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NetX: mobile world August 24th, 2007

Awardcraft Sydney: Mobile World

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The session on mobile advertising spans from technical basics and user settings to future uses and scenarios.

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Page 1: Awardcraft Sydney: Mobile World

NetX: mobile world

August 24th, 2007

Page 2: Awardcraft Sydney: Mobile World

Pervasive power of mobilea world wide phenomenon

More mobile phones exist in the world than TV sets

or internet access points.

international anywhere

customized

Page 3: Awardcraft Sydney: Mobile World

What is mobile?devices

Mobile means different things:

Phones, smart watches, game consoles, GPS locators and iPods to PDAs

Page 4: Awardcraft Sydney: Mobile World

What is mobile?applications

Music/mp3s

calendar

ringtones

online

video calls

video calls

themes

trailers

newsmobile TV

email location-based services

alternate reality games

moblogging

instant messaging

voice calls

games

messaging (SMS/MMS)

Page 5: Awardcraft Sydney: Mobile World

Mobile user settingswhen do we use mobile technology?

sharing emotions, filling idle time, getting orientation it is a life tool in every highly-developed society

Page 6: Awardcraft Sydney: Mobile World

Mobile etiquette

Page 7: Awardcraft Sydney: Mobile World

Mobile intimacy

Page 8: Awardcraft Sydney: Mobile World

Designing for a small screen(fading) limitations

Page 9: Awardcraft Sydney: Mobile World

Designing for a small screen(fading) limitations

Small device limitations

Small screen size

Processors are slow

Limited memory

Downloading to device is slow and expensive

Common for users to turnoff image viewing

Most devices rely on horizontal scrolling

Page 10: Awardcraft Sydney: Mobile World

Examples of mobile content/applicationsvivid product explanation

Page 11: Awardcraft Sydney: Mobile World

Example of distributionmobile applications embedded in web sites

Download the app on the web site as well as through ambient distribution systems at airports, a mobile WAP site was complementary to the mobile channel

Page 12: Awardcraft Sydney: Mobile World

Example of distributionmobile applications embedded in web sites

Linking with website experience and car pre-configuration

Page 13: Awardcraft Sydney: Mobile World

Examples of mobile content/applications

extending the online experienceCustomization through wallpapers, ring tones and java

applications

Page 14: Awardcraft Sydney: Mobile World

Roll out of mobilemobile embedded in a larger campaign and CRM

context

Mobile

WWW

POS

Offline

• Advisory• Configuration• Test-drive• Ordering

• Delivery• Service• Customer care

• Awareness• Consideration

Service /customer

careDeliveryOrdering

Direct Mailings

Launch Special

Advisory Lounge

Cool Flame

Wrapper

„MyBrand“Car Configurator

Mobile Site PDA Download

Sales AftersalesPresales

Page 15: Awardcraft Sydney: Mobile World

Examples of mobile content/applications

delivering servicesShopping wishlist for Suria KLCC (KL)

Page 16: Awardcraft Sydney: Mobile World

Mobile shopping listin detail

• online presence to promote the shopping centre

• website offers ‘shopping guide‘ service for convenience during peak shopping season

• users able to browse in the comfort of home or office and create a wish list (shopping list) through the website

• wish list can be sent to mobile.

Page 17: Awardcraft Sydney: Mobile World

Mobile as a campaign elementasking for contributions via SMS

SMS sent to database, responses published online

Page 18: Awardcraft Sydney: Mobile World

Personalization of mobilegetting personal with your handsets

boom in social networking will bring more mainstream users into accessing online content on the mobile

facebook (US)

Page 19: Awardcraft Sydney: Mobile World

Personalization of mobilegetting personal with your handsets

Avatars and messaging buddies help investing feelings, establishing bonds and agenda/personality of users

CyWorld (KOR)

HabboHotel (FIN)

Yahoo Messenger (USA)MySpace (USA)

Page 20: Awardcraft Sydney: Mobile World

Mobile games location based gaming

Mobile scavengerhunts, spatial annotations and real-world emulations

Pac Manhattan (USA)

Grafedia (USA)Mogi (JP)

Yellow Arrow (USA)

Page 21: Awardcraft Sydney: Mobile World

Mobile experiments toying with locality and immediacy

GPS drawings: tracing a users movements Bio mapping (USA)

Page 22: Awardcraft Sydney: Mobile World

Mobile experiments toying with locality and immediacy

Megaphone (USA)Nike ID (USA)

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Mobile as a pervasive medium