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Gameyola is a monetization and distribution platform for casual Flash games. We help Flash developers make more money by adding social components to their games and helping developers sell virtual goods. http://www.gameyola.com
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Monetization and Distribution for Flash Games via Social Networks
September 2009
The Problem:Flash games generate a massive audience, but little revenue
“I’ve only made $2,000 from my games”
200 million games played each month totaling billions of minutes²
80 million people in the US play casual games every month¹
“Game portals are frustrating – where’s the money going?”
Sources:1. NeoEdge Networks2. Venturebeat. http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
In Stark Contrast:Certain social games are monetizing quite well
$15 million per year¹
Sources:1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008.2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009.3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.
$100 million in 2009²
Raised $17 million Series B³
The Secret:Virality
+Virtual Goods
The Gameyola Solution:
Social Distribution on Facebook
&
Monetization via Virtual Goods
+
Large Flash Game Audience
Flash Game Developers
Flash Game Players
Viral Distribution
Virtual Good Sales
Gameyola
API – Scoring, Currency, Etc.
The Gameyola Ecosystem
Portal
Facebook Hi5MySpace Web
Why Us?Previous viral growth success; technical and business expertise; talented dev team
Perfect Match: 1 Million Users in 8 Days
0
200,000
400,000
600,000
800,000
1,000,000
1,200,000
1 2 3 4 5 6 7 8
Use
rs
Days After Launch
Progress:Gameyola Has Hit Several Key Milestones During Last Three Weeks
160,000 Users
160,000 Users
• 160,000 Players • First Virtual Goods
Sales• Reached Breakeven• 30 Games on API
160,000 Players During First Three Weeks with No Marketing
Milestones Hit
Financing:We are raising $500k - $1 million; $100k Commitment by Russ Siegelman
Monetization and Distribution for Flash Games via Social Networks
September 2009