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the assignment 10 MINUTES ON ANY TOPIC

10 minutes on gamification

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A quick overview of one of my favorite topics, gamification.

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Page 1: 10 minutes on gamification

the assignment1 0 m i n u t e s o n a n y t o p i c

Page 2: 10 minutes on gamification

B r a n d s a r e i n a r a c e f o r a t t e n t i o n

Page 3: 10 minutes on gamification

attention!!

e n G a G ed e L i G H T

L O Y a L T Y & a d V O C a C Y

Page 4: 10 minutes on gamification

iT ’s 6-7 T imes mOre expens iVe TO Gain a new CusTOmer THan reTain an ex isT inG One Bain & company

Page 5: 10 minutes on gamification

s O , H O w d O w e G e n e r a T e L O Y a L T Y ?

Page 6: 10 minutes on gamification

with free will and fun *

* R e m e m B e R : w o R k i s n o t t h e o p p o s i t e o f f u n

Page 7: 10 minutes on gamification

using gam·i·fi·ca·tionto engage and to de l ight =)

n wHY iT wOrKs

n exampLes

Page 8: 10 minutes on gamification

activity loops

L e V e L s a n d p r O G r e s s

Page 9: 10 minutes on gamification

you have BRains in youR head. you have feet in youR shoes .you can steeR youRself any

d iRection you choose . dr. seuss

co

nf ines of the ga

me

free to make choices

meaningful choices

Page 10: 10 minutes on gamification

extrinsic rewardsPerform action > Reward

intrinsic rewards

Consume content > Show Expertise > Gain Reward

d i f f i c u l t y

rewards

Page 11: 10 minutes on gamification

Nearly 126 million people in the US will play a game on their mobile phone at

least once a month emarketer

and it’s not just kids.

the average age of a game player is 30.

Page 12: 10 minutes on gamification

gamification

(levels, points.. .

progress!)

Page 13: 10 minutes on gamification

gamification

(points,leaderboard)

Page 14: 10 minutes on gamification

club psych130 percent jump in page views and a 40 percent increase in return

visits to the psych website with the club psych

integrated social media mystery game called #hashtagkiller has driven more than 95 million page views from 300,000 unique users

f R o m e n t R e p R e n e u R . c o m

Page 15: 10 minutes on gamification

samsung nationwhere users earn badges for completing activities such as writing

reviews, watching videos and participating in forums

user behavior such as product reviews increasing “hundreds of percent per month,” according to Badgeville

f R o m e n t R e p R e n e u R . c o m

Page 16: 10 minutes on gamification

c o m p l e m e n t c o n t e n ta c c e l e R a t e e n g a g e m e n tB u i l d l o y a l t y

It’S Not alwayS thE aNSwER.

But it’s too powerful to be an afterthought.

Page 17: 10 minutes on gamification

questions?

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why thank you.

nicole