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August 19, 2014 The Digital Consumer Collaborative Strategies in content, context, and influence through digital All content in this presenta/on is copyrighted by Stone Mantel and can be share by permission only.

The 2015 Digital Consumer Collaborative Charter

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Stone Mantel will lead the 2015 Digital Consumer Collaborative. Our goal is determine where content, context, and influence will go in the next three years. Join us as up to 15 companies collaborate together to go deep into the digital consumer's life and innovate for the future.

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Page 1: The 2015 Digital Consumer Collaborative Charter

August 19, 2014

The Digital Consumer Collaborative Strategies in content, context, and influence through digital

All  content  in  this  presenta/on  is  copyrighted  by  Stone  Mantel  and  can  be  share  by  permission  only.        

Page 2: The 2015 Digital Consumer Collaborative Charter

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THE DIGITAL CONSUMER COLLABORATIVE

The DCC conducts primary research and co-creation for forward-thinking customer experience strategists, done collaboratively. Launched in Sept 2013 Finishes in Sept 2014 •  10 companies •  100s of hours of field work •  Discovering new jobs to do •  Defining new strategies

and profiles •  Demonstrating the value

produced •  Act within organizations to

execute

THE  2014  DIGITAL  CONSUMER  COLLABORATIVE  3M  Hallmark  Sam’s  Club  SunTrust  Erwin  Penland  Integer  CarpetOne  Strategic  Horizons      

In November 2013, Stone Mantel launched the Digital Consumer Collaborative, a network of leading marketing strategists from advertising, retail, banking, travel, and office US based companies.

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OUR 2014 RESEARCH QUESTIONS

1.  Push  our  understanding  of  what  the  digital  consumer  will  want  from  mobile  experiences  in  the  next  three  years.    2.  Find  new  ‘jobs-­‐to-­‐get-­‐done’  in  the  digital  environment  that  increase  customers’  likelihood  to  spend  more  /me  with  a  business  or  brand.  3.  Iden/fy  strategies  and  tac5cs  to  make  businesses  more  effec/ve  in  crea/ng  value  from  the  delivery  of  their  experience  to  customers  through  digital  technologies.  4.  Discover  new  ways  of  profiling  target  audiences  based  on  digital  usage.  5.  Develop  techniques  that  aid  in  helping  customers  feel  more  comfortable  in  sharing  data  with  companies  in  the  right  way  and  at  the  right  /me.    6.  Develop  language,  tools,  and  principles  for  understanding  how  consumers  behave  in  an  increasingly  mobile  environment.  

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THREE FOUNDATIONAL INSIGHTS

The  digital  consumer  is  predictable.  We  can  an/cipate  what  people  will  want  from  retail  because  we  can  know  how  digital  consumers  think  and  behave.  And  all  consumers  are  digital  consumers.    

The  future  of  mobile  technology  is  digital  context.  Wearables,  data,  sensors,  social,  and  loca/on  are  factors  that  will  change  retail.  Omni-­‐channel  only  gets  you  half  way  there.  Companies  need  an  integrated,  contextual  digital  strategy  with  mobile  at  the  center.    

You  can  target  and  innovate  for  digital  consumers  more  effec/vely  if  you  focus  on  modes  that  they  get  into  rather  than  the  technologies  that  they  use.  Modes  represent  a  whole  new  way  to  profile  consumers.    

1.    

2.    

3.    

Page 5: The 2015 Digital Consumer Collaborative Charter

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INSIGHT 1: THE DIGITAL CONSUMER IS PREDICTABLE

At  his  or  her  core,  the  Digital  Consumer  is  a  person  who  wants  to  do  more.      Digital  technology  eliminates  or  reduces  the  gap  between  thinking  about  something  and  ge^ng  the  job  done.  When  that  gap  is  closed,  the  consumer  desires  to  do  more  things  at  once.      

Over  /me  consumers  will  seek  to  do  more  things  at  once,  they  will  value  integrated  digital  technologies  because  they  do  more  things  and  experience  greater  support  from  their  tools  and  the  environments  they  are  are  in.      Home  is  an  especially  rich  environment  for  digital  behavior.      

