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South Carolina Network World: Cyber Bullying, Citizenship, and Learning JIM BRAZELL [email protected]

Network World: Cyber Bullying, Citizenship, and Learning

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South Carolina Network World: Cyber Bullying, Citizenship, and Learning

JIM BRAZELL [email protected]

What is cyberbullying? How are bullying in the physical world

and the online world connected, similar, and/or different?

What is unique and challenging for online bullying compared to traditional bullying?

Audience Discussion-Cyberbullying

Define it!

Cyberbullying Legislation and School Policies, Where are the Boundaries of the “Schoolhouse Gate”, in the New Virtual World?

Web sites

•  http://csriu.org •  http://cyberbully.org •  http://cyber-safe-kids.com

Cyberspace has recently been

characterized as a domain of

bullying, crime, warfare,

terrorism and civil development.

July 2010

According to the Bureau of Labor Statistics, 22% of jobs in USA are STEM

and 52% of STEM jobs are NIT.

As a group, these jobs are forecast to grow more than twice as fast as the average for

all occupations in the economy.

http://www.whitehouse.gov/sites/default/files/microsites/ostp/pcast-nitrd-report-2010.pdf

STEM JOBS

22%

STEM JOBS 22%

½ IT JOBS ~11% IT

STEM JOBS 22%

½ IT JOBS ~11% IT

Technology impacts all jobs—all aspects of life. All academic disciplines and fields of CTE.

What do you think of when I say?

Computer

http://geeklit.blogspot.com/2007_03_01_archive.html

Nokia Research Center, Helsinki Finland in MIT Technology Review

How many of you have a cell phone in your pocket?

http://www.nasa.gov/multimedia/imagegallery/image_feature_598.html

Mixed Reality

? ?

Virtual Physical

cyberSPACE

5th World vs Cyberspace

Imagine the games we can

play…

Star Wars TIE FIGHTER for I-Phone

5th World

Social Cognitive

Virtual Physical

cyberSPACE

5th World vs Cyberspace

Social Cognitive

Learning & Behavior

Virtual Physical

cyberSPACE

How do we cultivate innovation and innovators?

Private

•  Turn to the person sitting next to you and discuss how things have changed over the past 20 years (1996-2011 and (1995-1965)? – How are social norms changing? – How are boundaries related to personal space

and privacy changing? – Are we losing something or gaining something? – What are the implications?

Audience Discussion-Cyberbullying

Cyberbullying

Bullying is "repeated oppression, psychological or physical, of a less powerful person by a more powerful person.“

Farrington, D.P. (1993). Understanding and preventing

bullying. In M.Tonny and N. Morris (Eds ). Crime and Justice, Vol 17, Chicago: University of Chicago Press.

Think Quest – Definition for students “cyberbullying”

1. Physical bullying includes any physical contact that would hurt or injure a person like hitting, kicking, punching, etc.

2. Verbal bullying is name-calling, making offensive remarks, or joking about a person's religion, gender, ethnicity, socioeconomic status, or the way they look.

3. Indirect bullying includes spreading rumors or stories about someone,

telling others about something that was told to you in private, and excluding others from groups.

4. Social alienation is when a bully excludes someone from a group on

purpose. It also includes a bully spreading rumors, and also making fun of someone by pointing out their differences.

5. Intimidation is when a bully threatens someone else and frightens that

person enough to make him or her do what the bully wants.

http://library.thinkquest.org/07aug/00117/typesbullying.html

Cyberbullying is use of signs, messages and symbols (usually repetitive)…

Cyberbullying is use of signs, messages and symbols (usually repetitive) to unjustly exercise power over an individual and/or group.

Cyberbullying can be carried out by an individual and/or group by an individual and/or group.

Cyberbullying uses psychological factors such as emotion, attitudes and behaviors…

Cyberbullying uses psychological factors such as emotion, attitudes and behaviors to intimidate, shame, terrify and/or control the opponent/s.

Cyberbullying is unique because it can be performed anonymously…

Cyberbullying is unique because it can be performed anonymously and asynchronously.

1 2 Sender Receiver

Traditional Communications Model

1 2 Channel/Medium

Noise

Message

Message

What makes cyberbullying unique?

Also, mass media model—radio, TV, print..

One-to-Many

Many-to-One

Many-to-One-to-One

Many-to-One-to-One-to-One

What is this called?

