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In the Past Three Years…
(Historical Perspective for “Revenue Stream For Games In the Era of Big Data” Panel)
November 2012 April 2013
October 2013 October 2013
January 2014 May 2014
October 2014 October 2014
November 2014 December 2014
January 2015 May 2015
TL;DR
2012• Premium is dominant mobile app
revenue stream
• Angry Birds dominates
— No mobile e-sports
— No celebrity tie-ins
— No product placement
• Games are marketing vehicles for movies
• No VR
• Mostly an American / European Market
2015• Who buys games anymore ? F2P
dominates
— Advertising is 33% of revenue
— IAP is 60% of revenue
— 7% from all other streams
• Increasing rate of change
— Amazon
— Mobile streaming and e-sports
— AR and VR
— Cross-platform gaming
• Global market and global consumer base
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