QUEUING  

ADJACENCIES  

OVERLAYS  

Page 6: The 2015 Digital Consumer Collaborative Charter

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Google  Glass  

Digital  Cars  

The  New  Urbanists  

The  Contextual  Self  Personal  Contextual  Assistants  

Contextual  Home  

Pinpoint  Marke/ng  

The  Five  Forces  

INSIGHT TWO: DIGITAL CONTEXT

Page 7: The 2015 Digital Consumer Collaborative Charter

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DIGITAL CONTEXT IS DIFFERENT FROM CONTEXT

 3.  Condi/ons  The  condi/ons  that  are  unique  to  the  ac/on  taken  are  influenced  heavily  by  what’s  already  in  the  queue.    

Digital  context  shids  things  .  .  .    1.  Environment  As  the  individual  increases  in  ability  to  do  more,  the  situa/on  and  environment  become  less  about  what  is  happening  here/now.    

2.  Meaning  The  volume  of  ac/vity  going  on  in  a  moment  affects  the  meaning  of  and  completeness  of  every  decision  (e.g.,  what  exactly  is  a  considered  purchase?)  

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THINKING ON CHANNELS MUST EVOLVE

The  infrastructure  that  retailers  are  building  for  omni-­‐channel  will  become  the  plajorm  for  digital  context  as  sensors,  data,  new  tools,  social,  and  environments  evolve  into  new  systems.    

Page 9: The 2015 Digital Consumer Collaborative Charter

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thecollabora/ves.com  

Page 10: The 2015 Digital Consumer Collaborative Charter

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THE MANTEL METHOD GETS YOU DEEP INTO DIGITAL EXPERIENCE

1

New approaches

New opportunities

Strategies and tactics

Experience requirements

Prepare to launch

Finalize design

Digital Ethnography

Co-Creative Design

Design the experience Test for time well spent Find experiences that matter

Discover Define Demonstrate

4 Drive organizational change

Create cultural capital

Act

Performance Validation

Take Action

Implement

2

3

Page 11: The 2015 Digital Consumer Collaborative Charter

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GET RELEASES OF THE DCC GENERAL FINDINGS

24 24 The$DCC$©$Copyright$Stone$Mantel$2013$

QUEUEING IS THE THOUGHT-TO-TASK INTERFACE

Queueing$empowers$the$consumer$to$accomplish$more$tasks$at$the$same$?me$and$turns$the$topic$into$an$ongoing,$recurring$event$that$progresses$over$?me.$$5.$$

15 15 The$DCC$©$Copyright$Stone$Mantel$2013$

THE DEFINITION OF A DIGITAL CONSUMER

At$his$or$her$core,$the$Digital$Consumer$is$a$person$who$wants$to$do$more.$$$Digital$technology$eliminates$or$reduce$the$gap$between$thinking$about$something$and$geCng$the$job$done.$When$that$gap$is$closed,$the$consumer$desires$to$do$more$things$at$once.$$$Three$aFributes$of$how$the$consumer$interacts$with$digital$to$accomplish$more$are:$$$Topics$$$$|$$$$$Tasks$$$$$|$$$Queueing$

18 18 The$DCC$©$Copyright$Stone$Mantel$2013$

THE DEFINITION OF A DIGITAL CONSUMER

The$more$empowered$people$are$to$accomplish$more$in$a$short$period$of$>me,$the$more$people$meander.$They$move$from$thought$to$task$to$thought$to$another$thought.$$$$Digital$doesn’t$meander.$$To$facilitate$the$interac>on$between$digital$tools$and$thought,$people$and$their$devices$queue.$$$

Thought$ Job$

There are two types of insights from the DCC: general and specific. Your company must be a member of the Collaborative to gain access to the specific insights. General insights are shared through conferences, web seminars, white papers, and workshops. To see some of the insights coming out of the DCC go to our web site.

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EXAMPLES OF COLLABORATIVE OUTPUTS

©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 8

Our journey

TOPIC AREA Retailing Profitable Solutions by 2015

FIRST GAP Retailing vs. Banking

JOB TO GET DONE Knowhow

FIRST ROUND CREATING DEMAND Knowhow Formulas CONCEPTS

Framing Session FUTURE STATE OF RETAIL Make it Your Own

BY 2015 Mobility + Knowhow

PROOF OF CONCEPT First Indicators

©2012 Deluxe Enterprise Operations, Inc. All rights reserved.

By 2015: Visualization

25

Visualization, as it is currently being developed, is after the fact, descriptive of the things that have happened in the past. Mobility, and the expectations associated with mobility, change customer expectations. The appification of tasks and the ‘in the moment’ use of data, causes the consumer to assume that the brands that they work with and share their data with (and banking transactions is data) can anticipate their needs and provide helpful solutions that allow them to move forward. (A detailed review of PFMs is provided in the appendix.)