Too many

FLAM

E WA

R

Cyberbullying Warning Signs •  Olweus – Bullying Prevention Program What are the Warning

Signs of Cyber/Bullying? A child may be experiencing cyber bullying if he or she:

–  appears sad, moody, or anxious –  avoids school –  withdraws from or shows a lack of interest in social

activities –  experiences a drop in grades or decline in academic

performance –  appears upset after using the computer or being online –  appears upset after viewing a text message on a cell phone

If a child shows any of these warning signs, it is important to talk with the child and investigate his or her online presence to determine whether cyber bullying is occurring and to offer help when needed.

What is really different about cyber bullying?

•  Anonymous – Veiled/Hidden/Deflecting •  Asynchronous - Time shifting •  Communication Technology - Signs,

messages and symbols •  Psychological influence – Emotion,

Attitude & Behavior •  Unjust use of power - intimidate, shame,

terrify and/or control the opponent/s.

What is really different about cyber bullying?

•  Most adults do not occupy “cyberspace” with the frequency or familiarity of many youth.

•  Cyberspace represents 100’s of millions of dollars of computing resources in the palm of our hands—unprecedented ubiquity.

•  Social institutions are struggling to keep pace with the pace of technological change: Old world organizational structures, processes and operational tempo is embattled by new world network structures, processes and operational tempos.

If you really want to know what is different it is organization and reach, range and maneuverability.

(1) Like Bees Attacking - converge & disperse

[pulsing]

(2) Converge from multiple axes [non-linear, distributed]

(3) Speed of light operation in time

(4) Global R3

Swarming Organization & Projection

(1) Like Bees Attacking - converge & disperse

[pulsing]

(2) Converge from multiple axes [non-linear, distributed]

(3) Speed of light operation in time

(4) Global Reach, range and manuverability Cyberbullying is a multiplier to physical bullying.

Cyber Bullying = Bullying.

Complexity & Challenge

•  Top Down Control and Hierarchy vs. •  Cyber Citizenship – the character of an individual

viewed as a member of society in the context of technology use, norms and behaviors including duties, obligations, and functions of a citizen.

•  Cyber Citizen - an inhabitant of a community (city or town), especially one entitled to its privileges or franchises.

Cyber Citizenship •  Cyber Citizenship – the

character of an individual viewed as a member of society in the context of technology use, norms and behaviors including duties, obligations, and functions of a citizen.

•  Cyber Citizen - an inhabitant of a community (city or town), especially one entitled to its privileges or franchises.

Where do these topics exist in the curricula in the P-20 system? Rights, Freedom of expression, Ethics, Rule of Law, Etiquette Culture & Society Social Change & Movements Communication & Expression Art & Media Criticism Technology (STEM?)

Health Arts

Academics CTE

Culture Norms

Behaviors

How do we create a positive environment for learning?

Rules, Policies, Support, Counseling, & Enforcement

Cyberbullying & the Core Curricula

Cyber Citizenship •  Cyber Citizenship – the

character of an individual viewed as a member of society in the context of technology use, norms and behaviors including duties, obligations, and functions of a citizen.

•  Cyber Citizen - an inhabitant of a community (city or town), especially one entitled to its privileges or franchises.

Where do these topics exist in the curricula in the P-20 system? Rights, Freedom of expression, Ethics, Rule of Law, Etiquette Culture & Society Social Change & Movements Communication & Expression Art & Media Criticism Technology (STEM?)

An Answer

•  Digital Citizenship •  Digital Rights •  Digital Ethics •  Digital Culture •  Digital Communication •  Digital Art •  Digital Criticism

Career and Technical Education

STEM, IT and ARTS/AV

Academics

Cyber

http://www.digitalcitizenship.net/uploads/1stLL.pdf

In 1956, Benjamin Bloom headed a group of educational psychologists who developed a classification of levels of intellectual behavior important in learning.

Blooms Taxonomy

Blooms Taxonomy

Ethical, Cultural, Social Issues Related to Technology = Social Studies, English, Arts, STEM & CTE.

Blooms Taxonomy

Conceive Design Implement Operate

Self Efficacy

FB

How can we get students to perform at higher orders of intellect if

schools and faculty are not prepared for these

higher order tasks as it relates to the curricula on

a day-to-day, subject-to-subject basis?

Technology Engineering

Mathematics Science

ARTS

How do we cultivate innovation and innovators?

Connect theory to

application

CTE Arts, A/V Tech and Communications and IT Clusters

Cultural & Classical Arts

Act 1a. – First integration movement

Denton ISD Current and Emerging Pattern Languages

CTE Arts, A/V Tech and Communications and IT Clusters

Cultural & Classical Arts

Act 1b. – The way ahead from students.

Student lead and defined mission.

