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UnME J E A N S
Branding in Web 2.0
A Harvard case analysis by-
Deepali Jain
O V E R V I E W O F
UnME B R A N D
UnME B R A N D
A jeans brand for young woman which produce fashion forward jeans famous for its highly decorated designs.
The brand encourages teens to forge their unique identities and celebrates individuality.
TARGET Young women of age 12-24
PRICE
WHERE TO GET
Slight premium price that other brands
Available at upscale department stores & specialty retailers.Not available ONLINE.
BRAND EQUITY
Brand valued for its limited edition unique products.Consumers tend to be social & taste leaders in schools and communities.
UnME B R A N D
BRAND MANAGE
RMARGERET FOLEY
WHAT IS THE PRESENT
SITUATION?
PRESENT SITUATION
• The brand is spending a total of $13500 in advertising.
• Foley is struggling to justify the money she was spending in advertising traditionally.
PRESENT SITUATION
• Investigating some of the emerging Web 2.0 social media options to explore if they could better to achieve UnME brands advertising objectives.
• The agency came back with a huge of social
media options to consider.
WHY TO STUDY THE CASE?
OBJECTIVES
• To study the changing trends in media habits of people and the
WEB 2.0 opportunities for the company.
• To analyse the risks and benefits of the alternative that would be beneficial for the brand.
• To use analysis methods to develop an advertising strategy for an upcoming company at the time of changing marketing media scenario
WHAT IS THE CURRENT
ADVERTISING PLAN OF THE BRAND?
CURRENT MEDIA PLAN
The brand is spending a total of $13,500,000 in advertising, 74% of which in television.
CURRENT MEDIA PLAN
• 30 sec T.V. advertising on most popular programs like gossip girl, American Idol & One-tree Hill.
• Full page magazine print advertising in beauty & fashion magazine.
• 60 sec radio advertising spots on Top 40 radio stations.
CURRENT MEDIA PLAN
UnME
UnME
UnME
UnMEj e a n s
• A corporate website.
• Online banner & display advertising.
• Key word search
WHAT ARE THE FACTORS HAVING POTENTIAL TO
REDUCE THE EFFECTIVENESS OF THE CURRENT MEDIA PLAN?
TRENDS BRINGING CHANGE IN MEDIA
HABITS1. CONSUMERS MEDIA HABITS WERE RAPIDLY
CHANGING
• Communication Channels have increased 14-fold over last 20 years
• Advent of technologies like computer, DVD players, iPods
TRENDS BRINGING CHANGE IN MEDIA
HABITS
T.V. Audiences, news paper, magazines readers,
radio stations are declining.
Online content provider,Users listening music downloaded to their
iPods are rising.
Although of media consumption,
5% to newspaper & 23% to online channels 3% to magazines
UnMEj e a n s
TRENDS BRINGING CHANGE IN MEDIA
HABITS2. Advertisement Clutter
Over 5,000 messages each day.
TRENDS BRINGING CHANGE IN MEDIA
HABITSWe can barely remember 1% -3% of all the messages
3. CAPABILITY TO IGNORE ADVERTISEMENTS
TRENDS BRINGING CHANGE IN MEDIA
HABITS
70% OF VIEWERS are able to ignore
T.V. ads.
TRENDS BRINGING CHANGE IN MEDIA
HABITSNew commercial free media such as satellite radio seems attractive
To ignore ads, Do not Call. Pop-up blockers, caller identification, spam filters are available now
The only bright spot seen in the
current media plan in online
advertisement.
The difference b/w consumer time spending
and ads spending online
is highest.
Online Media
Classified ads
Banner/ Display Ads
Search Ads
2.5 7.512.5
17.522.5
27.532.5
37.542.5
Classified ads
Banner/ Display Ads
Search Ads
On-line Spending in %
17 32 41
Internet Advertising Revenues (2007)
Online Media
41%
32%
17%
Online MediaSearch Ads Popped up when specific keywords
are typed.
Click rates are
5 %
Banner Ads
UnMEj e a n s
Online MediaDesigned to capture user attention
and communicate brand messages.
Click Rates have
declined from 0.75% to 0.20%
in 2007.
Classified AdsThe advertisements are grouped into categories or classes such as "for sale—telephones", "wanted—kitchen appliances", and “fashion—jeans", hence the term "classified".
Online Media
2007 2008 2009 2010 2011 2012012345678
U.S Marketing Spending in Social Billion ($ bil-lions)
U.S Marketing Spend-ing in Social Billion ($ billions)
Online MediaAdvertising Spending on social media was projected to
explode from $600 million in 2007 to $6.9 billion by 2012.
Online MediaAdvertising Spending on sites like you tube are also going to
explode.
This online media have the potential to deliver even more saturation clutter.
Online Media
What’s next in advertising then?
THE WEB 2.0 OPPORTUNITY
WEB 2.0
WEB 2.0It is a 2 way network where consumers could create content and share it thus transforming all of us into digital writers, movie makers, journalists.
Rather than using net to seek information,
one could actually be the news ,
the culture and the information.
WEB 2.0
WEB 2.0 IS
YOU!!
WEB 2.0
ConsumerCo-Creation
SocialAffiliation
SharingDigital Expression
ideologies
of WEB 2.0
WEB 2.0Consumer Co-Creation
It gives consumers the ability to directly
contribute to the online conversation
and content available on the web.
WEB 2.0
We Can upload a file on Wikipedia.
How about uploading a video on You tube.