Visualization will be only one, limited, portion of where mobility banking and Personal Financial Management (PFM) tools are headed.

©2012 Deluxe Enterprise Operations, Inc. All rights reserved.

Appification changes the basics of banking activity

29

As apps are increasingly able to deliver a virtuous stream of information that enables sharing, learning and acting in the moment, the bank is relegated to a less relevant role.

©2012 Deluxe Enterprise Operations, Inc. All rights reserved.

Two parts to knowhow

39

Know How

Ability to do it

Context Facts

Visualization Reminders

Timing

Steps

©2012 Deluxe Enterprise Operations, Inc. All rights reserved.

Product design and Knowhow

72

•  Personal •  Mobile •  Uses money wisely •  Simple usage and function •  Forward-looking •  Enables decision making

As product becomes more about mobility, your solution will become more personal, more focused on advice, and more forward looking.

©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 78

The Before-After Knowhow Service Awareness Effect

AFT

ER: A

vera

ge o

f: %

that

find

Kno

who

w s

ervi

ce

trul

y ne

eded

/use

ful;

and

net w

hose

per

cept

ion

of

bank

will

impr

ove

due

to K

now

how

ser

vice

ALL: N=524

Age Groups (years): 21-30 (N=125); 31-40 (N=118); 41-50 (N=128); 51-60 (N=153)

Genders: Male (N=216); Female (N=308)

Asset Class: Mass (N=271); Mass Affluent (N=253)

Educational attainment: High school only (N=72); HS+ (N=104); College graduates (N=225); Some postgrad (N=38); Postgrad degree (N=85)

Employment: Full (N=391); Non-full, i.e., part-time, student, homemaker, retired, and seeking (N=193)

Willingness to be kept abreast of new banking products: High (N=240); Medium (N=235); Low (N=39)

Income Group: <$30 (N=61); $30-59 (N=148); $60-84 (N=119); $85-124 (N=112); $125+ (N=84)

Best provider of Knowhow service: Bank (N=152); Others (N=372) BEFORE: % that rated “timely tailored online info with offers” as one of

the top 3 best shopping aspects

15%

20%

25%

30%

35%

0% 5% 10% 15% 20%

Male

Female

51-60

41-50

31-40

HS+

College

College+

Postgrad

Non-full

W-H

W-M

W-L

Bank

Others

21-30

Full ALL

HS only

Mass

Affluent

<$30

$30-59

$85-124

$125k+

$60-84

Low initial opinion; great uplift

High initial opinion; great uplift

High initial opinion; modest uplift

Low initial opinion; modest uplift

13.4%

26.7%

A knowhow service dramatically increases consumer interest in your offers

When consumers understand how the knowhow service works their interest in online info with offers goes up dramatically almost across the board.

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OUR PRELIMINARY CHARTER

The  2015  Digital  Consumer  Collabora/ve  will  be  an  amazing  journey.  We  will:      •  Go  deep  around  the  direc/on  and  future  of  content  

over  the  next  three  years  •  Examine  “context”  and  digital  “fog”  and  its  effect  on  

decision-­‐making.  (“Fog”  is  the  local  cloud  of  connected  things,  sensors,  and  data  that  support  context.)  

•  Develop  new  frameworks  for  influencing  behavior  and  engagement  through  digital  

•  Get  people  to  take  ac5on  and  buy  •  Develop  techniques  for  sharing  data  in  the  right  way  

and  at  the  right  /me  •  Inves/gate  how  companies  can  use  data  &  analy5cs  

to  really  change  the  consumer  experience  and  generate  disrup/ve  innova/on  

   

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HOW YOU CAN HELP

When  you  see  these  topic  areas,  what  comes  to  mind?  

Go  deep  around  the  direc/on  and  future  of  content  over  the  next  three  years    

Examine  “context”  and  digital  “fog”  and  its  effect  on  decision-­‐making.  (“Fog”  is  the  local  cloud  of  connected  things,  sensors,  and  data  that  support  context.)  

Develop  new  frameworks  for  influencing  behavior  and  engagement  through  digital    

Get  people  to  take  ac5on  and  buy    

Develop  techniques  for  sharing  data  in  the  right  way  and  at  the  right  /me    

Inves/gate  how  companies  can  use  data  &  analy5cs  to  really  change  the  consumer  experience  and  generate  disrup/ve  innova/on  

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A BIG INITIATIVE WHERE TEAMWORK MAKES THE DIFFERENCE

WHAT  IS  REQUIRED?   WHAT  ARE  THE  OUTCOMES?  

