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WINNING AT INNOVATION THROUGH MARKETING FUTURECAST From a Thought Renaissance, Biologically Inspired Intelligence (BII) and the Nomadic Mobile to Ethonomics and Brand Playgrounds. Professor Luiz Moutinho Foundation Chair of Marketing Adam Smith Business School University of Glasgow, Scotland.

Winning at innovation final (2)

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Trends in the area of Innovation in Marketing

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Page 1: Winning at innovation final (2)

WINNING AT INNOVATION THROUGH MARKETING FUTURECAST

From a Thought Renaissance, Biologically Inspired Intelligence (BII) and the

Nomadic Mobile to Ethonomics and Brand Playgrounds.

Professor Luiz MoutinhoFoundation Chair of MarketingAdam Smith Business SchoolUniversity of Glasgow,Scotland.

Page 2: Winning at innovation final (2)

The Future of Management…… with Marketing!

What fuels long-term business success? Not just operational excellence, technology breakthroughs, or new business models, but management innovation – new ways of mobilising talent, allocating resources, and formulating strategies.

Through history, management innovation has enabled companies to cross new performance thresholds and build enduring advantages.

Page 3: Winning at innovation final (2)

Message for Companies with a Market-Facing Phobia • A company that is managing itself for operational excellence cannot

create a market for a radical innovation. The skills sets, organisational structure, cost structure, goals and metrics are all wrong. The allocation or derivation of power is all wrong as well!

• There is usually some corporate process by which a potentially great value-balanced innovation gets adulterated into something “mundane”….

• In many companies, there are screening criteria which seem effective to get rid of the more adventurous, breakthrough ideas – or to subject them through the Innovation Funnel to “death by a thousand cuts”…!

Page 4: Winning at innovation final (2)

We Live in a World of Absolute

• Innovation Overload: Clever entrepreneurs, inventors, and marketers from all over are coming up with so many innovative ideas, that even innovation blogs have a hard time keeping track. Which implies that:

• Innovation isn’t rocket science, It’s an obsession with understanding or creating what makes consumers happy, which problems they face, and then creating something that delivers to those needs. In an experience economy, marketing innovations rule.

Everything can and will be UPGRADED…….NEWISM.

Even the most mundane products and services are now being upgraded.

COBs

Page 5: Winning at innovation final (2)

Emotion-Recognition Software – Near Field Communication (NFC)

RAPID PROTOTYPE PRINTING3D printing, silicone technology

DirectSatellite Broadcasting Systems (DBS)

Mobile Information Technology – Wireless Motion Sensors/Location

Beacons

NeuroScience, Biometrics, PsychoPhysics – Polymeasures,

Voice Prints

SMART PACKAGING – self-destructing packages, shrinking

packages, chatty packages

BIG DATA/ MASSIVE DATATerabytes – Granularity. Grid

Computing – Support Vector Machine

Vertical Search Engines, Visual Search Engines, Semantic Web

FRAGVERGENCE Widget Economy – Liquid Media, Transmedia Planning,

Wearable Tech

TECHNOLOGICAL INNOVATION AND TRANSFORMATION

FROM

TO

Page 6: Winning at innovation final (2)

ETYMOLOGICAL TWIRL

Innovation

Mid-15c., “Restoration, Renewal”, “to change”. From Latin INNOVATIONEM (Innovatio), INNOVARE. INNOVATUS

“Make changes in something… established”.

from in – “into” and NOVUS “new”

• Innovation changes the values onto which the system is based….

• Incremental, emergent, radical and revolutionary changes.

Page 7: Winning at innovation final (2)

INNOVATION DOES NOT START WITH IDEA CREATION

A fallacy. Idea generation is at best the “mid point” of an innovation process, because by the time you start generating ideas you need to have:

-A GOOD SENSE OF TRENDS and the

UNFOLDING FUTURE

- SOMETHING NEW IS REALLY HARD

- IDEATING in context

- INNOVATION is both a process and an ecosystem

Page 8: Winning at innovation final (2)

TREND- wearable tech and lifelogging

Marketing applications of the Google Glass and its impact on search will be limited, but one Glass app, Glashion, was recently realised where you can snap clothing and bags of footwear of other passers-by and then complete a comparison shop. Is that exciting or scary to you?