SocialAffiliation
Connection consumers to other.
Marketers could target users by their passion ,
interest and giving relevant ads to right people at right time.
WEB 2.0
Adults(18+)
Young Adults(18-20)
Teenagers (12-17)
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Percentage of online consumers using social network-ing site(by 2006) like facebook, MySpace etc
Used social networking site Did not use social networking sites
WEB 2.0
61%
80%
29%
WEB 2.0
Digital Self-Expression
It gives an opportunity to create a virtual world & 3-D digital representation of their selves known avatars.
• Unlike muti player online games where 3-D characters are premade, sites like second life, Zwinktopia provided a blank state for which users could create lives for their avatars.
WEB 2.0
Marketers could open virtual stores, could organise contests for the sake of advertisements.
WEB 2.0Sharing
Consumers were building peer to
peer relationships and transferring
information within the network
What sort of media plan Foley wanted?
Foley’s Wish
Foley wanted to interact with customers through the web that would make an impact on the sales of the company.
She wanted to choose media outlets where consumers would be the most receptive to her brand story.
Also, she wanted to foster the most constructive dialogue about her brand.
What options does Foleyhave?
Seeing the Web 2.0 opportunity and the high no. of people especially girls in age 12-25.
If we go into digital expression, Zwinktopia had 7 million users in June 2007 , also the site is to target girls between 13 -24 years old.
Options avai lable
Options avai lable
73% users use such video sites.
Brand could upload videos , give display ads and
purchase brand channels & users could comment ,
upload their own videos.
ACTIVEENGAGEMENT
Teen girls would be invited to
upload videos about themselves and friends.
A 3-4 min video ad compiled with the contest winning video
would be run on the site and would also purchase a
brand channel.
COST
Media Plan
$300,00 + $40(CPM)
Options avai lable
50-60 million people predicted by 2011 in metaverses.
Brand could interact with
users virtually.
Avatars called “zwinky”
created
Options avai lable
Media Plan
Would develop a virtual version of every real jeans for the avatars
online through a virtual UnME retail store.
Would have contest to ask “Zwinkies” design the jeans
who’s winner jeans would be launched in real.
COST $200,000 + $100,000 (per year)
Options avai lable
80 million active users with 35% each year growth
It sells advertisement, banner ads, search ads and
also one can develop profile pages and widgets to
connect with consumers
Options avai lable
Media PlanWould develop a UnME brand profile and
UnMe widget where consumers could design jeans and post it and other fashion photos of
the page or share it with their friends.
Purchase targeted banner advertisements which would
be embedded in users “news feed” section.
COST$350,000
+ $600,000(per year)
Options avai lable
Risks associated and analysis of the
options
It is really just an aggregate of niches,
there is absence of community network there.
The brand’s target teen girlsMight feel reluctant to
upload their videos as it could even be
accessed by the strangers.
This option seems not benefial
because of lack of network and target
customers being teen girlsRisks &
analysis
Virtual might not turn into the real sale in stores.
Lack of seriousness as
for some people, it is merely a game.
There is lack of control here , also language &
local restriction is there.
Regarding the risks, and money, this option may be
ineffective for the brand
Risks & analysis
High advertising cost.Facebook fraud is
increasing , i.e. the brand page may even get spam
likes reducing its efficiency.
Using multiple options like widgets,
advertisements & profile page won’t be affected
much by fraud. Thus this option seems the more
reliable and efficient one.Risks & analysis
Proposed media plan and cost
analysis
Spending should be made
proportionate to the total time
consumers spend on media
sources.
31%
34%
7%
20%
8%
Proposed Media Plan
Should be the main focusCOST- $950,000
ONLINE MEDIA
Payment based on
click rates should be adopted as it tells about the
effectiveness of the current media plan.Proposed
Media Plan
ONLINE MEDIA
SEARCH AND BANNER
ADVERTISEMENT
Should be continued at least for the coming year
as online ads clutter is yet to come
COST- $500,000
Proposed Media Plan
TRADITIONAL MEDIA
TELEVISION COST- 0.31*13500000=$4,185,000
RADIO COST- 0.20*13500000=$2,700,000
MAGAZINES COST- 0.07*13500000=$945,000
NEWSPAPERThe company can also spend in newspaper
media as 8% time is given in that media.
COST- 0.08*13500000=$1,080,000
Proposed Media Plan
Total spendingOnline + traditi onal
950,000+500,000+4,185,000+ 2,700,000+ 945,000+ 1,080,000 =
$10,360,000=
Total money al located to media
$13,500,000
Money Left13,500,000 - 10,360,000 =
$3,140,000
=
=The remaining money could be allocated in television media
only as it is still the media having highest no of users and if the ad is creative enough could catch attention Proposed
Med ia P lan
RECOMMENDED FINAL
MEDIA PLAN
MEDIA ORIGINAL BUDGET(in 000’s)
PROPOSED BUDGET(in 000’s)
Television $10,000 $7,325
Magazines $2,000 $945
Radio $1,000 $2,700
Newspaper - $1,080
Online banner Advertising $250 $250
Google Search Advertising $250 $250
Facebook - $950
Total $13,500
FINAL MEDIA PLAN
THANK YOU
CREDITS
The Harvard Case- UnME Jeans: Branding in Web 2.0(With due thanks to the owners of Photographs)
Created by-
Deepali JainH.B.T.I. Kanpur
during internship by
Prof. Sameer Mathur, IIM
Lucknowwww.iiminternship.com