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OpenGl Introduction- Computer Graphics
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Coordinate System. glOrtho? glOrtho(0.0, 500.0, 0.0, 500.0, -1.0,1.0); –Set the viewing volume –Anything outside this volume will be clipped
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© 2004, Tom Duff and George Ledin Jr1 Lectures OpenGL Introduction By Tom Duff Pixar Animation Studios Emeryville, California and George Ledin Jr Sonoma
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