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Stone Mantel will lead the 2015 Digital Consumer Collaborative. Our goal is determine where content, context, and influence will go in the next three years. Join us as up to 15 companies collaborate together to go deep into the digital consumer's life and innovate for the future.
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August 19, 2014
The Digital Consumer Collaborative Strategies in content, context, and influence through digital
All content in this presenta/on is copyrighted by Stone Mantel and can be share by permission only.
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THE DIGITAL CONSUMER COLLABORATIVE
The DCC conducts primary research and co-creation for forward-thinking customer experience strategists, done collaboratively. Launched in Sept 2013 Finishes in Sept 2014 • 10 companies • 100s of hours of field work • Discovering new jobs to do • Defining new strategies
and profiles • Demonstrating the value
produced • Act within organizations to
execute
THE 2014 DIGITAL CONSUMER COLLABORATIVE 3M Hallmark Sam’s Club SunTrust Erwin Penland Integer CarpetOne Strategic Horizons
In November 2013, Stone Mantel launched the Digital Consumer Collaborative, a network of leading marketing strategists from advertising, retail, banking, travel, and office US based companies.
3
OUR 2014 RESEARCH QUESTIONS
1. Push our understanding of what the digital consumer will want from mobile experiences in the next three years. 2. Find new ‘jobs-‐to-‐get-‐done’ in the digital environment that increase customers’ likelihood to spend more /me with a business or brand. 3. Iden/fy strategies and tac5cs to make businesses more effec/ve in crea/ng value from the delivery of their experience to customers through digital technologies. 4. Discover new ways of profiling target audiences based on digital usage. 5. Develop techniques that aid in helping customers feel more comfortable in sharing data with companies in the right way and at the right /me. 6. Develop language, tools, and principles for understanding how consumers behave in an increasingly mobile environment.
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THREE FOUNDATIONAL INSIGHTS
The digital consumer is predictable. We can an/cipate what people will want from retail because we can know how digital consumers think and behave. And all consumers are digital consumers.
The future of mobile technology is digital context. Wearables, data, sensors, social, and loca/on are factors that will change retail. Omni-‐channel only gets you half way there. Companies need an integrated, contextual digital strategy with mobile at the center.
You can target and innovate for digital consumers more effec/vely if you focus on modes that they get into rather than the technologies that they use. Modes represent a whole new way to profile consumers.
1.
2.
3.
5
INSIGHT 1: THE DIGITAL CONSUMER IS PREDICTABLE
At his or her core, the Digital Consumer is a person who wants to do more. Digital technology eliminates or reduces the gap between thinking about something and ge^ng the job done. When that gap is closed, the consumer desires to do more things at once.
Over /me consumers will seek to do more things at once, they will value integrated digital technologies because they do more things and experience greater support from their tools and the environments they are are in. Home is an especially rich environment for digital behavior.
QUEUING
ADJACENCIES
OVERLAYS
6
Google Glass
Digital Cars
The New Urbanists
The Contextual Self Personal Contextual Assistants
Contextual Home
Pinpoint Marke/ng
The Five Forces
INSIGHT TWO: DIGITAL CONTEXT
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DIGITAL CONTEXT IS DIFFERENT FROM CONTEXT
3. Condi/ons The condi/ons that are unique to the ac/on taken are influenced heavily by what’s already in the queue.
Digital context shids things . . . 1. Environment As the individual increases in ability to do more, the situa/on and environment become less about what is happening here/now.
2. Meaning The volume of ac/vity going on in a moment affects the meaning of and completeness of every decision (e.g., what exactly is a considered purchase?)
8
THINKING ON CHANNELS MUST EVOLVE
The infrastructure that retailers are building for omni-‐channel will become the plajorm for digital context as sensors, data, new tools, social, and environments evolve into new systems.
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thecollabora/ves.com
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THE MANTEL METHOD GETS YOU DEEP INTO DIGITAL EXPERIENCE
1
New approaches
New opportunities
Strategies and tactics
Experience requirements
Prepare to launch
Finalize design
Digital Ethnography
Co-Creative Design
Design the experience Test for time well spent Find experiences that matter
Discover Define Demonstrate
4 Drive organizational change
Create cultural capital
Act
Performance Validation
Take Action
Implement
2
3
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GET RELEASES OF THE DCC GENERAL FINDINGS
24 24 The$DCC$©$Copyright$Stone$Mantel$2013$
QUEUEING IS THE THOUGHT-TO-TASK INTERFACE
Queueing$empowers$the$consumer$to$accomplish$more$tasks$at$the$same$?me$and$turns$the$topic$into$an$ongoing,$recurring$event$that$progresses$over$?me.$$5.$$
15 15 The$DCC$©$Copyright$Stone$Mantel$2013$
THE DEFINITION OF A DIGITAL CONSUMER
At$his$or$her$core,$the$Digital$Consumer$is$a$person$who$wants$to$do$more.$$$Digital$technology$eliminates$or$reduce$the$gap$between$thinking$about$something$and$geCng$the$job$done.$When$that$gap$is$closed,$the$consumer$desires$to$do$more$things$at$once.$$$Three$aFributes$of$how$the$consumer$interacts$with$digital$to$accomplish$more$are:$$$Topics$$$$|$$$$$Tasks$$$$$|$$$Queueing$
18 18 The$DCC$©$Copyright$Stone$Mantel$2013$
THE DEFINITION OF A DIGITAL CONSUMER
The$more$empowered$people$are$to$accomplish$more$in$a$short$period$of$>me,$the$more$people$meander.$They$move$from$thought$to$task$to$thought$to$another$thought.$$$$Digital$doesn’t$meander.$$To$facilitate$the$interac>on$between$digital$tools$and$thought,$people$and$their$devices$queue.$$$
Thought$ Job$
There are two types of insights from the DCC: general and specific. Your company must be a member of the Collaborative to gain access to the specific insights. General insights are shared through conferences, web seminars, white papers, and workshops. To see some of the insights coming out of the DCC go to our web site.
