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ConsultsManages projectsTests, programs, analyzes
Creates gamesTells tall storiesOrganizes conferencesPascal Van
Cauwenberghe
http://xpday.net
http://atbru.be
Thien Que Nguyen
ConsultsManages projectsAnalyzes business
Creates gamesTeaches yogaOrganizes conferences
• Build an online bank for Sweden• With 2 developers• And build an internal team• And expand to Germany, Belgium, UK,
Denmark...• Launch event is booked in 3 months
• Xây dựng ngân hàng trực tuyến với 2 người ở Thụy Điển
• Mở rộng sang Đức, Bỉ, Anh, Đan Mạch...
• Trong vòng 3 tháng
Stanly Lau & Kiro HaradaeXtreme Fishbowl
Wang XiaodanA Fully Tested working prototype in 12 Days – Pop Up Design Studio Case Study
Chis Shayan – Agility at VietnamWorks
Vu Tung Lam - XP Practices As Scaffolding for Breakthrough Companies
Chris Harvey5 Marketing Secrets to Tech Entrepreneurs
Tai Huynh Has Agile Really worked for you as a developer?
Hoang Anh Phan Scaling Agile with
Holacracy
Pete ChemsripongDesign-Dev. Surviving the arranged marriage
Nguyen Ba ThangChallenges and Success Practices for Agile Dispersed Team
Nguyen Vu HungA Case Study at Septeni Technology: Being Agile in a Cross-Culturea Environment.
Christohe Kim NgoIntro to DevOps: Refining Your IT Strategy
XP ValuesGiá trị
Courage Nổ lực
Simplicity Đơn giản
CommunicationCooperation
Truyền thôngHợp tác
Feedback Phản hồi
Respect Tôn trọng
Quality Chất lượng
XP ValuesGiá trị
Courage Nổ lực
Simplicity Đơn giản
CommunicationCooperation
Truyền thôngHợp tác
Feedback Phản hồi
Respect Tôn trọng
Quality Chất lượng
Fun Vui vẻ
Problem Impact Vision
Open 1 4 7
Control 2 5 8
Confirm 3 6 9
Agile Fairytales
The Business Value Game
Agile Analysis
The Toyota WayThe Bottleneck Game
The Agile Coach Toolkit
The XP Game
http://www.agilecoach.net
XP ValuesGiá trị
Courage Nổ lực
Simplicity Đơn giản
CommunicationCooperation
Truyền thôngHợp tác
Feedback Phản hồi
Respect Tôn trọng
Quality Chất lượng
Fun Vui vẻ
Courage
• Dont’t say NO. Don’t say YES. Give options• Speak up if you lack information• Speak up if you see a problem• Slow down, to improve quality, to go faster
Simplicity
• XP is simple. XP is not easy• Invest time and effort to simplify and keep
simple– Refactor code and tests– Remove unnecessary features– Remove steps from the process
Communication / Cooperation
• Involve customer, users and team• Test-driven communication
– Check if you understood the other person– Learn to really listen and understand
• Innovative ideas come more often from the team than from the customer or users
Feedback
• Visualize the situation for customer, users and team
• Take the time to get and react to regular feedback– But not too fast
• Focus on results and bottlenecks– Not on activity
Respect
• Create a safe environment to give feedback, report risks and try something new
• Everybody working on the product is equal• Everybody brings useful skills• Don’t negotiate, solve problems together
Quality
• In Europe, many Agile projects have failed due to lack of quality (practices)
• Quality must be high to be sustainable• When you spend more time on quality, you go
faster, you deliver more• Don’t work harder, work better. Take time to
reflect, train yourself and improve your team
Fun
• If it’s fun, it’s easier to learn• If it’s not fun, there’s something wrong
• If it’s not fun, why do it?