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Presentation of a research plan to use complex adaptive systems approaches to exploring the problem of optimizing geographical search in a wide variety of networks. Created to accompany a research proposal for EECS 594, Introduction to Adaptive Systems, at the University of Michigan.
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Adaptive Geographical Search in Networks
Andrea Wiggins
EECS 549, Winter 2007
The Problem
Geographical search in networks can be very inefficient
Need good strategies for finding the shortest (geodesic) paths
Network characteristics vary widely, and search strategies accordingly
What works for A doesn’t work for B
The Example
Example Algorithm (from Lada Adamic, SI 614, Winter 2006) current node = start node while (current node is not the target), mark current node as visited if one or more of the neighbors of the current node has not been visited,
pick the unvisited neighbor with the smallest distance to the target otherwise, pick a visited neighbor at random set the current node to the neighbor selected
In each network there are 4,000 nodes placed randomly on a two dimensional square area.
Each node is connected to its two closest neighbors (note that it may be the closest neighbor from another node's point of view, so it may gain more than two edges from this requirement).
Each node additionally adds one edge to another random node with probability 1/dr, where d is the Euclidean distance (sqrt(x2+y2)) between the two nodes, and r is the parameter that varies between the networks and takes on values 1,2, and 4.
The Results
10 trialsSteps r = 1
Steps r = 2
Stepsr = 4
Revisitsr = 1
Revisitsr = 2
Revisitsr = 4
Mean 36.6 27.2 49.4 5.1 0.9 9.7
Standard Deviation 28.0 22.9 28.6 6.2 2.2 12.4
The Proposal
Test many diverse search algorithms in parallel on a broad spectrum of network topologies with varied parameters
Adaptive agents created from elements of known successful algorithms are the search strategies being tested
Agents weight their own genes and recombine for new search algorithms
The Simulation
Environments are graphsNew but statistically similar graph for each
turn prevents local optimizationAgents’ task is to find a goal node from a
starting node in the fewest possible stepsAgents are recombined according to the
relative length of their traversals (fitness)
The Environments
Use stochastically generated graphs, on a lattice, with similar network properties
Start with Erdös-Rényi random graphs as a control - well studied standard random graphs
Study other well-known models (small worlds, etc.)
Use network growth models from the literature to create more experiments
The Agents
Agents are made up of weighted combinations of graph traversal rules
Genetic structure determines movementAgents know the relative direction of the
goal node (in 2D space)Must have memory of traversed nodes to
allow backtracking & prevent loops Usually achieved by coloring nodes
The Interactions
Condition of limited information: each node knows and can report whether it is the goal node, if it has been visited, its degree, and vector direction of its edges
Agents can ask nodes for this info, but only this info
Agents traverse the graph from a start node along the graph edges to find the goal node
The Rules
At each turn, agents traverse the graph according to their genetic instructions
At the end of the traversal, each agent adjusts its weights to credit useful strategies
After adjusting weights, agents recombine with probability based on traversal length relative to other agents
The Outcomes
Agent populations expected to converge to a few good algorithms for each graph
Rules and weights for successful algorithms will vary across graph types
Current algorithms will be discovered and surpassed
Future work can explore which search strategies work for graph characteristics
Thank you!
Questions?