Upload
nasscom
View
339
Download
0
Tags:
Embed Size (px)
DESCRIPTION
A Tale Of Lie Detectors And Paper Beasts - STEFANO GUALENI: NGDC 2012
Citation preview
STEFANO GUALENI• M.S. Architecture / M.A. Fine Arts
• PhD Candidate in Philosophy
• Lecturer of Game Design and Game Studies at
DAVID HUME (1711-1776)
“All the creative power of the mind is confined within
the limits of sensory experience.”
David Hume, Enquiry Concerning Human
Understanding (1748)
Videogames could be used as philosophical tools.
As such, they could overcome some of the effects and the limitations that the written text as a medium
had on the development of thought.
SUBJECTIVE IDEALISM
is it possible to critique videogames by
adopting their own forms, mechanics and
languages?
Games on GamesGoG is our challenge to indie
developers, students, researchers, amateurish coders with the aim to demonstrate that it is possible to
change the way we discuss games and the related themes moving
away from “words”.
The call is open with no hard deadline, no limitation on themes, gameplay, graphics, format, tools.
http://www.gamejournal.it/games-on-games
Details on:
[…] biometric experiments were run on the game in order to gain deep and objective insights into
how the bodies of the target audience reacted to gameplay.
The fundamental belief at the base of biometrics is that
internal states of an individual (stress, emotional involvement, immersion, etc.) have physical
and behavioural ways of expressing themselves.
Can biometrics SUPPORT THE
developent of casual VIDEOgames?
• EXPENSIVE
• OBJECTIVE
• CAN WORK WITH
TRADITIONAL QA
• OFFERS DEEP
INSIGHTS
• CONTINUOUS
• A LOT OF NOISE
• NO EXISTING
LITERATURE
• DATA ANALYSIS
IS LONG
What is the optimal walking speed of the beast for the first impact with gameplay?
FIRST TESTS
COMPARATIVE EXPERIMENTS:INITIAL SPEED 24 sec.INITIAL SPEED 30 sec. GEQ QUESTIONNAIRE
FIRST TESTSRESULTS:The 30 sec. version was more satisfactory, but still too fast. Stress spikes detected during gameover.
EFFECT:Speed set at 34 sec. + the need to understand those spikes.
Validate the new initial speed (34 sec.).
SECOND TESTS
Is the acceleration of the beasts aligning to the developers’ vision (noob: 3-5 mins, pro: max 20 mins)?
Are gameover spikes problematic?
subject pp35
interval
Ski
n C
on
du
ctiv
ity
3.4
3.6
3.8
4.0
4.2
10 20 30 40 50
dots
round
inter
slow
fast
SKIN CONDU-CTIVITY
(2nd TEST)
subject pp35
interval
ZM
, su
m o
f act
ivity
500000
1000000
1500000
2000000
10 20 30 40 50
dots
round
inter
slow
fast
ZYGOMATIC MAJOR
(2nd TEST)
SECOND TESTSRESULTS:The 34 sec. version was acceptable, but testers still felt too challenged. Acceleration fits the expectations.
EFFECT:Speed finally set at 36 sec. The acceleration curve was smoothed.