Denton ISD Current and Emerging Pattern Languages

CTE Arts, A/V Tech and Communications and IT Clusters

Cultural & Classical Arts

Act 2. – Rearticulation of the whole. Arts-CTE integration in Act 1 should impact a few academic

teachers and programs because of the natural relationship among arts and academics. Use the

first success to define a next movement which incorporates all three stakeholders ARTS-

ACADEMCIS-CTE.

Academic disciplines Denton ISD Current

and Emerging Pattern Languages

Innovation Strategy Platform for Transdisciplinary Programs of Study

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

Innovation Strategy Transdisciplinary Program of Study

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

English

Innovation Strategy Transdisciplinary Program of Study

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

Digital

Gam

es

Innovation Strategy Transdisciplinary Program of Study

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

Art

Innovation Strategy Transdisciplinary Program of Study – Virtually an infinite number of combinations of humanities, arts and other CTE programs with Digital

SCC Vision

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

Connection defined by student

SCC Vision

Digital Media & Art

Digital Cinema & Photography

Digital Audio & Music

Digital Literacy & Storytelling

Digital Entrepreneurship & Marketing

Thesis/Portfolio Assessed Entry

Juried Exit – Performance,

exhibition and/or capstone project.

Thesis/portfolio development “connecting the dots” through intensives, online and normally scheduled activities.

Time

Connecting the dots

Connect to 1 or more academic, art or other CTE courses

Connect to 2 or more academic, art or other CTE courses

Entry Exit

National Endowment for Science Technology and the Arts K-12 Schools Bring computer science into the National Curriculum as an essential discipline. Use video games and visual effects at school to draw greater numbers of young people into STEM and computer science. Encourage art-tech crossover and work-based learning through school clubs.

http://www.nesta.org.uk/home1/assets/features/next_gen

Of the two million U.S. arts jobs requiring significant technology proficiency: •  10% architects •  11% artists, art directors and animators •  7% producers and directors and •  7% photographers The products of these disciplines represent 6.4% of the U.S. economy and over $126 billion annually in revenue from foreign trade. Read more at Arts in the Workforce. http://www.nea.gov/research/ArtistsInWorkforce.pdf

http://www.flickr.com/photos/rosrusspix/3537368960/sizes/o/in/photostream/

Health Arts

Academics CTE

Culture Norms

Behaviors

How do we create a positive and environment for learning?

Rules, Policies, Support, Counseling, & Enforcement

Ocoee Demonstration Middle School

Orlando Tech – High School Program

Orlando Tech – High School Program

Orlando FIEA University Program

© num

edeon, inc. 2004

SPACE STATION

Whyville.net

ALICE.org

Technology Engineering

Mathematics Science

STEM

How do we cultivate innovation and innovators?

Cyber Patriot highschoolcdc.com

Read more: http://www.mysanantonio.com/default/article/Students-hoping-to-ridethe-cybersecurity-wave-1043235.php#ixzz1IBe4Gqls

How CyberPatriot works

•  Multi-round competition – Qualifying rounds are virtual and teams

compete simultaneously – Teams download VMware images and attempt

to secure them over a given period of time – Teams connected to centralized scoring

platform – Teams graded against known solution sets

•  Finals held in Orlando and Washington DC –  1 day on-site events – Scripted Red Team activity – Scholarships for top teams

Cyber Patriot highschoolcdc.com

Holmes High School and San Antonio Cyber

Initiative

US First-EISD Andrew Schuetze San Antonio,TX

High School

spaceTEAMS San Antonio,TX

Middle School

Elementary

spaceTEAMS San Antonio,TX

Robot competition

plus career and academic

exploration and history of science

and technology.

Rigor = The quality of being extremely

thorough, exhaustive, or accurate.

--Merriam-Webster

Relevance = linking knowledge, action and purpose to cultural systems

Relationships = systems of

knowledge – context – purpose - action

Health Arts

Academics CTE

Culture Norms

Behaviors

How do we create a positive and environment for learning?

Rules, Policies, Support, Counseling, & Enforcement

Resources •  Center for Safe and Responsible Internet Use

www.csriu.org •  Connect Safely

www.connectsafely.org/other-resources.html •  Common Sense Media www.commonsense.org •  National Cyber Security Alliance: Stay Safe Online

www.staysafeonline.org •  NetSmartz www.NetSmartz.org •  My CTAP:

www.myctap.org/index.php/teaching-and-learning/cybersafety-resources

•  A Comprehensive Directory of Online Safety Resources

www.connectsafely.org/Directories/internet-safety-resources.html

The End