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EXAMPLES OF COLLABORATIVE OUTPUTS
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 8
Our journey
TOPIC AREA Retailing Profitable Solutions by 2015
FIRST GAP Retailing vs. Banking
JOB TO GET DONE Knowhow
FIRST ROUND CREATING DEMAND Knowhow Formulas CONCEPTS
Framing Session FUTURE STATE OF RETAIL Make it Your Own
BY 2015 Mobility + Knowhow
PROOF OF CONCEPT First Indicators
©2012 Deluxe Enterprise Operations, Inc. All rights reserved.
By 2015: Visualization
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Visualization, as it is currently being developed, is after the fact, descriptive of the things that have happened in the past. Mobility, and the expectations associated with mobility, change customer expectations. The appification of tasks and the ‘in the moment’ use of data, causes the consumer to assume that the brands that they work with and share their data with (and banking transactions is data) can anticipate their needs and provide helpful solutions that allow them to move forward. (A detailed review of PFMs is provided in the appendix.)
Visualization will be only one, limited, portion of where mobility banking and Personal Financial Management (PFM) tools are headed.
©2012 Deluxe Enterprise Operations, Inc. All rights reserved.
Appification changes the basics of banking activity
29
As apps are increasingly able to deliver a virtuous stream of information that enables sharing, learning and acting in the moment, the bank is relegated to a less relevant role.
©2012 Deluxe Enterprise Operations, Inc. All rights reserved.
Two parts to knowhow
39
Know How
Ability to do it
Context Facts
Visualization Reminders
Timing
Steps
©2012 Deluxe Enterprise Operations, Inc. All rights reserved.
Product design and Knowhow
72
• Personal • Mobile • Uses money wisely • Simple usage and function • Forward-looking • Enables decision making
As product becomes more about mobility, your solution will become more personal, more focused on advice, and more forward looking.
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 78
The Before-After Knowhow Service Awareness Effect
AFT
ER: A
vera
ge o
f: %
that
find
Kno
who
w s
ervi
ce
trul
y ne
eded
/use
ful;
and
net w
hose
per
cept
ion
of
bank
will
impr
ove
due
to K
now
how
ser
vice
ALL: N=524
Age Groups (years): 21-30 (N=125); 31-40 (N=118); 41-50 (N=128); 51-60 (N=153)
Genders: Male (N=216); Female (N=308)
Asset Class: Mass (N=271); Mass Affluent (N=253)
Educational attainment: High school only (N=72); HS+ (N=104); College graduates (N=225); Some postgrad (N=38); Postgrad degree (N=85)
Employment: Full (N=391); Non-full, i.e., part-time, student, homemaker, retired, and seeking (N=193)
Willingness to be kept abreast of new banking products: High (N=240); Medium (N=235); Low (N=39)
Income Group: <$30 (N=61); $30-59 (N=148); $60-84 (N=119); $85-124 (N=112); $125+ (N=84)
Best provider of Knowhow service: Bank (N=152); Others (N=372) BEFORE: % that rated “timely tailored online info with offers” as one of
the top 3 best shopping aspects
15%
20%
25%
30%
35%
0% 5% 10% 15% 20%
Male
Female
51-60
41-50
31-40
HS+
College
College+
Postgrad
Non-full
W-H
W-M
W-L
Bank
Others
21-30
Full ALL
HS only
Mass
Affluent
<$30
$30-59
$85-124
$125k+
$60-84
Low initial opinion; great uplift
High initial opinion; great uplift
High initial opinion; modest uplift
Low initial opinion; modest uplift
13.4%
26.7%
A knowhow service dramatically increases consumer interest in your offers
When consumers understand how the knowhow service works their interest in online info with offers goes up dramatically almost across the board.
