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UCD Introduction

UCD / IxD Introduction - User centric design, interaction design

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An introductory talk on User Centric Design / Interaction Design (IxD). This covers Alan Cooper's ideas about effective role and goal modeling to facilitate smoother software development, and ultimately, better software.

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Page 1: UCD / IxD Introduction - User centric design, interaction design

UCDIntroduction

Page 2: UCD / IxD Introduction - User centric design, interaction design

sequence

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sequencecontext define q&a

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2 requests

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cheers and jeers pls save questions for q&a

Page 6: UCD / IxD Introduction - User centric design, interaction design

source:

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source: alan cooper

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indelible

Page 9: UCD / IxD Introduction - User centric design, interaction design

context

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software quality

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software quality

over time

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daily use

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improvement?

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dog’s breakfast?

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tolerance for bad design

impatience / friction

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our context

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an engineer should:code

test do the interface

prototype manage

scope spec

document communicate

be fast pontificate

know everything

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TOO MUCH

Page 19: UCD / IxD Introduction - User centric design, interaction design

TOO MUCH not fun

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TOO MUCH inefficient

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– scramble – – too much –

– don’t support – – crap –

Page 22: UCD / IxD Introduction - User centric design, interaction design

– scramble – – too much –

– don’t support – – crap –

( repeat )

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break the cycle

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shake shit up

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shake shit up (literally)

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get out of our comfort zone

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what’s UCD?

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3 powerful tools

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personas goals

interactions

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IxD

Page 31: UCD / IxD Introduction - User centric design, interaction design

How we experience software

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How we experience softwareloops

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IxD

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user centric

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not user driven

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not user driven

Page 37: UCD / IxD Introduction - User centric design, interaction design

not user driven

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not user drivennot user interface

objects

Page 39: UCD / IxD Introduction - User centric design, interaction design

not user drivennot user features

timing

Page 40: UCD / IxD Introduction - User centric design, interaction design

not user drivennot user features

timing

help!

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riding the tiger

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goals

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tasks aren’t goals

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specificity

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personal

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professional

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practical

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false

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sufficient specs >conversations

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sanity

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dancing bear

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nature of the work

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challenging

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virtual builder math

composer

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expensive

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movie production

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3 phases

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3 phasespre-production

production post-production

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benefits

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benefitsagility

fun quality

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how do we evaluate?

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1. if it makes better software 2. the development process

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1. if it makes better software 2. the development process more

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1. if it makes better software 2. the development process more

fun creative exciting

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designing an entire experience from sit-down to stand-up

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best in breed examples: !

Amazon check-out Gmail read/reply

Etsy find Facebook browse

JIRA column browser

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good artists copy

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good artists copy great artists steal

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repeat:

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user centric

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personas > goals > interactions

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crisp spec

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agility

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sanity

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expectations

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designed, not incidental software

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coherence

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where can we take this?

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what do we have?

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can’t be done by one

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can’t be done by one personskill set

grouplayer

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define our environment

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get out of our comfort zone

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evolve how we do things

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–Ernest Hemmingway

“Write drunk, edit sober.”

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q&a