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Class 4 / 12 March 2, 2015 Jen van der Meer | jd1159 at nyu dot edu Josh Knowles | chasing at spaceship dot com LEAN LAUNCHPAD AT NYU ITP Rockets Sketches borrowed from Harry Allen Design

Lean itp 3.2.2015

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Class 4 / 12

March 2, 2015

Jen van der Meer | jd1159 at nyu dot edu

Josh Knowles | chasing at spaceship dot com

LEAN

LAUNCHPAD

AT NYU ITP

Rockets Sketches borrowed from Harry Allen Design

6:30 – 7:30 Value Canvas Review, Revenue Streams, Distribution Channels

7:30 – 8:10 Julie Berkun Fajgenbaum, Tweed Wolf

8:10 – 8:20 Break

8:20 – 9:30 Team Presentations

(5 minutes present, 10 minutes feedback)

TODAY:

.

WE ARE HERE

1/27

Business Models

Customer Development

UX Tools Intro

2/3

Value Proposition

UX Tools, Frameworks

2/10

Customer Segments

Research Tools

2/17

President’s Day

2/24

Revenue Streams

Distribution

Product Definition

3/3

Customer Relationships

Partners,

Product Development

3/10

Resources,

Activities, Costs,

Product Development

3/17

Spring Break

3/24

Customer Development

Product Development

3/31

Customer Development

Product Development

4/7

Customer Development

Product Development

4/14

Customer Development

Product Development

4/21

Product MVP

4/28

Lessons Learned

Delivering demonstrable evidence that you hare find the right tightly

defined customer segment, and that the product fits their needs.

WHERE WE ARE NOW:

VALUE PROPOSITION FIT

CUSTOMER SEGMENTS: WHAT ARE

THEY SEEKING?

A Customer’s “Hair is on fire” when they are in so much pain that they are

already spending time and/or money on some hodgepodge solution that

you are superior to.

HAS ANYONE FOUND THEIR “HAIR ON FIRE” CUSTOMER

VALUE PROPOSITION CANVAS

TEST AND LEARN – GET FROM STRATEGYZER.COM

Is revenue = pricing?

REVENUE SEEMS SIMPLE

CUSTOMER DEVELOPMENT

Customer

Discovery

Customer

Creation

Customer

Validation

Company

Building

Revenue: The strategy the company uses to generate cash from

each customer segment

What value are customers willing to pay for?

Iteration Execution

Google

Leapfrog

Foursquare

Fitbit

Facebook

Scholastic

Cherrios

Amazon

Lego

Salesforce.com

Kickstarter

REVENUE GAME – WHAT ARE THE MODELS?

Dropbox

OpenTable

Hootsuite

Flickr

Instagram

WhatsApp

Whole Foods

Walmart

Postmates

Netflix

Organic broccoli farmer

Users

Buyers

Influencers

Approvers

Blockers

How the target customer currently purchases goods and services and how much they

currently pay for equivalent products

Their willingness to pay for value versus lowest cost?

How much budget they have for your type of product?

REVENUE PATH: WHO IS YOUR CUSTOMER?

Selling physical goods

Selling digital products

Service per unit

Service for fixed prices

Sales of service for future use

Daily deals/flash sales

Subscriptions

Usage fees

Rental

Licensing

Certifications

Auctions

Interest/Mgmt fees

TYPES OF REVENUE:

WHAT STRATEGIES WILL YOU TEST?

Dynamic pricing (a k a surge pricing)

Advertising

Promoted content

Sponsorships

Analytics

Databases

Brokerage

Transaction enablement

Affiliate programs

Marketplace

Freemium –paid w/out advertising

Freemium –paid w/out restrcitions

Freemium – paid with additional features

REVENUE > PRICING

Customer

Discovery

Customer

Creation

Customer

Validation

Company

Building

Pricing is a tactic – how much are each of your segments

willing to pay?

Iteration Execution

Users

Buyers

Influencers

Approvers

Blockers

How the target customer currently purchases goods and services and how much they

currently pay for equivalent products

Their willingness to pay for value versus lowest cost?

How much budget they have for your type of product?

REVENUE > PRICING

CUSTOMER VALIDATION

Customer

Discovery

Customer

Creation

Customer

Validation

Company

Building

Verify core features

Verify market’s existence

Locate customers

Tests the product’s perceived value

and demand

Idenfity the economic buyer

Establish pricing and channel

strategies

Check out proposed sales cycle

and process

ESCAPE VELOCITY

Iteration Execution

20

How does your product get from your company to your

customer?

CHANNELS AND DISTRIBUTION

What were the channels before there was the internet?

CHANNELS PRE INTERNET

What are the many channels now?

CHANNELS POST DIGITAL

CHANNEL / PRODUCT

Channel

Pro

duct Bits/V

irtu

al

Physical

Physic

al

Bits/Virtual

Product:

Virtual or Physical

Channel:

Direct or Indirect

HOW DO YOU WANT TO GET YOUR PRODUCT TO

YOUR CUSTOMER?

Direct sales through salesforce

Direct sales through web

Direct sales through mobile

Direct sales through mobile app store

OEM

Systems integrator

What is the complexity of your product/service?

WHAT CHANNELS WILL YOU TEST?

Dealer

Distribute to retailer

Value added resellers

Sell to distributor

Aggregator

Other

27

WHAT CAME BEFORE STEVE AND ERIC

FOR NEXT WEEK

3/9/15

.

NEXT WEEK PREP:

Watch Lecture Customer Relationships—take the quiz

Watch Lecture Partners

Read: Business Model Generation 180-225

• 1. Title slide:

• Value Proposition*

• N = # customers since class started.

• 2. What we tested last week:

• _Pass = this happened, we learned this.

• _Fail = this other thing happened, we learned that.

• 3. What we want to test next week:

• 4. Updated business model canvas

.

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