30
July 2016 Showcase Curated by Saren Sakurai > July 26, 2016 What’s up with…

The Pokemon Go Phenomenon (July 2016)

Embed Size (px)

Citation preview

Page 1: The Pokemon Go Phenomenon (July 2016)

July 2016 Showcase

Curated by Saren Sakurai > July 26, 2016

What’s up with…

Page 2: The Pokemon Go Phenomenon (July 2016)

It all began as an April Fool’s Joke.

Page 3: The Pokemon Go Phenomenon (July 2016)

Record Breaking App Store Performance

Page 4: The Pokemon Go Phenomenon (July 2016)

Launched 1.0 on July 5th (Soft launch in Australia and New Zealand)

App Store Stats

Page 5: The Pokemon Go Phenomenon (July 2016)

The most downloads in the first week of release in the history of

the App Store.

(July 2008-July 2016)

App Store Stats

Page 6: The Pokemon Go Phenomenon (July 2016)

Fastest App to #1 in iTunes

History(13 hrs)

App Store Stats

Page 7: The Pokemon Go Phenomenon (July 2016)

Top 10 Grossing Apps

Right Now

App Store Stats

Page 8: The Pokemon Go Phenomenon (July 2016)

The app made $3.9-4.9M on day 1.

App Store Stats

Page 9: The Pokemon Go Phenomenon (July 2016)

7/10 Players open the app on Day 2. 200% better than the industry

average.

App Store Stats

Page 10: The Pokemon Go Phenomenon (July 2016)

25M active

players on 7/14

(Day 9)

Page 11: The Pokemon Go Phenomenon (July 2016)

Biggest (Peak) Mobile Game

Ever.

Previous record was 20M by

Candy Crush.

Page 12: The Pokemon Go Phenomenon (July 2016)
Page 13: The Pokemon Go Phenomenon (July 2016)

2016

Go is #1 in all 37 Countries.

App Store Stats

Page 14: The Pokemon Go Phenomenon (July 2016)

1 in 10 Americans with smartphones are playing the game every day.

App Store Stats

Page 15: The Pokemon Go Phenomenon (July 2016)

1 in 5 13 to 24 year-olds

have the app installed.

App Store Stats

Page 16: The Pokemon Go Phenomenon (July 2016)

Largest user group is

Men 21-27

App Store Stats

Page 17: The Pokemon Go Phenomenon (July 2016)

78% are between the ages of 18 to 34

App Store Stats

Page 18: The Pokemon Go Phenomenon (July 2016)

$6MM a day overall in week three.

$1.6MM a day in iTunes

App Store Stats

Page 19: The Pokemon Go Phenomenon (July 2016)

Survey data of 300 users across 11,000 sessions found:

1.An average session in-app receives about 279kb of data. 2.App pulls data on average 6mb per hour (peak of 14mb/hr.) 3. It drains the battery at about 30% per hour. 4.50% more battery than Facebook, YouTube, or Google

Maps.

App Usage Stats

Page 20: The Pokemon Go Phenomenon (July 2016)

WHY?

Page 21: The Pokemon Go Phenomenon (July 2016)

03/09/2015

It’s the first Augmented Reality game to go mainstream.

Page 22: The Pokemon Go Phenomenon (July 2016)

03/09/2015

Leverages a popular franchise and a sense of nostalgia driving

adoption across age segments.

Page 23: The Pokemon Go Phenomenon (July 2016)

03/09/2015

Local Businesses purchasing lures to draw trainers into their storefronts.

Page 24: The Pokemon Go Phenomenon (July 2016)

Game Mechanics

Page 25: The Pokemon Go Phenomenon (July 2016)

Apple’s Gameplay

Core Loop

http://asciiwwdc.com/2014/sessions/602

Page 26: The Pokemon Go Phenomenon (July 2016)

Pokemon Go’s Core Loop:

1. Collect all the Pokemon you can see 2. Transfer duplicate Pokemon to the Professor to get candy 3. Power up and Evolve Pokemon to gain XP and level up Repeat

Game Mechanics

Page 27: The Pokemon Go Phenomenon (July 2016)

Blissful Productivity + Completist Nostalgia

Game Mechanics

Page 28: The Pokemon Go Phenomenon (July 2016)

Chained Schedules of Achievement + Behavioral Momentum

Game Mechanics

Page 29: The Pokemon Go Phenomenon (July 2016)

Communal Discovery + Envy/Pride + Viral Game Mechanics

Game Mechanics

Page 30: The Pokemon Go Phenomenon (July 2016)

ocios.org 1,800 members

7 monthly events. RSVP on Meetup.com