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The top documents tagged [real camera]
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Business and Computing Deanery 3D Modelling Tools Week 10 Cameras
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© 2011 Delmar, Cengage Learning Chapter 1: Motion Picture Language (part 2) Courtesy of Kendelyn Ouellette
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CSC 461: Lecture 3 1 CSC461 Lecture 3: Models and Architectures Objectives –Learn the basic design of a graphics system –Introduce pipeline architecture
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3D Computer Vision and Video Computing 3D Vision Topic 1 of Part II Camera Models CSC I6716 Fall 2010 Zhigang Zhu, City College of New York
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Review on Graphics Basics. Outline Polygon rendering pipeline Affine transformations Projective transformations Lighting and shading From vertices to
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3D Computer Vision and Video Computing Omnidirectional Vision Topic 11 of Part 3 Omnidirectional Cameras CSC I6716 Spring 2003 Zhigang Zhu, NAC 8/203A
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3D Vision
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Teaching and Doing “Film”
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