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Conversations for User Experience in Agile Development Jim Carlsen-Landy

Agile Power Words for UX Practitioners

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Page 1: Agile Power Words for UX Practitioners

Conversations for User Experience

in Agile Development

Jim Carlsen-Landy

Page 2: Agile Power Words for UX Practitioners

Is Is about working across

functional lines

applicable to designers, developers, product owners, and managers

how to communicate about design and development during the process

intro to Agile or how to get Agile into your org

critique of Agile or how to keep Agile out of your org

how to do better design

how to communicate specific design elements

a definition of a specific way of practicing Agile UX

how to cram 3 months worth of design into a 2-week iteration

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Who am I?

Why might you care what I think?

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Who am I?

Why might you care what I think?

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Who am I?

Why might you care what I think?

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Who am I?

Why might you care what I think?

Without music to decorate it, time is just a bunch of boring production deadlines or dates by which bills must be paid.

- Frank Zappa

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And you are…

Designer? Developer? Product owner? Project manager? Scrum Master / Agile coach? Manager? Lone wolf?

Are you “doing” Agile?or does your organization just say you’re doing Agile?

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For the attention span impaired

Talk about value

Refactor and reprioritize

Speak your team’s language

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You’ve heard this part before

Design is different from development.Years of waterfall thinking have created a divide.By-the-book Agile is very development-centric.

Even the best professionals will crawl into their comfort zone under pressure use the secret language of their profession to

reinforce their authority

Is anyone surprised that we don’t communicate well?

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It’s in there, somewhere

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It’s in there, somewhere

Individuals and interactions over processes and tools

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It’s in there, somewhere

Responding to change over following a plan

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Common Goals

What is your goal at work?

Is everyone around you aligned on that goal?

Does everyone agree on the exact details of everything that gets done each day toward achieving that goal?

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It’s all about value

http://www.visualthesaurus.com

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It’s all about value

http://www.visualthesaurus.com

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

[We value] Working software over comprehensive documentation

http://www.agilemanifesto.org

Deliver valuable working software at the end of every iteration.

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What has greater value?

http://www.mathworks.com

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What has greater value?

http://f2.washington.edu

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What has greater value?

http://dribbble.com/FransTwisk

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What has greater value?

http://www.jnd.org

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Who decides value?

User value

usability, appeal, efficiency, fitness to purpose

Business value

cost vs return (ROI)

Developer value

velocity and (usually) code quality

Your Product Owner defines value on your team

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Why is user experience valuable?

Failure at the glass inhibits the value of otherwise completed working software

Usability is the last few inches of value delivery

Is your user experience hiding value from the users, or optimizing it?

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Value questions

What you’ve requested is expensive / risky / time-consuming / whatever.

Would you be willing to get this valuable alternative instead, at lower cost / risk / time?

What would you ask for if you knew the project would be shut down after this iteration?

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Value exercises

Give everyone $100 to spend how they want

Every feature has a price proportional to effort

Adam Polansky “Spread It, Split It, Stack It”bigdesignevents.com/2011/04/video-spread-it-split-it-stack-it-three-

methods-for-qualifying-content/

Luke Hohmann’s “Innovation Games”www.innovationgames.com

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Common Language

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Common Language

Acceptance criteria Agile coach Backlog (iteration, product,

release) Create no unnecessary

documentation Definition of done Emergent or Evolutionary

architecture Iteration or Sprint Iteration demo Iteration planning Iteration zero Last responsible moment Pair programming Pigs and Chickens

Planning poker Product owner Refactoring Retrospective Rework Scrum or Standup Scrum Master Simple design Spike Story points Sustainable pace Task Technical debt Time-box User story Velocity

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Common Language

Planning

Coping with change

On the team

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Planning

User story and task

Backlog

Iteration planning

Velocity

Sustainable pace

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Planning

Weeks

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Release A Design Itr 1

Release A Design Itr 2

Release A Design Itr 3

Release A Develop Itr 1

Release A Develop Itr 2

Release A Develop Itr 3

Release A

Release B Design Itr 1

Release B Design Itr 2

Release B Design Itr 3

Release B Develop Itr 1

Release B Develop Itr 2

Release B Develop Itr 3

Release B

Release C Design Itr 1

Release C Design Itr 2

Release C Develop Itr 1

Release B Release Plan

Release C Release Plan

Develop Itr 0

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Rae Scott Reservation Agent

Work Experience Rae Scott has been working as a Reservation Agent for the past 5 years. She is a high school graduate. When she started her job, Rae spent weeks in company-sponsored training programs in order to learn the reservation system and other travel-related information and to understand airline rules and procedures. After completing her classroom instruction, she worked under the direct guidance of a supervisor and a lead for three months.

Goals and Tasks Rae’s main responsibilities are to provide travel information over the telephone to customers of the airline, make flight reservations and accept payment over the phone for ticket purchases. Rae assists callers with trip planning, car rentals, seat availability, fare information, schedules, tours, meals and other information relevant to the customer's flight plans. Rae asks the caller for their travel dates and destination cities. Rae has to have access to the caller’s frequent flyer miles information as well as to the caller’s family’s frequent flyer miles information as using family members miles is very common. In addition, she needs to search for class and seats available for frequent flyer miles travelers. In the case of any change request, Rae looks up the itinerary based on the confirmation number of the ticket. Travelers often call with a destination change or to change the schedule to a multi-city trip. Rae has to have access to rules, fees and penalties associated with the requested changes. When travelers request seats together with their companions, she needs to look up the seats available for companion class and the details of the extra charges for that. Rae also has to lookup, change or confirm car rentals and hotel reservations. At end of each call, Rae documents the conversation and the decisions made. For some calls she needs to write a special note for Ticketing or Pricing Agents. At end of each day, Rae needs to create a report with the number of tickets issued each day.

