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ABOUT INMOBI
3rd largest mobile advertising platform, after Google and Facebook
1.56Bn+ users on the InMobi network
200Bn+ impressions/month
13Bn+ events ingested in a day
GLOBAL REACH AT SCALE WITH LOCAL SERVICE
SpeakersPramod Rao: SVP Growth at Zomato. Pramod is currently the SVP Growth, responsible for international expansion and growth at Zomato. He has been part of Zomato’s growth from the early days and has worked on Social Media, Marketing and Growth strategies for the company. Pramod started his career as a Consultant with Bain & Company and has an engineering degree from IIT Kharagpur.
Supriya Goswami: Head of Marketing, India & South East Asia at InMobi. In her current role she is responsible for managing the InMobi Brand, leveraging different channels such as Public Relations, Marketing Communication, and Events, for India and SE Asia. Supriya has an undergraduate degree from Lady Shriram College for Women, an MBA from Insead and a Masters in Human Resources from Tata Institute of Social Sciences.
India
UAESri Lanka
UKQatar
PhilippinesS Africa
NZ*
Turkey*Indonesia
Brazil
Poland Italy
Australia USA
Canada*Ireland
Lebanon
CzechSlovakia
PortugalChile
• Local team: • Leadership• Content• Marketing• Sales
• Customized product (e.g.):• Widget introduction from
Urbanspoon• Daily menus in Czech• Zip-code search in UK
• Focus on user traffic and engagement
2008-11 2013 2014 20152012
Organic Organic (Bilingual) Inorganic / Acquisition markets
* Zomato already had significant presence in these markets before acquiring the leading player
Extended presence to 22 countries in 2 years and 9 months
International expansion and growth a result of aggressive and scalable go to market model
Product
market
fit
Product landscape
Mar
ket p
oten
tial &
St
eady
stat
e ec
onom
ics
Macro Factors
Ease of execution
Resources available
Factors to consider for expansion
Organic vs Inorganic – example approach
UAE example (2012) - Organic Australia example (2015) - Inorganic
• 2-3 existing products in the market
• No major market leader
• Lack of structured content
• Strong market potential
• High eating out / ordering in propensity
• Ease of execution (2-3 main cities, <10k restaurants)
• 2-3 existing products in the market
• Market leader (~90% share) w/ good product
• Mature structured user generated content
• Strong market potential
• High eating out / ordering in propensity
• High cost of organic execution (5 big cities, >40k restaurants)
Our approach to growth in international markets
Product Market FitLocalize content
Early adoptersCommunity driven marketing
Critical mass of users and user generated content
Strategic partnershipsMonetization
O2OV/S…
B2BV/s…
Social/ MessagingV/S…
Gaming
V/s…Business ModelNature of business influences the Global Growth Strategy
Social / Messaging• Conceptually may seem to scale…BUT Very cluttered category• Market consolidates typically towards the top 3 in each market/category
• India- FB, Whatsapp, Hike• China- WeChat• Japan- Line• Korea- Kakao
• Need a unique value proposition OR Niche targeting• Location based networks• B2B messaging apps
• Need to localize app based on cultural nuances in each market.• Do not ignore offline marketing to bootstrap the user network for social apps
• E.g. GroupMe ’s grilled cheese food truck at SXSW 2016
O2O (Online to Offline)• Regulatory Framework• Local partnerships • Operational Support: Local hires to run the business• Scale your business by doing things that don’t scale – Get
it right with the first 100 customers in each market, the rest will follow.
GamingChina: Localization is not only about Translation
Fragmented ecosystem: Number of players in the mobile app ecosystem is a lot higher in China than in the West
Distribution Payment Discovery
CHINA
WEST
App Store promotions• Unlike in Google Play, for games monetizing
through in-app-purchases, the App Stores in China offer promotions in exchange for revenue share.
• Due to presence of multiple app stores in China, it becomes important to pick and choose the right app stores to promote your game in
Game Centers in Social Apps• Social messaging platforms like WeChat and QQ
are getting in to game distribution through their game centers!
• To maximize acquisition, publish your game in the popular social game centers in China
GamingChina (2/2)
Perspective and Color SchemesThemes adapted to Chinese culture
Characters & In-Game Graphics
West
China – Gunz Dash
Top Endless runer game in westDarker more realistic themes.
Top Endless runner game in China Light and colourful themes.
West ChinaHuman Characters
Fantasy Animated cartoons
Game Play Complexity
West China
Challenging Game Play
Eg. Puzzle games restrict the number of moves in the west.
Simple, fast and engaging game play.
Eg. Puzzle games are time based in China. 60 seconds per turn is popular.
B2BInMobi in China• Tech • MVP• Localization post establishing
market potential and scale• Entry Model:• JV v/s Independence and
flexibility• Talent:• Local Leadership
• Deep understanding of local norms:• Communication is top down• Cultural nuances