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You get 1 XPs Oscar Garcia Pañella, PhD Gamification & Motivational Design @kokopus_dark [email protected] http://www.cookiebox.es Gamification [or how to evolve TO MEMORABLE] http://www.tweeria.com/

Gamification wke 2015

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Page 1: Gamification wke 2015

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1 XPs

Oscar Garcia Pañella, PhD Gamification & Motivational Design

@kokopus_dark

[email protected]

http://www.cookiebox.es

Gamification

[or how to evolve TO MEMORABLE]

http://www.tweeria.com/

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Thanks for

this intrinsic motivator!

LOL

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INTEREST CURVE

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Expectation

The Hook

Up

Up

Down

Down

Climax

Conclusion

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Many thanks to Cristoph!

Player types:

MASTERMIND/CONQUEROR

Liked:

TUTORIAL

Found:

INDIFFERENT BOREDOM

Selected lenses:

TEAM & CURIOSITY

And we’ll see twitter later!

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THEN & NOW…

1982 2015

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A: Focus

C: Empathy D: Interest

50:50

B: Flow

2 250 € 1 100 €

8

7

6

5

4

3

50.000 €

25.000 €

10.000 €

5.000 €

1.000 €

500 €

12

11

10

9

1 millón

500.000 €

250.000 €

100.000 €

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Verizon: users spend over 30% more time on-site with social login games

versus a regular site login

Allkpop: during the week long promotion of game mechanics, the online

news site experienced a 104% increase in shares, 36% in comments, and

24% in pageviews.

NickTV: introduces a game-based role-playing platform as heroes and within

2 months obtained 750,000 pages views (200% the amount of the usual

traffic for the entire nicktv.it website), over 50,000 users and over

4,000,000 sessions on the website, with an increase in time spent on site by

25%

Verizon Wireless: more than 50% of site’s user participate in this gamified

environment and spend 30% more time on the site

Ask.com uses game mechanics to increase user engagement through real-

time notifications and activity streams, increasing answered questions by

23% and votes by 58%

Source: http://www.yukaichou.com/gamification-

examples/gamification-stats-figures/

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Palabra(s) Clave: Experiencia

memorable

Sentencia: Serio no significa aburrido

Palabra(s) Clave: Retención y

Transferencia

Sentencia: lo placentero, si incluye

sorpresa, es divertido y “fija mejor”

Palabra(s) Clave: Destino y Futuro

Sentencia: Tecnología + Psicología

Palabra(s) Clave: KPI’s

Sentencia: Si no es medible, no es

gamificable

Deloitte: sus programas de training

gamificados se completan en un 50%

menos de tiempo a la par que

mantienen la motivación

Teleflora: gamificó sus tiendas en base

a dinámicas sociales que permitían

canjear acciones por puntos,

aumentando su tráfico social en un

105% y logrando ratios de conversión

del 92%

Ford: gracias al juego “Escape Route”

se venden $8 millones en vehículos con

un aumento del 600% en FB (me gusta)

y más de 100 millones de tweets

Hewlett Packard: activa “Project

Everest” para equipos de venta y

consigue aumentos del 56.4% y $1

billón en beneficios

Spotify: cambia su evento annual por

una solución gamificada móvil

consiguiendo una participación

voluntaria de más del 90% de sus

empleados

Fuente: http://www.yukaichou.com/gamification-

examples/gamification-stats-figures/

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Trophies:

To the Inherent Interest

Level:

1

Unlocking:

Game Elements

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SKATERS ZERO

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CHALLENGE!

¿Which one is this game element?

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CLICK!

SSSHHHHHHHH!!! … … … … Surprise!

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WHEN 11 OR 12 YEARS OLD…

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CUSTOMER: Grupo DAMM BUSINESS TAGS: Internal Comunication, Change Management, Talent Management, Agile PROJECT GOAL: To communicate in a propper and shocking way a new and radically different approach of managing the talent inside the company. TRANSMEDIA PLATFORMS: Newsletters, Short Movies, Alternative Reality Actions, Gamifyied Workshops using adhoc comics, puzzles, card games, infographics

CASE 01

Epic Win Blog

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Trophies:

To the best

digestion engines!

Level:

2

Unlocking:

Bob, don’t cry!

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23 XPs http://kcd-elements.tumblr.com/

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Stoppers (Mobs)

Us

Carrots

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CUSTOMER: Bosch und Siemens Hausgeräte GmbH BUSINESS TAGS: Training and Development, Internal Communication, Knowledge Management, Disruptive Innovation PROJECT GOAL: Inspire the Heads of Training Departments of BSH from all over the world about new training methodologies, such as gamification, transmedia storytelling, ambient management, and experiential learning, during the 1 week annual corporate sales training event. TRANSMEDIA PLATFORMS: Cartoon, Comics, Storytelling Pills, Ambient Management Experience, Workshops, Alternative Reality Games

CASE 02

Epic Win Blog

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WHAT I LIKE VS

WHAT YOU LIKE

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1

5

2

3

4

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http://www.mud.co.uk/richard/hcds.htm

IDENTIFY MY TARGET GROUP!!!

http://marczewski.me.uk/

2.0. en

2014

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Trophies:

To the UNBUILDERS

Level:

3

Unlocking:

Some Psychology!

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Location: WKE

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http://artofgamedesign.com/cards/

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Sensation

Fantasy

Story

Challenge

Social

Discovery

Expression

Immersion

http://www.8kindsoffun.com/

PLEASURES …

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-- Competence

(feeling that you are

good at)

-- Autonomy

(give me choices)

-- Relatedness

(connect to other

people)

R.A.M.P.

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CASE 03

http://www.cookiebox.es/rtve

-aplicacion-empresarial-de-

la-gamificacion/

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USE both SIDES

And yes, THIS IS a suggestion

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MAKE it EPIC And yes, THIS IS another suggestion

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WELL it WORKS And yes, THIS IS a fact

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RESPECT powers and

PREFERRED LOCATIONS And yes, WE ARE back to suggestions

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Nuestro primer objetivo

era activar el interés de

los participantes unos

días previos al taller

motivándolos, además, a

investigar y aprender

sobre los productos de

BUFF®. Un personaje

ficticio creado para la

ocasión, un temido

hacker, envía un vídeo

en el que explica que ha

introducido un virus en

el sistema informático de

BUFF® para acabar con

todo el conocimiento

comercial de la empresa.

Una amenaza en toda

regla que obligará a los

empleados a descifrar

un conjunto de retos

que les permitirán dar

con el código de

desinfección y que

sólo podrán resolver si

conocen y profundizan

en el catálogo de los

productos BUFF®.

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Meet change + fantastic [not absurd] story +

colleagues back youth + using “weird

communication mechanisms + 8 challenges + 12

behaviors + connect!

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Page 65: Gamification wke 2015

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65 XPs GRACIAS!

¿INTERESTING?

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66 XPs

ACHIEVEMENT UNLOCKED!

Oscar Garcia Pañella, PhD Gamification & Motivational Design

@kokopus_dark

[email protected]

http://www.cookiebox.es