Page 9: Winning at innovation final (2)

Predictions for the future high street• Virtual stores will increasingly be used to maximise availability in a

versatile and cost-effective way.

• Smart billboards and targeted ads will tap into shoppers’ moments of downtime and engage them with personalised content.

• ‘Nomadic’ mobile retail will reach out to under-served audiences, where a permanent presence would be uneconomic.

• Retailers will develop 24-hour, self-service collection lockers in high-traffic locations.

• Many stores will become ‘brand playgrounds’ that prompt people to dream about lifestyles possibilities. Motion-sensor digital walls and interactive mirrors.

Page 10: Winning at innovation final (2)

INNOVATION AND THE FUTURE• The key to future success lies in reducing complexity.

• Using creative future scenario planning and futures research.

• Be investigative. Explore the places where future already happens.

• Be Multifunctional – Do not think in product categories, think in usage scenarios.

• Business Ecosystems, Economic webs and C&D. The economic and cultural palette needs to be broader.

• Efficiency Innovation, Evolutionary Innovation and Revolutionary Innovation.

• The Seeds of Innovation: Creative Thinking, Strategic Thinking and Transformational Thinking.

• Innovation as Market Disruption.

• Innovation by Co-creation. Community – Based Innovation.

Page 11: Winning at innovation final (2)

DAILY LUBRICANTS:

the fast growing class of products and services that cater to consumers’ needs for simplicity and the literally lubricate daily life.

Page 12: Winning at innovation final (2)

INNOSCAPE (a real marketing contribution to the outside world)

Page 13: Winning at innovation final (2)

NEW ECONOMY

• Social Capital. Voluntary Simplicity. Benefit Corporations.

• Attention Economy. Emotionomics

• Consumers in Control: Made of / by / for consumers.

• Glocal. Deglobalisation. Not made in China. Locavores.

• New Business Ecosystems

• Sense and Respond Models

• Evenomics

• Small Movement

Page 14: Winning at innovation final (2)

LITMUS TEST – ARE YOU A CUSTOMER-CENTRIC COMPANY?

REALLY?

Is your company intensely customer-centric, facing the future in parallel with customers, in order to thrive in the reset economy and the “new normal” – less financial leverage, sustain…agility, structural breaks, trajectory of glocalisation, insourcing, stakeholder-driven metrics, community-based innovation, shrinking planning cycles, defying the “sea of sameness”, game changing posture, redefining the value equation, finding your “purple cow”, embracing the age of conversation, etc?

Page 15: Winning at innovation final (2)

THE SENSE-AND-RESPOND ENTERPRISE

• What does it mean to be “sense-and-respond” organisation?

• Businesses and organisations should be designed and managed as systems linked by cross-enterprise processes – as opposed to hierarchical structures or authority.

• The new sense-and-respond business model is helping companies to systematically cope with the unexpected.

Page 16: Winning at innovation final (2)

…..say goodbye to the old, dry, inward-looking distinctions…..

…..say hello to the rich and fascinating world of….

New PBM²

Demand chain management Customer acquisition

Brand experience delivery Strategic brand management

Innovation management Order-generation and order-fulfilment

Time to market Solutions design

Reputation management and CIC Market to collection

Business intelligence and security Strategic corporate knowledge

Financial appropriation and return Improvement Critical Processes

Page 17: Winning at innovation final (2)

SMIF Y. = PBM2/PBM =CSM (IL+GNT+V)

• Inspiration leadership, in touch with consumers and their “real” world

• Space, time and freedom for passionate individuals to pursue genuinely new thinking – with a tolerance for failure!!!

• + V

Page 18: Winning at innovation final (2)

THE FUTURE OF INNOVATION IS

P-2-P• Collaborative, customised, and self-

expanded: Individual wikipedic knowledge knows no barriers, no borders.

• The future of innovation is Kalidoskopical, hybrid, mobile, connected, distributed, articulated, flexible and begins now.

• The human being again is in the spotlight, can be heard and seen as confident and creative in such a new Renaissance.

