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© ThoughtWorks 2008
An Introduction to Agile Estimation and
Release PlanningPhillip Calçado
© ThoughtWorks 2008
Agile Estimation
ThoughtWorks ThoughtWorks ThoughtWorks
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1 - Product Backlog
© ThoughtWorks 2008
ThoughtWorks
2 - Estimate Each Item
How long is this going to take?
-1 day?-1 week?-Forever?
© ThoughtWorks 2008
Is likely to take longer than ?
ThoughtWorks
2 - Estimate Each ItemThoughtWorks
#1
#2
© ThoughtWorks 2008
How much longer?
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#2ThoughtWorks
#1ThoughtWorks
#1ThoughtWorks
#1ThoughtWorks
#1ThoughtWorks
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#1
?
?
?=
© ThoughtWorks 2008
How much longer?
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#2ThoughtWorks
#1ThoughtWorks
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#1ThoughtWorks
#1ThoughtWorks
#1ThoughtWorks
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#1ThoughtWorks
#1ThoughtWorks
#1
?
?= ☑
© ThoughtWorks 2008
Let’s create a unitThoughtWorks
#1 = 2
© ThoughtWorks 2008
Let’s create a unit
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#2 =
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#1 = 26
then
© ThoughtWorks 2008
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2
2
2 4
4
6 4
6
4
2 - Estimate Each Item
© ThoughtWorks 2008
2 - Estimate Each Item•Stories will change•Everyone estimates•Points aren’t a unit of time•Being consistent is more important than being accurate•Estimates must include uncertainty
© ThoughtWorks 2008
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2
2
2 4
4
6 4
6
4
3 - Prioritise
© ThoughtWorks 2008
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2
2
2 4
4
6 4
6
4
3 - Prioritise
$$$
$
$
$ $$$
$
$$ $$
$$
© ThoughtWorks 2008
3 - PrioritiseThoughtWorks
2$$$
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2 $
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6 $
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4$$$
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4 $
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4 $$
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4 $$
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6 $$
© ThoughtWorks 2008
3 - Prioritise•It is important to help the client prioritise•But the client has the final word•Technical dependencies are relevant•Priorities will change over time
© ThoughtWorks 2008
4 - Assess Velocity
Points = EffortDuration = ?
© ThoughtWorks 2008
Iteration 1 Iteration 2 Iteration 3 Iteration 4 Iteration 5 Iteration 6
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4
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6
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2
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2
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4
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8 10 14 14 14 18
© ThoughtWorks 2008
Iteration 1 Iteration 2 Iteration 3 Iteration 4 Iteration 5 Iteration 6
8 10 14 14 14 18
Velocity
© ThoughtWorks 2008
4 - Assess Velocity
What’s our average Velocity likely to be?
© ThoughtWorks 2008
4 - Assess Velocity•Planned Velocity is useful only until we have real data - just an educated guess•“Yesterday’s weather” is more important than average•Iterations must create production-quality increments•Velocity is specific for a team
© ThoughtWorks 2008
Say planned Velocity is 6
5 - Candidate Schedule
© ThoughtWorks 2008
5 - Candidate Schedule
Backlog is points total34
Say planned Velocity is 6
© ThoughtWorks 2008
/ 6= Iterations34 6
5 - Candidate Schedule
© ThoughtWorks 2008
Iteration 1 Iteration 2 Iteration 3 Iteration 4 Iteration 5 Iteration 6
5 - Candidate ScheduleThoughtWorks
2$$$
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4$$$
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6$$
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2$
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4$$
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2$
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4$$
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6$
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4$
© ThoughtWorks 2008
5 - Candidate Schedule•Ramp-up time usually has a huge impact•Pay attention to cost/scope/time constraints•Aim at delivering early and often
© ThoughtWorks 2008
6 - Monitor and Adapt
Plans are not that important.Planning is.
© ThoughtWorks 2008
6 - Monitor and Adapt
0
15
30
45
60
Start 1 2 3 4 5 6 7 8 9
Poin
ts
Iteration
Original Plan Actual Total Scope
Real World Example
© ThoughtWorks 2008
6 - Monitor and Adapt•You can’t embrace change and have a plan written in stone•Re-estimate whenever necessary•Don’t try and force real life to look like your plan - It’s the other way around
© ThoughtWorks 2008
Concluding•This is just a framework - there are multiple variants•The customer is a partner during estimation and planning•Don’t try to change the world, change your plan