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Algorithms
Chapter 10
What's The Plan?:Algorithmic Thinking
Problem SolvingYour roommate, who is taking Information
Technology II class, is in a panic. He is worried that he might lose his financial aid if his average goes under 6.0
How can he figure out what his current Average is?
How can you build a process that any student can use to tell them what average they have based on grades provided thus far?
Algorithm Development Objectives At the end of this unit the student will:
define the term algorithm state 5 properties of a good algorithm from a given problem and stated audience, create
an appropriate algorithm using the properties stated above.
use the concept of abstraction and top-down design in creating an algorithm.
begin to think about the kinds of problems that have a computing solution.
Problem Solving1. Understand the problem (and the audience)
1. Are you making a pie?2. Needing directions?3. Putting together a piece of equipment?4. Trying to solve a mathematical puzzle?
2. Devise a plan1. Is this similar to something else?2. Who is the audience for the solution?3. What are the required steps?
Problem Solving ( Cont’d )3. Carry out the plan (implement)
1. Does it work?
2. Is each step correct? Necessary?
4. Is the solution accurate? (Correct)1. Will it always lead to a solution
Algorithm Definition A logical sequence of steps for solving a
problem, … From http://Dictionary.msn.com
Dale and Lewis: a plan of solution for a problem Algorithm – An unambiguous (and precise) set of steps
for solving a problem (or sub-problem) in a finite amount of time using a finite amount of data.
Algorithm Definition, cont Shackelford, Russell L. in Introduction to
Computing and Algorithms – “An algorithm is a specification of a behavioral
process. It consists of a finite set of instructions that govern behavior step-by-step.”
Notice Notice the term finite. Algorithms should
lead to an eventual solution. Step by step process. Each step should do
one logical action.
Algorithms Algorithms are addressed to some audience.
Consider: A set of instructions for building a child’s bicycle. A diagnostic checklist for a failure of some system on the
space shuttle. The algorithm for what to do when a nuclear reactor
begins to overheat. An algorithm that will run on a computer system to
calculate student GPA’s.
Audience Each audience will have its own “rules” that
govern how we will address them, the language that they speak.
Each audience will have certain assumptions about what they know and don’t know.
An audience might include people or a computer.
Good vs. Bad Algorithms All algorithms will have input, perform a
process, and produce output. A good algorithm should be:
Simple - relative Complete – account for all inputs & cases Correct (Right) should have appropriate levels of Abstraction. –
grouping steps into a single module Precise Mnemonic - SCRAP
Precision Precision means that there is only one way to
interpret the instruction. Unambiguous Words like “maybe”, “sometimes” and
“occasionally” have no business in a well developed algorithm.
Instead of “maybe”, we can specify the exact circumstances in which an action will be carried out.
Simplicity Simple can be defined as having no
unnecessary steps and no unnecessary complexity. (You may lose points if your algorithm contains unnecessary steps)
Each step of a well developed algorithm should carry out one logical step of the process. Avoid something like: “Take 2nd right after you
exit at King Street”
It has Levels of Abstraction. From the Oxford English Dictionary,
abstraction is defined as: “The act or process of separating in thought, of
considering a thing independently of its associations; or a substance independently of its attributes; or an attribute or quality independently of the substance to which it belongs.”
Example: Add all the scores then divide the sum by the number of students to get the average.
Or in other words The abstraction property lets us view an
algorithm as a series of high level aggregate steps, with the detail hidden in a lower level.
Abstraction, cont. Instead of approaching a problem and worrying
about each and every thing you must do to solve the problem, you can begin to look at the major steps. (Top down design)
After the major steps, you can begin to fill in how you would accomplish the major step.
That fill in may lead to the need for additional levels to fill in those details, etc.
Top down design.
Diagrammatically
Drive the car to
school
Get directions
Start the car
Follow the directions
Get parking pass
Drive to the destination
Turn left out of your driveway
At the next light, turn right.
At the intersection with I-66, take the on-ramp for
I-66 West
…Level 1
Level 2
Level 3Find a place to park
Stop the car
Other algorithm attributes A good algorithm should be correct. A good algorithm should be complete. Shackelford again, “To be correct, an
algorithm must produce results that are correct and complete given any and all sets of appropriate data.”
And to be correct, an algorithm must proceed through to a conclusion.
Steps from Schaum’s Analyze the problem and develop the specification. Design the solution
Test the solution as part of the design steps. Implement the program (code the program) Test the program Validate the program (further extensive testing) to
insure it works under all circumstances.
For example: For example, a student is taking 4 classes:
Spanish – 4 credits – 6 English – 1 credit – 9 Computer Science – 3 credits – 86 P.E. – 3 credits – 5
What is the student’s semester average? How did you figure it out? How can you describe that process for others in the
class?