WHO  SHOULD  BE  INVOLVED?  

4    Face-to-face meetings

5-­‐7    Virtual meetings

3   Homework assignments

Participants can have up to 2 seats at the table. 1 seat = $45K 2 seats = $55K Travel costs not included

•  A comprehensive series of strategic and tactical principles

•  Access to all insights gathered throughout the process

•  Findings from two ethnographic studies

•  Results of quantitative research •  Specific insights applied to

participating companies

If you commissioned this body of work on your own it would cost between $450K and $600K

People who work well in teams, can handle exploratory processes, and understand innovation.

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STEP 1: SHAPE STUDY AND FORM NETWORK

Charter  our  path  Review  secondary  research  

Conduct  Preliminary  Ethnographic  study  

In-­‐person  collabora/ve  mee/ng  to  analyze  findings  and  shape    Phase  2:  Discover  

June  2014    Sep  2014  

November  20-­‐21  

q  Collabora/ve  network  established  q  Research  ques/ons  solidified  q  First  round  of  insight  acquired  

OUTPUT  

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STEP 2: DISCOVER

Design  Round  2  Ethnographic  Study  

Members  conduct  Round  2  field  study  in  their  markets  Stone  Mantel  will  work    concurrently.   Compile  and  Analyze  

In-­‐person  collabora/ve  mee/ng  to  develop  concepts  based  on  insight  

February  2015             March  2015  

q  Second  round  of  insight  acquired  q  First  round  of  concepts  developed  OUTPUT  

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STEP 3: TEST

Recruit  consumers  

Conduct  quan/ta/ve  study  

In-­‐person  collabora/ve  mee/ng  to  conduct  framing  sessions  with  consumers  

Members  conduct  on-­‐site  applica/on  exercise  

Prepare  final  report  version  1  

   June  

q  Story-­‐boarding/facilita/on  skills  learned  q  Concepts  advanced  and  tested  q  First  round  of  tailoring  for  implementa/on  complete  

OUTPUT  

Advance  concepts   Advance  concepts  

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STEP FOUR: MASTER

In-­‐person  collabora/ve  mee/ng  to  review    all  findings,  version  1  conclusions  and  applica/on  to  member  organiza/ons  

Sharing  within  your  organiza/ons    

September  2015  

q  Analysis  and  conclusions  completed  q  Implementa/ons  accelerated  at  member  COs  q  Speaking  and  wri/ng  skills  advanced  

OUTPUT  

Advance  reports  

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SOME FAQs

Have you done this before? Yes, for nine years we’ve run Collaboratives. Have you studied digital consumption before? Yes, this year’s work builds on work we started in 2013. We’ve been studying digital for years. What’s the level of commitment required? When we are together (4 times), it will be intense most of the time. A bit like a fire hose. Otherwise there are a 7 virtual meetings and 3 homework assignments over a year’s time. Not too stressful. Do I have to be a researcher? No. We will teach you the Mantel Method. You will be, when you are done.

Do we share our internal research or IP with the Collab? No. We do not ask you for lists, background research, or strategy. Is this a commissioned study? No. The Collaborative is designed as a learning process that you join. You are not commissioning the study. You are learning from the process of participating in the Collaborative. Will we have access to all findings? Yes. All findings are shared. General findings you can share outside your company. Specific findings you can only share within your company or with other Collab members.

Do you already know the answers to the research Qs? No. We are studying everything we can on the topics. But there will be a series of breakthroughs that occur that will yield new-to-the-world insights. You will experience a paradigm shift with us. Will our organizations be able to benefit from the insights? Yes, if you bring them along. We have built in takeaways for you to share. There is a key meeting and homework assignment that is designed to help your org benefit. Don’t just show them the final result. Does every one benefit who participates? Yes. Our track record for getting Collab members promoted is excellent. We are just as anxious as you to find insights. We all become better from the process.

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DELOITTE Consulting Group Design thinking Business innovation

processes IDEO

Design Firm

JOE PINE CLAYTON CHRISTENSEN

DAVE NORTON Original thought leadership

Frameworks and models of consumer behavior

Hand-crafted strategy and implementation

Stone Mantel

A BOUTIQUE Facilitation and Implementation

WHERE  WE  PLAY  

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Stone Mantel is the very best at producing value from experiences