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Think gamification, not gaming. Presented by: Josh Mackenzie Author, The Graduate Edge Managing Director, Development Beyond Learning (DBL)

AGR AGM - Development Beyond Learning

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Page 1: AGR AGM - Development Beyond Learning

Think gamification, not gaming.

Presented by: Josh Mackenzie Author, The Graduate Edge Managing Director, Development Beyond Learning (DBL)

Page 2: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Global experts in transitioning business talent, fast

Page 3: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Who is DBL? • Australian team taking over the world.

• DBL develops your graduates’ professional skills, fast.

• Author of The Graduate Edge: 15+ countries.

• 10 years old this year!

• Each Graduate Development Programme is a different, staged journey.

• Experience in UK, Europe, Australia, Asia, India, Africa, America.

• Involved with AGR, AAGE, SAGRA, HKAGR, NACE, CACEE

Page 4: AGR AGM - Development Beyond Learning
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Some of those employers…

www.developmentbeyondlearning.com

Page 6: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Now available in the UK…

Page 7: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Big questions …

!

How do we make best use of less classroom time and less budget? !

How do we get graduates, and their managers, engaged? !

How do we transfer learning on to the job?

Page 8: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Gamification, not gaming.

Page 9: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

The future of graduate development

Future graduate development programmes will transition your graduates to constantly changing corporate environments.

!

21st Century Learners

Page 10: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

21st Century Learning

• Accessibility - 24 / 7 / 365

• Multi-mode - action, scenario, project, social and formal

• Personalisation - learner-lead, supported and paced

• Measurability - staged, tracked and recognised

• Collaboration - multi-stakeholder, multi-player and multi-team

• Relevance - 21C skills in corporate environment: information, media, creativity

Page 11: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Principles of gamification

Staged Progression

Communal Discovery

Social Interdependance

Identity Development

Status and Influence

Reward Distribution

Achievement Recognition

Page 12: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

We’re engaged in these ideas every day…

Page 13: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

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www.developmentbeyondlearning.com

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www.developmentbeyondlearning.com

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www.developmentbeyondlearning.com

Big question …

How could we increase the chance of graduates doing things on the job, they wouldn’t have otherwise have done?

Page 17: AGR AGM - Development Beyond Learning

www.developmentbeyondlearning.com

Gamification, not gaming.

Page 18: AGR AGM - Development Beyond Learning

Continue the conversation

London Office Level 8 22 Upper Ground London SE1 9PD

!

+44 7899 643339 www.developmentbeyondlearning.com

DBL