Page 19: Winning at innovation final (2)

BUSINESS COLONIES

• Rather than workplaces, there will be business colonies.

• A kind of evolution of our current co-working spaces that we have today.

• People come together for the project and once the project is over they move on to another project.

• Some of the business colonies will be virtual, physical or a combination of both.

• Business colonies will be structured around particular areas such as nano tech, biotech, games development and IT.

Page 20: Winning at innovation final (2)

A FLOW OF IN INNOVATION IN MARKETING (1)

• Unprecedented Amounts of Data.

• Understand Connection.

• Nexus of Touchpoints with Consumers

• Understand Buyers’ Journeys.

• Do you know who your Brand inspires?

• Design your Company Interactions.

Page 21: Winning at innovation final (2)

A FLOW OF IN INNOVATION IN MARKETING (2)

• Alienated or Engaged?

• The Mindset Divide.

• As Consumers we are Saturated.

• Choosing Using Social and Brand Filters.

• Visual Speak is the new normal.

• Personalised Location – Based Content.

Page 22: Winning at innovation final (2)

By being too over-focused on analysis and extrapolation rather than creativity and invention, strategic planning tends to create the illusion of certainty in a world where certainty is anything but guaranteed.

Page 23: Winning at innovation final (2)

EXPERIMENTATION IS THE NEW PLANNING

• Let’s be honest: You have no idea what’s going to happen to your industry. That’s why you build your organisation into an engine of possibility.

• Technology is chaotic. It affects every industry, often in ways that are difficult (if not impossible) to anticipate.

• An evolving portfolio of strategic experiments.

• Emergent strategy is an organic approach to growth that lets companies learn and continually develop new strategies over time based on an ongoing culture of hypothesis and experimentation.

Page 24: Winning at innovation final (2)

The new Marketing Innovation agenda is concerned with: overcoming resistance to change; reinventing marketing strategy for a new market environment; prioritising market sensing; innovating radically in product strategy; re-thinking marketing communications; developing value-based competitive advantage; and replacing damaged value chain relationships. The challenge is to prepare for the post-recession environment by re-examining the fundamentals of business models and core capabilities to deliver the superior value which will be demanded by post-recession customers.

Page 25: Winning at innovation final (2)

STRATEGY IN A ‘STRUCTURAL BREAK’

By strategy, I mean a cohesive response to a challenge. A real strategy is neither a document not a forecast but rather a overall approach based on a diagnosis of a challenge. The most important element of a strategy is a coherent viewpoint about the forces at work, not a plan.

Page 26: Winning at innovation final (2)

Market-driving strategies – as opposed to market-driven strategies – involve the latest development in the marketing discipline.

Unfortunately, most companies are still practicing their traditional ways, still trapped in their old paradigm of customer satisfaction.

Market-driving strategies have one critical pillar. Value creation, whereby instead of following the traditional logic of industry, firms can learn from the logic of strategy by being different instead of merely being better, breaking industry rules by redefining both the value proposition and marketing activities.

Page 27: Winning at innovation final (2)

PROXIMAL FUTURE

Companies must decide whether their brands are in the business of just making money, or of changing people’s lives….

Giving them an experience, making them think differently.

Page 28: Winning at innovation final (2)

LIVING BRANDS

• What are living brands? These are brands that need more than clever promotional gimmicks and guerrilla marketing – they must adopt a Market Sensing, Value-Based Marketing and Prosumption approach.

• What companies have to do to thrive in today’s and in the future business environment is to weave in consumer communities, socialise their marketing and equalise communications rather than sermonize….

Page 29: Winning at innovation final (2)

Search Marketing aided by a social interaction or a social connection is a paradigm shift in Human Search - - primarily because it does what everyone wants: It delivers “human context” and therefore increased relevance.

Brand Mise-en-scence [Consumer Context + Technology RS!]

Page 30: Winning at innovation final (2)

IS YOUTILITY the future of Marketing?

• Self – Service

• Radical Transparency

• Real – time Relevancy

• Help not Hype

YOUTILITY- Is marketing upside down.

