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The top documents tagged [average branching factor]
Technology
Jarrar: Games
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Practical techniques for agents playing multi-player games
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Trees. 2 Definition of a tree A tree is like a binary tree, except that a node may have any number of children Depending on the needs of the program,
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Game Playing All information and figures provided by Artificial Intelligence: A Modern Approach (Stuart Russell and Peter Norvig, 1995) unless stated otherwise
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Game Trees: MiniMax strategy, Tree Evaluation, Pruning, Utility evaluation Adapted from slides of Yoonsuck Choe
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Http://www- cgi.cs.cmu.edu/afs/cs.cmu.edu/Web/People/biorobotics/projects/modsnake/ind ex.html CMU Snake Robot
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Minimax Trees: Utility Evaluation, Tree Evaluation, Pruning CPSC 315 – Programming Studio Spring 2008 Project 2, Lecture 2 Adapted from slides of Yoonsuck
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KDD 2005 Review Session Jure Leskovec. Query Incentive Networks Jon Kleinberg Prabhakar Raghavan
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Game Playing ECE457 Applied Artificial Intelligence Spring 2007 Lecture #5
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Creating an Upper Bound of Chess Positions/Moves
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Introduction to Artificial Intelligence CS 438 Spring 2008
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