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MIMiC – Mobile Immersive Media in the Cloud
Immersive media uses novel digital media and media processing technologies to dramatically enhance user interaction, collaboration and sharing of digital media information over a wide variety of social and business contexts including the enterprise environment, education, gaming, health, telecoms, tourism, retail and many more.
Underlying technologies that enhance user experience include mixed reality (augmented reality (AR) and virtual reality(VR)), natural user interfaces (gesture based input, touch screen), enhanced media formats (3D video, computer graphics), new forms of sensory media (scent, touch) as well as image processing. Improved telecom network support will also be needed for immersive media delivery to the many forms of end-‐user device (smart phone, tablet, PC, TV). Enabling immersive communication on resource constrained mobile devices will be a particular challenge and will require the use of cloud based solutions.
Mobile Augmented Reality allows the overlay of virtual objects or information in mobile device real-‐world views to give context aware information. Mobile AR is used in a wide variety of fields from instruction and maintenance, education, health, retail and many more.
Immersive Collaboration will greatly advance the state of the art videoconferencing solutions to enable geographically dispersed teams to engage in improved interworking and information sharing in the enterprise and in social contexts. Image recognition and gesture based input will add greater context awareness to the conversation while mixed reality technologies will be used to aid in information understanding. 3D Virtual worlds will increase the immersive experience even further through shared virtual environments. Serious Gaming will extend this collaboration platform with the application of gaming engines to create scripted applications in non gaming domains such as health, education, industrial process control, and sport. Multi sensory media such as touch (haptic) and scent (olfaction) will increase the users
experience in television (“smellovision”) and gaming .
The purpose of this document is to seek input from industry to define a research agenda for a research funding proposal (under EI Applied Research Enhancement program) with a central theme of
Mobile Immersive Media un
underu
Immersive Collaboration -‐ click to see example from Alcaltel-‐Lucent
Click to see Serious Gaming examples
Mobile Immersive Research Research in mobile immersive media spans many fields. A high level architecture of such a mobile immersive system is shown in the diagram below and helps organize the discussion on the research topics i.e. the main components of the architecture are considered as separate research strands. Each of these is discussed further.
Mobile Cloud Media Platform Powered by the growth of smart mobile devices mobile-‐cloud interaction is a sub-‐field that is growing rapidly and within this sub-‐field mobile media cloud computing is emerging as a very active research area with some initial deployments being made commercially. General research challenges for mobile cloud include
Latency, bandwidth and QoE – For immersive media applications latency issues can influence QoS and QoE .While new radio networks will help on novel cloud architectures based on edge “micro-‐clouds” (“cloudlets”) are being researched a potential solution.
Resource constrained devices – cloud processing is a natural fit to complement mobile device computing capacity. Topics for research include tools, environments and protocols to partition the application processing between mobile device and cloud, computing platforms for cloud media processing (graphics rendering, image processing etc), media adaptation to heterogeneous devices etc.
Immersive Collaboration Platform The goal of immersive collaboration is to enable interaction between geographically dispersed people so that a perception of “actually being together” is created. The main research challenge is how to enhance the conferencing platform with media middleware enablers in order to provide immersive collaborative experiences. The conferencing platform includes basic capability for multiparty video and audio communication. The choice of which technologies to include to enhance the platform is largely determined by which application the platform is to be used for – see discussion below.
Enabling Technologies This includes both media and non media enablers. In the scope of MIMiC research challenges are how to combine these technologies into the immersive collaboration platform to solve application specific problems. Technologies include
• Analytics: can be used to determine usage patterns to improve performance and application adaptation e.g. to adapt to user learning preferences.
• Natural user interaction: includes the use of gesture, tangible user interfaces etc. • Mobile Payment System • Mobile Advertising (mobile gaming advertising projected to increase 10 fold between 2010 and 2015), • Security – cross cutting theme, • Image processing/Computer vision – needed for user interaction, object recognition or tracking as in facial
recognition or mobile AR point-‐of-‐interest recognition.
Application Scenarios Immersive communication can apply in many different daily scenarios. Immersive Media research in this context can be considered a mix of application domain research as well as immersive platform research. Application domain research explores domain user interaction and is carried out by domain experts. This will identify models and modalities of interaction that can then be mapped to immersive platform technologies and mechanisms. Application collaboration scenarios include
MIMiC Ecosystem
Enterprise Collaboration-‐ Research challenges here include how to enhance today’s video conferencing to create more immersive interaction through the use of media enablers such as mixed reality, computer vision and natural users interfacing (e.g. gesture control). Other challenges are how to incorporate social media to create enterprise social networking to further enhance collaboration while other forms of collaboration such as whiteboard etc may also be included.
Immersive Education includes the use of mixed reality techniques to create more appealing learning and training experiences all the way from primary schools to corporate education and across all types of industry. Research challenges include selection of best modalities (AR/VR) or different learning situation, interworking between e-‐learning ecosystems based on different virtual worlds etc.
Immersive Health – can include interaction between patient and doctor or between medical teams. Health applications may require HD video, high resolution graphics and large network bandwidth. Cloud based media platforms may be a very suitable candidate to provide immersive health.
Gaming -‐ gaming challenges include exploration of new ways to deliver gaming using cloud platforms including to mobile devices and enhanced MMOG performance and use of mobile augmented reality to enhance games.
Serious Gaming -‐Serious gaming is seen as an important research topic at both a national and international level with application in many fields. Research challenges are how to evolve the immersive collaboration platform to meet the needs of application domain researchers.
Mobile Mixed Reality – Mobile Augmented Reality is becoming a mainstream technology with technology improving al the time. Research challenges include exploring the use of AR techniques in different applications fields as well as exploring the user of natural user interaction techniques and new platforms such as head mounted devices.
Television will change greatly during the coming years. Research challenges include the use of natural user interfacing, using automated content recognition technique to enable dual screen (TV, tablet) synchronization, or multisensory stimulation e.g. see the pizza, smell the pizza.
About SRI and MIMiC The Software Research Institute in Athlone Institute of technology conducts research in multimedia networking and network monitoring in a number of domains – see www.ait.ie/sri . The group also researches cloud monitoring and security a part of the Enterprise Ireland Cloud Technology Centre. SRI operates the SUNAT (Seamless Use of Network Abstraction Technologies) ARE which researches ways to intelligently adapt media applications to changing network and device conditions. SRI has an extensive track record of engagement with industry and has participated in many Innovation Partnerships and Innovation vouchers as well as contract research with a number of companies. SRI has also had a number of academic collaborations including European research partnerships.
With MIMiC SRI builds on its SUNAT experience. In particular SRI will extend video conferencing technology currently being developed within SUNAT to form a conferring platform for MIMiC. SRI will also leverage its other research activities including cloud security research to enhance the output from the MIMiC program.
MIMiC ARE Way of Working