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How to Speak Designer

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Page 1: How to Speak Designer
Page 2: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

How to speak designer

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Page 3: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Who am I?Mobile Technology

Manager

Page 4: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Who am I?An odd duck…

Page 5: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

What is required to speak someone’s language?

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Page 6: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Empathy & Curiosity

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Page 7: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Designer Developer

Can overestimate the incremental cost of producing additional units.

Can underestimate the cost of one-off design elements or contextual variations.

May not account for the impact of device or data variations.

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May attempt to force everything to a pedantic consistency.

Can miss details that have a big impact on the design.

May surprise people with significantly different estimates for seemingly

similar tasks.

Page 8: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Designer: Artisan Developer: Industrialist

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Page 9: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Designer: Artisan Developer: Industrialist

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Page 10: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Designer Developer

Can overestimate the incremental cost of producing additional units.

Can underestimate the cost of one-off design elements or contextual variations.

May not account for the impact of especially long or short data.

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May attempt to force everything to a pedantic consistency.

Can miss details that have a big impact on the design.

May surprise people with significantly different estimates for seemingly

similar tasks.

Page 11: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Design Intake

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Page 12: How to Speak Designer

Ted FlynnFront End Asset Intake: The Art of Being Systematichttp://bit.ly/1njWWxX

Page 13: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

What to Audit

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▪ Text Attributes

▪ Colors and Opacity

▪ Design Variations

Page 14: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Font Face, Weight, and Size

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TEXT ATTRIBUTES

The quick brown fox jumps over the lazy dog.Font Face: Hoefler Text Weight: Regular Size: 32

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG.

Font Face: Roboto Weight: Black Size: 32

Page 15: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Leading and Line Spacing

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TEXT ATTRIBUTES

The quick brown fox jumps over the lazy dog.Font Face: Hoefler Text Weight: Regular Size: 32 Line Height: 39

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG.

Font Face: Roboto Weight: Black Size: 32 Line Height: 29

Page 16: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Letter Spacing, Kerning, and Tracking

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TEXT ATTRIBUTES

The quick brown fox jumps over the lazy dog.Font Face: Hoefler Text Weight: Regular Size: 32 Line Height: 32 Letter Spacing: 0

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG.

Font Face: Roboto Weight: Black Size: 32 Line Height: 29 Letter Spacing: .05 em

Page 17: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Typography Matrix

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TEXT ATTRIBUTES

Font Face Size Leading Letter Spacing

Navigation Roboto 16 16 0

Inline Heading Roboto 17 20 0

Headline Roboto 44 40 0.05

Subhead 1 Roboto 17 20 0

Body Roboto 14 25 0

Caption Roboto 12 17 0

Page 18: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Measure Colors

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COLORS AND OPACITY

Red #C60021

Opacity: 1.0

Red #C60021

Opacity: 0.9

Red #CF1E33

Opacity: 1.0

Page 19: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Blend Modes Are Powerful (And Evil)

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COLORS AND OPACITY

Multiply: f(a,b) = ab

Darkens based on luminance, white is neutral.

Screen: f(a,b) = 1 - (1 - a)(1 -b)

Lightens based on luminance, black is neutral.

Page 20: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Can you spot the problem?

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Page 21: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Going from Static to Dynamic

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Proprietary and Confidential / © 2016 The Nerdery, LLC

Going from Static to Dynamic

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Page 23: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Going from Static to Dynamic

▪ Long names and numbers

▪Multiple lines

▪ Screen sizes (both addressable display pixels and resolutions)

▪ Image aspect ratios (i.e. portrait image in a landscape hole)

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DESIGN VARIATIONS

Page 24: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Let’s Talk Animation

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Page 25: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Simplistic Animations

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Page 26: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Simplistic Animations

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Page 27: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Compound Animations

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Page 28: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Compound Animations

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Page 29: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

What Does Good Look Like?

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▪ Complexity != Good. Craft and attention to detail == good.

▪ The goal is communication. It should tell a story.

▪ It’s a team sport

▪ As with seasoning and spices a little bit goes a long way

Page 30: How to Speak Designer

Proprietary and Confidential / © 2016 The Nerdery, LLC

Excellence is a partnership

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