Work Environment Rae works at the reservation call center which has individual desks four to five feet wide with a divider between them. She operates a telephone headset and uses the reservation system on a computer network. Rae uses a 17 inch monitor like the rest of the agents. Since her seniority level is not that high, she does not always get the shift of her choice. Her shifts vary greatly as reservation offices are open twenty-four hours a day. The call center environment is often hectic, noisy and stressful. Rae has to work very efficiently and accurately, often handling multiple calls simultaneously.

Reservation Agent

Experience: 5 years

Makes flight reservations and accepts payment

Gathers information from the caller to identify customer needs and determine appropriate action

Searches for availability, frequent flyer miles, seats, car rentals, hotels and history

Documents the conversation for each call. Reports all actions at the end of the shift

Needs to be efficient and quick

“I like the flexibility of

schedule that comes

with this position!”

Planning – User Story and Task

The fundamental units of work in Agile

User stories are not always about “users”

As <persona> I want to <do something>so that I can <achieve a goal>.

Design and development stories in one repository Talk about them together

Task Break it down. Everything can’t happen at once.

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Fill

Prioritize

DevelopDeliver

Groom

Planning – Backlog

Product backlog

vision

Release backlog

product versions

Iteration backlog

deliverable unit

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Planning – Iteration planning

How the work for the iteration (Sprint) gets defined

Everyone has to be in the game or I guarantee you will be less successful

attend all iteration planning and estimating meetings

Iteration zero aka “big architecture up front”

not always there, but listen for it and use it

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Planning – Velocity

The true development capacity of your Team

When you know the how far the team will get in an iteration you can keep specification, design, and development flowing

http://www.chandoo.org

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Planning – Sustainable pace

Iteration velocity bounds the sustainable pace

Detailed vision one step ahead of design

Detailed design one step ahead of development

… but no more than that

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Coping with change

Agile Manifesto:We value “Responding to Change over Following a Plan”

Agile Principle:“Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.”

Embracing change

http://www.agilemanifesto.org

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Embracing change

Refactoring

Create no unnecessary documentation

Simple design

Spike

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Embracing change – Refactoring

Everybody should be talking about refactoring

Refactor code as it is written

Refactor design as the product grows

Refactor vision as the market moves

(this one is important)

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Embracing change – Refactoring

“Why do the product requirements keep changing?”

“Why does the design keep changing?”

“Why are the developers changing code that works?”

“Why can’t <everyone else> just make up their mind??!!”

Beware of these poisonous pseudo-synonyms:

Refactoring ≠ Scope creepRefactoring ≠ Gold-platingRefactoring ≠ Rework

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Embracing change – Documentation

Create no unnecessary documentation

do not detail stories that might not get worked

do not rush to high fidelity

Documents should be

lightweight

fast to produce

easily consumed

painless to change

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Embracing change – Simple design

Simplicity – the art of maximizing the amount of work not done – is essential

Build vision

create design

write code

for what you know you need

Defer everything else

http://www.agilemanifesto.org

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Embracing change – Spike

Focused experiment very short, as little as a half-day usually vertical reduces (or at least bounds) risk

Use design spikes to make fast decisions paper prototype A/B test usability testing on the cheap

Don’t argue about it, spike it out

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On the team

“The Team consists of developers with all the skills to turn the Product Owner’s requirements into a potentially releasable piece of the product by the end of the Sprint.”

The Scrum Guide, Ken Schwaber & Jeff Sutherland

http://www.scrum.org/scrumguides

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On the team

Definition of done

Pigs and Chickens

Standup, aka Scrum

Pair programming

Iteration demo

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On the team – Definition of done

Done = a potentially shippable increment of the product

How done is “done”? coded?

unit tested?

documented?

performance

& scale tested?

Each Team defines “done” who has authority to say that it’s not done until it’s usable?

integrated?

usability tested?

packaged?

installed?

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On the team – Definition of done

There is no partial credit, only Done and Undone

Rollover is considered bad in many organizations

Dangerous anti-patterns

redefining “Done” to prevent rollover

allowing work to be “Done” without a GUI

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On the team – Pigs and Chickens

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On the team – Pigs and Chickens

If Team members with critical skills act likeChickens, the Team is incomplete

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On the team – Standup, aka Scrum

Attend.

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On the team – Pair programming

Design and develop real-time

(really – try it)

Practice pair designing

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On the team – Iteration demo

Get feedback quickly and often

Let the Chickens see progress

Many teams show not-quite-done work

If yours does, show design for the next iteration

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With your secret decoder ring, now you can:

Turn disagreements into value discussions

what can we do to generate the most value?

Embrace change by refactoring

maximize what is not done – you’ll be smarter later

Speak the Team’s language

common terminology streamlines conversations and accelerates value delivery

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Stalker guide

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Stalker guide

www.linkedin.com/in/jimcl

@JimCL42

[email protected]

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