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OUR PRELIMINARY CHARTER
The 2015 Digital Consumer Collabora/ve will be an amazing journey. We will: • Go deep around the direc/on and future of content
over the next three years • Examine “context” and digital “fog” and its effect on
decision-‐making. (“Fog” is the local cloud of connected things, sensors, and data that support context.)
• Develop new frameworks for influencing behavior and engagement through digital
• Get people to take ac5on and buy • Develop techniques for sharing data in the right way
and at the right /me • Inves/gate how companies can use data & analy5cs
to really change the consumer experience and generate disrup/ve innova/on
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HOW YOU CAN HELP
When you see these topic areas, what comes to mind?
Go deep around the direc/on and future of content over the next three years
Examine “context” and digital “fog” and its effect on decision-‐making. (“Fog” is the local cloud of connected things, sensors, and data that support context.)
Develop new frameworks for influencing behavior and engagement through digital
Get people to take ac5on and buy
Develop techniques for sharing data in the right way and at the right /me
Inves/gate how companies can use data & analy5cs to really change the consumer experience and generate disrup/ve innova/on
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A BIG INITIATIVE WHERE TEAMWORK MAKES THE DIFFERENCE
WHAT IS REQUIRED? WHAT ARE THE OUTCOMES?
WHO SHOULD BE INVOLVED?
4 Face-to-face meetings
5-‐7 Virtual meetings
3 Homework assignments
Participants can have up to 2 seats at the table. 1 seat = $45K 2 seats = $55K Travel costs not included
• A comprehensive series of strategic and tactical principles
• Access to all insights gathered throughout the process
• Findings from two ethnographic studies
• Results of quantitative research • Specific insights applied to
participating companies
If you commissioned this body of work on your own it would cost between $450K and $600K
People who work well in teams, can handle exploratory processes, and understand innovation.
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STEP 1: SHAPE STUDY AND FORM NETWORK
Charter our path Review secondary research
Conduct Preliminary Ethnographic study
In-‐person collabora/ve mee/ng to analyze findings and shape Phase 2: Discover
June 2014 Sep 2014
November 20-‐21
q Collabora/ve network established q Research ques/ons solidified q First round of insight acquired
OUTPUT
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STEP 2: DISCOVER
Design Round 2 Ethnographic Study
Members conduct Round 2 field study in their markets Stone Mantel will work concurrently. Compile and Analyze
In-‐person collabora/ve mee/ng to develop concepts based on insight
February 2015 March 2015
q Second round of insight acquired q First round of concepts developed OUTPUT
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STEP 3: TEST
Recruit consumers
Conduct quan/ta/ve study
In-‐person collabora/ve mee/ng to conduct framing sessions with consumers
Members conduct on-‐site applica/on exercise
Prepare final report version 1
June
q Story-‐boarding/facilita/on skills learned q Concepts advanced and tested q First round of tailoring for implementa/on complete
OUTPUT
Advance concepts Advance concepts
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STEP FOUR: MASTER
In-‐person collabora/ve mee/ng to review all findings, version 1 conclusions and applica/on to member organiza/ons
Sharing within your organiza/ons
September 2015
q Analysis and conclusions completed q Implementa/ons accelerated at member COs q Speaking and wri/ng skills advanced
OUTPUT
Advance reports
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SOME FAQs
Have you done this before? Yes, for nine years we’ve run Collaboratives. Have you studied digital consumption before? Yes, this year’s work builds on work we started in 2013. We’ve been studying digital for years. What’s the level of commitment required? When we are together (4 times), it will be intense most of the time. A bit like a fire hose. Otherwise there are a 7 virtual meetings and 3 homework assignments over a year’s time. Not too stressful. Do I have to be a researcher? No. We will teach you the Mantel Method. You will be, when you are done.
Do we share our internal research or IP with the Collab? No. We do not ask you for lists, background research, or strategy. Is this a commissioned study? No. The Collaborative is designed as a learning process that you join. You are not commissioning the study. You are learning from the process of participating in the Collaborative. Will we have access to all findings? Yes. All findings are shared. General findings you can share outside your company. Specific findings you can only share within your company or with other Collab members.
Do you already know the answers to the research Qs? No. We are studying everything we can on the topics. But there will be a series of breakthroughs that occur that will yield new-to-the-world insights. You will experience a paradigm shift with us. Will our organizations be able to benefit from the insights? Yes, if you bring them along. We have built in takeaways for you to share. There is a key meeting and homework assignment that is designed to help your org benefit. Don’t just show them the final result. Does every one benefit who participates? Yes. Our track record for getting Collab members promoted is excellent. We are just as anxious as you to find insights. We all become better from the process.
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DELOITTE Consulting Group Design thinking Business innovation
processes IDEO
Design Firm
JOE PINE CLAYTON CHRISTENSEN
DAVE NORTON Original thought leadership
Frameworks and models of consumer behavior
Hand-crafted strategy and implementation
Stone Mantel
A BOUTIQUE Facilitation and Implementation
WHERE WE PLAY
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Stone Mantel is the very best at producing value from experiences