Instead of marketing that is needed by organisation, Youtility is marketing that is wanted by consumers. It is massively useful free information, that creates long-term and kinship between a company and its customers.HUMAN FILTERED SEARCH(HFS).

Page 31: Winning at innovation final (2)

CXM: Investment in Marketing Personas and touchpoint satisfaction mapping.

• More focus on use of Customer Personas to help as part of Customer Experience Management.

• Expect the trend of managing ???,maybe facilitating, the total customer experience to continue. CXM signifies a change from a focus on User Experience and Usability of the first touchpoint to broader touchpoint mapping across customer journeys and through the customer lifecycle including evaluation of post sales and support, and customer service.

Page 32: Winning at innovation final (2)

Investment in Brand Youtility

Youtility where content interactive tools are developed to deliver O²VP.

Use of attribution models to assess media effectiveness.

Google Multichannel Funnels. Google’s earlier developments to bring customer touchpoint point modelling to the mainstream have been added to by the new Attribution Modelling Tool and its Customer Journey Mapping benchmark.

Page 33: Winning at innovation final (2)

Charting the Co-Creative Model

Moving from ME Branding“EGONOMICS” - Individualisation

To WE Branding“ETHONOMICS” – Group Think

Economy geared to self Economy geared to solutions

Earth separated from Me as “the Environment”

Body: Earthwell – Selfwell, “Earth as my body”.

Relationships: Performance Driven Community Inclusion. Loco Over Local

Recognition: Reputation Driven Relationships: Co-Creation of new collaborative Consumption.

Self-Actualisation: Seeking/Reaching for

Recognition:Contribution of Skills Sets

Self-Actualisation: Inhabiting Life

Page 34: Winning at innovation final (2)

Meaningful Media is Growing – Charting New Communication Styles (1)

Product – Based toStory and Back storyStoried ProductsVisual Storytelling

Consumer to Participant

Mainstream Media Meltdown (M3)From Broadcasting to MyCasting

Social Interactive

Segmented Message to Invitation, CGA and Voluntary Advertising

Page 35: Winning at innovation final (2)

Charting New Communication Styles (2)

Quick Consumption to

Long-Term Support, Value-Balanced Outputs, Product PLACEment

Aspirational Lifeto

Co-Created Reality

Idealised,Hyper-Ventilated

toRS DeliveredUPOD

OHBs to HUMAN BEINGSH2H

Page 36: Winning at innovation final (2)

TECH – ENABLED MARKETING GIVING

Transmedia Planning

• Extending narratives across media platforms.

• Narrative continuity across multiple platforms.

• Creation of original storylines for new platforms.

• Entertainment content.

• MeMedia.

Page 37: Winning at innovation final (2)

NICHE SOCIAL NETWORKS

• Small is the new Big

• Social Media is becoming increasingly personalised

• Internet users are increasingly seeking connections and content that filter out the “noise” and focus on online conversations.

Page 38: Winning at innovation final (2)

1. Real-time streams, real-time search, real-time expectations.

2. Social Periphery – mobile computing, current location, real-time searches, social sites (YELP and Urbanspoon), local advertisements, mobile social networks (MOSOSO). SoLoMo.

3. Augmented reality

4. Near field communication – a 2- way, bio-directional RFID, your mobile can work as a tag or as a reader.

5. Real-time responsive retail POS and outdoor.Motion Sensors.Geofencing.

6. The Semantic Web provides a common framework that allows data to be shared and reused across application, enterprise and community boundaries.Transactional Logics.

7. Mentionmap maps.

Page 39: Winning at innovation final (2)

NEW SOCIAL MEDIA INTELLIGENCE TOOLS

• To learn the meaning and context of data in a way that is similar to humans. Called “Biologically inspired intelligence”. Machine Leaning, useful for understanding complex, unstructured information.

• Application Programming Interface (API) for building learning machines. Adaptive holosemantic data space with semiotic capabilities. Sense-making capabilities for semantic discovery, lightweight anthologies, knowledge collaboration, sentiment analysis, AI and Data mining. “Topic-Mapper”.FOLKSONOMIES.

Page 40: Winning at innovation final (2)

“If you are not failing every now and again, it is a sign you are not doing anything very innovative…”

(Woody Allen)