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Success in mobile mediaSuccess in a mobile media service is usually measured
through three factors
1. Uptake
Usage
Defining Value in Mobile Media Thursday, August 28, 20082
2. Usage
3. Revenue
Achieving these success factorsAll three success factors can only be achieved by
understanding and applying…
ValueValue does not mean that this service will
Defining Value in Mobile Media Thursday, August 28, 20083
Value does not mean that this service will increase: uptake, usage and revenue.
Successful services give:
Customer Perceived Value
Value
Defining Value through “give” & “get”Value is the difference between the perception of what customer’s give to get a service, and the benefits of service itself.
Defining Value in Mobile Media Thursday, August 28, 20084
Give Components Get Components
Mobile Media “Give Components”Mobile media user-experience is harder to control than other
media because accessing content is more of a challenge.
ConcentrationGrappling with a user-interface on a tiny
TimeIf users perceive a “task” may take
Defining Value in Mobile Media Thursday, August 28, 20085
WorkLots of clicks between “rewards”
really wears users out
Grappling with a user-interface on a tiny
screen is hard work. Assessing the risks
associated with a new service is also work.
CostsUsers think the web is free, they often
have no idea what mobile media is
costing them
If users perceive a “task” may take
longer than the time they currently have
available, the task will be postponed.
Value
Value in mobile mediaValue is the difference between the user’s perception of what they have to give to get the service, and the benefits of service itself.
Time Media Convergence
Fit with Device
Defining Value in Mobile Media Thursday, August 28, 20086
Work
Concentration
Costs
Give Components Get Components
Rational Response
Emotional Response
Rational Service FeaturesUsers will react (and draw conclusions) to a service
based on a rational assessment of its features
� Interesting features are necessary to get an audience to try a service and more importantly, make it part of their lives.
� Users prefer mobile media that:
has features has usable
Defining Value in Mobile Media Thursday, August 28, 20087
has content of a consistently
high quality & relevance
has features with
attributes that make life either more
fun, or easier
has usable interfacesthat don’t strain the thumbs or the brain
use the features of the user’s
device optimally
work reliably every time, and everywhere
Emotional Service BenefitsThe users act on emotions, augmented service
benefits can add emotional appeal to a solution
The world is currently over supplied and under serviced so sales are driven by augmented benefits.
After quality but before price, customers are emotionally attracted to mobile media that:
Defining Value in Mobile Media Thursday, August 28, 20088
gives userspersonalised
attention
gives userscontrol over
how their
services work
places users at the centre of their social
network
raises users self-esteem,preferably
publicly
has an immediate benefit without requiring undue effort
Mobile Media: Success factors Success depends on the customer’s rational & emotional responses,
filtered through a device, & emeshed within the media landscape
Augmented Service Benefits (emotional factors)
PersonalisationControl Social Networking Self-esteem Immediate Benefit
Service Features (rational factors) Mobile Device (delivery factors)
Defining Value in Mobile Media Thursday, August 28, 20089
Convergence with other
mediaFeatures & Attributes
Content Quality
Usability & Interface
Optimised for target Devices
Service Reliability
Voice Reception & Quality
Display quality & ease of Input
Device Features
Device Appearance
Divergence Vs Convergence
Media ConvergenceIn converged industry companies need a portfolio of channels
Focusers Enablers
TVDigital or Analogue
RadioDigital or Analogue
Smart Phone
Internet
Rea
ch o
r av
aila
bili
ty
Defining Value in Mobile Media Thursday, August 28, 200810
Interactors
Interactive ChoiceBundling
Digital or Analogue
NewsprintTabloid and broadsheet
MagazineConsumer and Trade
Internet
MP3 PlayersMusic or Pod Casting
Interactive TV
WAP Phone
Informer (Mass and Niche)