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1962, Morton Heilig
mengembangkan SENSORAMA
a motorcycle simulator; immersive, multi-sensory
technology that had visuals, sound, vibration, and smell
History
1968, Ivan Sutherland
mengembangkan The Sword of
Damocles, sistem AR/VR
pertama
1975, Myron Krueger mengembangkan
Videoplace, pengguna dengan objek
virtual dapat berinteraksi
1992, Tom Caudell & David
Mizell mengembangkan sistem
AR untuk perawatan Layanan
Komputer Boeing
1996, Jun Rekimoto
mengembangkan Navicam,
prototype AR dengan marker
khusus.
1997, Ronald Azuma, peneliti
bidang AR mendefinisikan istilah
Augmented Reality.
History
1999:
• Total Immersion
membuat tools
pengembangan AR
bernama D’Fusion
• Hirukazo Kato membuat
ARToolkit (open source)
• Hollerer, Feiner, dan
Pavlik mengembangkan
wearable AR system
2000:
• Bruce Thomas et al. membuat
game AR-Quake
• Simon Julier membuat BARS
(Battlefield Augmented Reality
System)
2001:
• Reitmayr dan Schmalstieg
membuat sistem AR mobile
yang bersifat multi-user.
• Vlahakis et al.,
mengembangkan
“Archeoguide”
• Kooper and Mac Intyre
mengembangkan RWWW,
AR browser.
History
2004:
• Mathias Möhring
mengembangkan pelacakan
marker 3D pada mobile
phone.
2006:
• Nokia mengenalkan proyek
Mobile Augmented Reality
Applications (MARA),
menggunakan multisensor
mobile phones.
2008:
• Mobilizy merilis Wikitude
World Browser berbasis AR,
mengkombinasikan data GPS
dan kompas.
2009:
• SPRXmobile merilis Layar,
AR browser.
History
Hardware:
a computer, either a PC or a mobile device
a monitor or display screen
a camera
tracking and sensing systems (GPS, compass,
accelerometer)
a network infrastructure
a marker:
Software:
an app or program running locally
Web services
a content server
“Markers are physical objects or places where the real and Virtual Environments are
fused together. This is what the computer identifies as the place where digital
information is to be presented.”
*marker memiliki kualitas yang berbeda-beda sesuai dengan karakteristiknya
Advertising Task Support Navigation
Home and Industrial
Art Sightseeing
Entertainment Social
NetworkingEducation
Translation Medical Games