizontal Field of View 57 degrees •Vertical Field of View 43 degrees •Tilt Motor Yes •Skeleton Joints Defined 20 joints •Full Skeleton Tracked 2 •USB Standard 2.0 •Supported OS Win 7, Win 8

SABANCI University Information Center

KINECT

Gökay Gürsoy 2015 v1.0

[email protected]

//Pose 1 - Both Hands Up (Touch Down)

this._PoseLibrary[0] = new Pose(); this._PoseLibrary[0].Title = "Touch Down!"; angles = new PoseAngle[4]; angles[0] = new PoseAngle(JointType.ShoulderLeft, JointType.ElbowLeft, 180, 20); angles[1] = new PoseAngle(JointType.ElbowLeft, JointType.WristLeft, 90, 20); angles[2] = new PoseAngle(JointType.ShoulderRight, JointType.ElbowRight, 0, 20); angles[3] = new PoseAngle(JointType.ElbowRight, JointType.WristRight, 90, 20); this._PoseLibrary[1].Angles = angles;

SABANCI University Information Center

Potentials

Gökay Gürsoy 2015 v1.0

[email protected]

Potentials Rare Books, Manuscripts, Calligraphy, Paintings •Rare books, manuscripts, calligraphy, paintings etc.

SABANCI University Information Center

Demos

Gökay Gürsoy 2015 v1.0

[email protected]

Demos.

SABANCI University Information Center

KINECT

Gökay Gürsoy 2015 v1.0

[email protected]

THANK YOU