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The mix of sessions for my first charity day[1]. For each timebox, we used poker to pick a themes then thumb voting to select the session. [1] http://itstechupnorth.blogspot.com/2011/11/charity-days-spiking-coaching-mentoring.html
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2. Timeboxing 10:00 10m kickstart 10:10 30m mini-sprint {5m plan, 20m do, 5m reflect} 10:40 30m mini-sprint {5m plan, 20m do, 5m reflect} 11:10 5m break 11:15 30m mini-sprint {5m plan, 20m do, 5m reflect} 11:45 5m break 11:50 30m mini-sprint {5m plan, 20m do, 5m reflect} 12:20 30m mini-sprint {5m plan, 20m do, 5m reflect} 12:50 10m retrospective 13:00 end lunch 3. Topics
4. Design And Architecture the Agile Way 5. Planning And Estimating the Agile Way 6. Ecosystem beyond the team to open design and continuous delivery 7. Tests, Tests, Tests 8. Process
10. Scrum: A Game Of Scrum 11. Lean: A Penny Game 12. Design And Architecture
14. Building On The Basics: Emergent Architecture 15. Architectural Spikes 16. Planning And Estimation
18. Building On The Basics: Velocity 19. Reflecting On Re-Estimation 20. Ecosystem
22. Building On The Basics: Sustainable Software Ecosystems 23. How Apache Works: Questions And Answers 24. Tests, Tests, Tests
26. Test Driven Development 27. Behaviour Driven Development 28. In The Language Of The Customer 29. Process::Scrum Questions And Answers
30. Cluster Questions 31. Rank Questions (Dot Vote) 32. Round Robin Answers (passing allowed) 33. Process::Scrum Thinking Forward, Looking BackMini-Retrospective
34. Generate Key Concepts 35. Smiles Happy :-) Sad :-( Confused :-/ 36. Cluster 37. Vote 38. Reflect 39. Take Away Experiments 40. Process::Scrum Scrum Game
41. 1m Planning, Review, Retrospective Rules
42. No Talking During Development 43. Process::Lean The Penny Game
44. Customers 45. Consultants Models process
46. staged
47. Batch Size 48. Design And Architecture Building On The Basics:Evolutionary Design
49. Just In Time 50. Incremental 51. Iterative 52. Supported by tools, techniques and craft 53. Design And Architecture Making Design Happen
54. Cluster 55. Discuss 56. Discover Technical Debt 57. Cluster 58. Discuss 59. Design And Architecture Building On The Basics:Emergent Architecture
60. Costs some future design rework Architecture, Just In Time
61. Acknowledge Design Debts 62. Avoid Architectural Shocks 63. Architectural Spikes
64. Generate Samples 65. Cluster 66. Vote 67. Discuss 68. Reflect 69. Planning And Estimation Planning Poker First Game
70. Play Planning Poker 71. Reflect 72. Play Some More 73. Planning And Estimation Building On The Basics:Story Points
74. Artificial 75. Relative 76. Coarse Favour Speed over Precision 77. Planning And Estimation Reflecting On Re-estimation
78. Re-estimate Tasks 79. Reflect 80. Affinity Cluster Some New Stories 81. Planning And Estimation Building On The Basics:Velocity
82. Extrapolate From History 83. By the Team, for the Team 84. Trivial To Game 85. Ecosystems Building On The Basics:Software Pipelines
DevOps: Break the silos 86. Continuous Delivery
87. Automate 88. Exploit Agile tooling 89. Version control 90. Ecosystems Team Show And Tell:Open Source Pipelines
91. Timeboxes
92. 5m Presentation 93. Ecosystems Building On The Basics:Sustainable Software Ecosystems
94. Some people do lots Connecting
Leading The Tone 95. Ecosystems How Apache Works:Q+A
96. Tests, Tests, Tests Building On The Basics:Test First
97. Drive From Customer to Code
Verify State or Behaviour (but not both) 98. Tests, Tests, Tests Game: Pin The Task On The Onion For Each Round
100. Discuss 101. Tests, Tests, Tests Test Driven Development
102. Rotating Pairs or Park Bench 103. Tests, Tests, Tests Behaviour Driven Development
104. Rotating Pairs or Park Bench 105. Tests, Tests, Tests In The Language Of Customer
106. Rotating Pairs or Park Bench