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Darthvaderless Daily Scrums - Scrum Australia 2014

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Presented at Scrum Australia 2014 in Sydney on the 22nd of October, this presentation focuses on Daily Scrums that are being heavily command and controlled and seeks to provide solutions to both resolving Darth Vader like behaviour but also having a really effective scrum that is not a progress report. For more details of the game referred to within (scrumheads) see: http://tastycupcakes.org/2014/07/scrumheads-the-daily-scrum-game/

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Page 1: Darthvaderless Daily Scrums - Scrum Australia 2014
Page 2: Darthvaderless Daily Scrums - Scrum Australia 2014

A long time ago, in an office

far, far away…

Page 3: Darthvaderless Daily Scrums - Scrum Australia 2014

Episode I

DARTH VADERLESS DAILY SCRUMS Turmoil has engulfed the office. The introduction of

Scrum has resulted in improvements but team

members are still just doing the process by rote.

By following process alone, team members answer the

three questions successfully. But behaviours have

never changed...

Page 4: Darthvaderless Daily Scrums - Scrum Australia 2014

The basics 1. Keep to 10 minutes, 15 max

2. You stand up to keep it brief

3. Don’t wait until the Daily

Scrum to move cards

4. Don’t check your phone or

laptops whilst the Daily

Scrum is on

Page 5: Darthvaderless Daily Scrums - Scrum Australia 2014

Directions

Page 6: Darthvaderless Daily Scrums - Scrum Australia 2014

Scrumheads 1. Form into groups of 10

2. Eight of you will be participating within the Daily Scrum

3. Each of the eight people will have a behaviour card – do not show your behaviour to others in the room, act your behaviour within the Daily Scrum

4. Scrum Master must make themselves known to the group

5. One will be making observations for the retrospective

6. One will be drawing the interaction heat map

7. The board is a mock of what you could be working on. As this is a game make up as you go along the work that you are doing

Page 7: Darthvaderless Daily Scrums - Scrum Australia 2014

interaction Heat Map

David Colls 2013 via Agile Board Hacks

JD

FRANK

bob

DAve

SuE Trish

Mike

Jen

Page 8: Darthvaderless Daily Scrums - Scrum Australia 2014

Directions

Page 9: Darthvaderless Daily Scrums - Scrum Australia 2014

Retrospective

Page 10: Darthvaderless Daily Scrums - Scrum Australia 2014

Darth vader Style Daily Scrum JD

FRANK

bob

DAve

SuE Trish

Mike

Jen

Page 11: Darthvaderless Daily Scrums - Scrum Australia 2014

DiRECTivelessNESS 1. As a TALKING team member keep eye contact broadly

across the whole team

2. As a LISTENING team member look at the work as it sits on the Visual Management Board

3. As a Scrum Master if eye contact is regularly made by the TALKING team member:

1. Look at your shoes (break eye contact)

2. Talk to the team member afterwards

3. Make origami cranes throughout the Scrum

4. Re-iterate to address the team within the Scrum

5. (Drastic) turn to face away from them

4. As a Scrum Master, let the sequence/order of talking naturally move on

Page 12: Darthvaderless Daily Scrums - Scrum Australia 2014

Talkative trish And then, there

was this time,

at band camp…

Oh god! We are

going to be here

all day!

1. Who’s responsibility is

it to offline

conversations?

2. What sort of

conversations should

be offlined?

3. When is the right

moment to offline?

Page 13: Darthvaderless Daily Scrums - Scrum Australia 2014

Carefree bob Who’s responsibility is it to

ensure that everyone

answers the three

questions?

Page 14: Darthvaderless Daily Scrums - Scrum Australia 2014

Some fun is good.

Too much joking around

through can be destructive.

Have a quite conversation

with the joker if it persists.

Page 15: Darthvaderless Daily Scrums - Scrum Australia 2014

MuMBLER Sue Who’s responsibility is it to ensure

that everyone can hear the answers

to the three questions?

“I can’t hear you”

Page 16: Darthvaderless Daily Scrums - Scrum Australia 2014

Superhero dave Legendary achiever, sometimes a

stealer of all credit, Dave could be

your superstar, but like everyone

else limiting his work in progress is

still critical.

Page 17: Darthvaderless Daily Scrums - Scrum Australia 2014

Casual mike

What on Alderaan is Casual Mike

working on?!?

Is he even part of the team?

Page 18: Darthvaderless Daily Scrums - Scrum Australia 2014
Page 19: Darthvaderless Daily Scrums - Scrum Australia 2014

DiRECTivelessNESS TAKE 2 5. As a TALKING team member, if you refer to work that isn’t

on the wall then pick up a post-it note and pen and write it

yourself

6. As a TALKING team member, if the work is in the wrong

position on the wall, move it yourself

7. As a Scrum Master, your team are not your personal guard

of stormtroopers.

Page 20: Darthvaderless Daily Scrums - Scrum Australia 2014

The opportunity to collaborate,

share and support each other in

the delivery of valuable

outcomes.

Page 21: Darthvaderless Daily Scrums - Scrum Australia 2014

Reshaping your daily scrum

1. How many days has the owner of this card been on it?

2. Should I be giving them a hand on it?

3. How will their work impact mine? Are there any dependencies?

4. If this flows down to me will I have any potential risks or issues associated with it?

5. Will my work impact this card?

6. Can I potentially learn from something they are doing?

7. Can something I’ve done in the past be useful so that they can learn from it or re-use it?

Page 22: Darthvaderless Daily Scrums - Scrum Australia 2014
Page 23: Darthvaderless Daily Scrums - Scrum Australia 2014

Have a plan

Write down before the Daily

Scrum your responses to the

three questions

Page 24: Darthvaderless Daily Scrums - Scrum Australia 2014

Walk the wall Backlog In Dev In SIT In QA

Ready for

SIT

In design

/ analysis

Ready for

Dev

Ready for

QA

Page 25: Darthvaderless Daily Scrums - Scrum Australia 2014

Scrum master checklist Are they answering the three questions?

Are they touching the card? If not why not? Is there no card on the wall that represents their work?

Did they mention a blocker? Is the blocker visualised with a clear owner?

How long have they been working on this card for?

Have they talked longer than 1 minute?

Can everyone hear them?

Do they have too much work in progress?

Is there a risk that delivery expectations won’t be met?

Page 26: Darthvaderless Daily Scrums - Scrum Australia 2014