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Lifting the Eyes from the Individual: Problematic Gaming
in Social Context
Patrick Prax, Juho Karvinen
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Game Studies and Power
• Thorsten Quandt, chair of the ECREA temporary working group “Digital Games Research”
• “computer gaming addiction are not yet part of the standard diagnostic manual in medicine and psychology.”(Domahidi and Quandt, 2014:202)
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“Game studies might want to consider having a voice in the policy discussion particularly about the negative effects of games.”(ICA 2013, Game Studies Business Meeting Minutes:5)
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“Estimates vary, but it has been proposed that as much as 86 per cent of what is labelled ‘Internet addiction cases’ have some other diagnosis present (Block, 2008)[…] Richard Wood(2008) concluded that there is insufficient evidence to suggest that so-called computer-based ‘addictions’ exist as a singular, primary disorder, and suggests that it is symptomatic of other primary disorders, like depression, or, for instance, the result of poor time management skills.” (Karlsen, 2013, p.95)
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Practice of Treatment
“It may be worth considering treatment approaches to problematic gaming, to see whether treatments that focus on these symptoms are superior or inferior to treatment approaches that do not focus on gaming as a primary problem.”(Fergusson et.al. 2011:1577)
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Trauma
Interviewee (I): (The boy’s) father died.
Researcher (R): But that had nothing to do with the motor bike?
I: In a way. They (father and son) were not on the tournament but in their buss. The oxygen disappeared. There was something wrong with the gas heater. It took up oxygen instead of releasing it. It was a carbon monoxide poisoning.
R: In the bus?
I: In the bus. It was (the boy) and his father. (The boy) survived. He lay with a respirator for a while. He was on the edge. But he made it, incredibly enough. But he wanted to continue with the motor bike racing. He was eight years old.
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Parents’ Knowledge
I: With games I feel really handicapped because I have no idea what they are about.
R: Have you done anything about that?
I: No, I have not done anything about that.
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In a sense, the uncomfortable co-existence of (largely quantitative) psychological research in the media effects tradition and (largely qualitative) media/ cultural studies research emphasizing an active audience (Egenfeldt-Nielsen, Heide Smith & Tosca, 2012, pp. 255-280) (Sebastian Deterding, paper for this seminar)
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How to go on from here?
• Continuation of
1. research project (method) and
2. the political work
• Publication advice and venues
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“Game studies might want to consider having a voice in the policy discussion particularly about the negative effects of games.”(ICA 2013, Game Studies Business Meeting Minutes:5)
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Lifting the Eyes from the Individual: Problematic Gaming
in Social Context
Patrick Prax, Juho Karvinen
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