1. Laplacian Vision: Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki
Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker
Augmenting Motion Prediction via Optical See-Through Head-Mounted
Displays and Projectors
2. Photo: Steve-65 Nave Physics (Hayes et al. 1978): our
untrained perception of basic physical phenomena
3. In daily life Photo: AEQWF
4. Nave physics is, however, imperfect
http://www.failepicfail.com/
5. In Science Fiction, a precog sees his short-term future
Next, Nicholas Cage, TM & Paramount (2007)
6. or brain implants enable you to calculate it Jump 225
Trilogy, David Louis Edelman, 2006-2010 Wizards brain, Reiichi
Saegusa, 2001-present
7. Laplace's demon: a causal determinism If the Demon knows the
precise location and momentum of every atom in the universe, Essai
philosophique sur les probabilits, Pierre-Simon Laplace, 1814 their
past and future values for any given time are entailed; they can be
calculated from the laws of classical mechanics.
8. Laplacian Vision: a vision augmentation system to assist
motion prediction. Optical See-Through HMDShot directly through the
system
9. Related work:Aftermath(AR + physics prediction) Leigh &
Maes CHI15
10. Related work: projection mapping Koike & Yamaguchi,
AH15 Projector Charette et al., ICCP12 Custom DLP projector Okumura
et al., ICME12 Saccade Mirror
11. Related work: human vision enhancement Orlosky et al.
TVCG15 Field of view Itoh & Klinker AH15 Eyesight X-ray vision
Avey et al. VR09
12. Our goal is to assist our nave physics ability by
augmenting our vision with an Optical See-Through HMD
13. We built a proof-of-concept system, and track a flying ball
Tracking system User OST-HMD Virtual Image
14. We built a proof-of-concept system, and track a flying ball
Tracking system
15. Projection mapping add-on by a projector
16. Projection mapping add-on by a projector
17. Our system estimates the future path of a flying ball in
real time,
18. then visualizes an estimated path on the OST-HMD
19. Some views from the system when placed different
positions
20. Some views from the system when placed different
positions
21. Summary Assisting our nave physics skill Optical
See-Through HMDs with a real-time AR rendering Simulating the
physical behavior of the users environment
22. x Physics Human x OST-HMD Laplacian Vision: Yuta Itoh,
Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi
Kiyokawa, Gudrun Klinker Augmenting Motion Prediction via Optical
See-Through Head-Mounted Displays and Projectors
23. Appendix
24. Example 1
25. Example 2
26. Example 3
27. User study: a fall-point prediction game With Laplacian
vision Without (i.e. the nave vision) 29 subjects * 5 launches *
with/without
32. IR image (60Hz) Tracking (2x ARTTRACK2) 3D position of the
ball (60Hz) Target ball System B Prediction & Rendering (Unity
3D) Real world System A OST-HMD (nVisor ST60) ~19 ms latency ~80 ms
latency (User-view camera) Observer Displayed image (60Hz) Rendered
image (60Hz) Latency diagram
33. Forward prediction 100 ms forward prediction No prediction
Real ball carrying
34. HMD Display Calibration World Eye (a user-view camera)
35. Single Point Active Alignment Method (SPAAM) [Tuceryan 00]
[Genc 02] Align a 3D point in the scene to 2D screen points A.R.T
tracking system