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SOCIAL MEDIA MARKETING For publishing houses Final MA dissertation by Julia Zanoletti

Social media marketing Final dissertation

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SOCIAL MEDIA MARKETINGFor publishing houses

Final MA dissertation by Julia Zanoletti

AIM OF THE ENQUIRY

01. 02.

How gamification has changed editorial content.

Usefulness of social networks for promotional campaigns of publishing houses.

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“Places are designed as fluid, dynamic and plastic dimensions. They can be converted,

overturned, renewed”Anna Antoniazzi

Contaminazioni. Letteratura per ragazzi e crossmedialità, Apogeo, 2012

Gamification for a new profits cycle

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01

Italian case study: Geronimo Stilton World

Readers can publish short stories and articles using editing tools provided by the online platform.

Videogames (MetamouseAdventures and Il granderitorno) consolidate the engagement of young and loyal fans.

Book trailers can be voted, shared and recommended.

A social network for kids inside the website. Kids can create their own profile whose safety is certified by the trustworthiness of the brand.

SELF PUBLISHING GAMIFICATION

FAN COMMUNITY GERONIMO-PROFILE

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Results

PROFITS

ENGAGEMENT

GREATER FANS FOR LONGER

TIME

PROFITS

GREATER FANSFOR LONGER TIMEENGAGEMENT

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Young readers feel involved. Parents consider Geronimo Stilton a highly reliable brand for the fun and the growth of their children.

Creating a ‘kids social network’ extend the loyalty of 10-13 years target. It also keeps and elicits the main target’s attention (6-10 years old).

Online social engagement increases the time spent on the website, so that the brand’s demand can be kept always at a high level.

English case study: Pottermore

Exclusively managing the e-book version of Harry Potter by increasing the value of J. K. Rowling’s copyright.

Media franchise set out in March 2012. The ‘gaming approach’ has been chosen as the crucial tool to meet the interest of the future generation of readers.

COPYRIGHT

Long term loyalty project.

FOREVER FAN

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AIMS:

Strategy

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ENHANCED HOGWARDS

The user lives a full immersion in

Hogward’s world. He can follow

witchery lessons and edit his own

fiction. Extra contents can be

discovered through videogames.

The Book of Spells, created in co-partnership with Sony. Is a Playstation3 videogame made up with a software of augmented reality which displays the magic features of the narrative on a screen.

GAMIFICATION

After two weeks from the launch:

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22 millions

1 billion

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Print Ads

Print Ads

7 millions25 min

visits

unique visitors

views

page viewed

time on the website

registered users5 millions

Achievements

Long-term loyalty of the readers

Elicit the interest of next generations

Get the attention of people who don’t read but surf everyday on the Internet.

Providing a new sales cycle coming from the e-book online selling.

FAN

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Charles Redmayne, Pottermore CEO

https://www.youtube.com/watch?v=iGgunhBwJ24

01

02 PROFITS

Promotional campaigns through social networks

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02

How can social networks be useful in a promotional campaign?

What kind of achievements can a transmedia storytelling attain?

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“The logic is, if doesn’t spread, is dead; that’s the central theme.

The content that can’t be spread, can’t be circulating by your audience, is effectively cut off from the major conversation the

culture is having through the social media”

Henry Jenkins, Lucerna, June 2012

Creating a transmedia storytelling able to reach a niche audience.

Social networks for a long term,budget- free promotional campaign.

Case study 01.The Fantastic Flying Books of Mr. Morris Lessmore

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CA crew of creativeswith a low budget.

IDENTITY AIM STRATEGY

Products

Winner of the Oscar Award for best short animated

film.

It spreads and fuels the interest of a niche

audience (indie culture lovers).

Enhanced book. Sold as an app for iOS (4,49€; 4,99$).

SHORT FILM PAPER BOOK APP

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Social media campaign

TEASING

The trailer of the enhanced book was edited on YouTube.

VIRAL BUZZ

A FAN’S BRAND

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The trailer was shared online and it induced an online word of mouth. Parents started to edit videos on which they recommended Mr. Lessmore app, showing their love for the product.

Mr. Lessmore’s fans made crafts inspired by the story.

Step 01.

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Step 02.

COMMUNITY

The use of social networks has built a participative community of readers, parents, teachers, librarians, tech lovers and creatives.

TWITTEROn Twitter, Mr. Lessmore has become a mediatic icon through which people can talk about the pleasure of reading and learning.

Social media campaign

Achievements

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Facebook and Twitter helped a nicheproduct reaching its main target. They’veturned customers into a loyal fanscommunity.

Better chance to extend the target.

Customer loyalty built everyday.

Promotional costs knocked down.

Prompt infos on the evolution of the audience.

Black Box is a short story all written in tweets by Jennifer

Egan. It’s been firstly published, both on paper and online, by the

New Yorker.

The Italian publishing house Minimum Fax bought and

translated it, editing the tweets online.

Twitter became a tool for a transmedia promotional

campaign.

Case study 02.Black Box

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Minimum Fax campaign

IDENTITY FACEBOOK

Account since 2008 but rarely used.

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1 32

The company has always invested in experimental storytelling and new

communication patterns.

A previous viral campaign realized for A Visit from the Goon

Squad by Jennifer Egan.

TWITTER

Aims and Strategy

brand image

teasingloyalty

+ selling

viral buzz+ readers

Social Media

AIMS

STRATEGY

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reaching a new target segment for the launch of Look at Meincreasing the selling of Jennifer Egan’s titlesrewarding loyal readersget a stronger brand image

viral buzz on Twitter and Facebookteasing through the editing of extra content every day

The promotional campaign

Paper press of Look at Me

October 22th -31

2012

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*

paper press of Black Box

* A discount on Look at Me for customers who bought Black Box. This project wasn’t eventually realized due to problems with the Italian distributor Book Republic.

Twitter campaign, from the 25th to the 31 of October, 2012.24 tweets per night, each one published every two minutes.

1st of November: Black Box’se-book is sold at 1.99€

Preview of Look at Me on Twitter and

Facebook

Results

The retweets instantly reached a wider audience who had never heard about

Jennifer Egan.

Reading the tweets became a rite to share. The seriality of the chapters teased the followers,

eliciting the same suspense of a TV series.

01. Readers reaction

VIRAL BUZZ A SOCIAL RITUAL

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Results

22,540 followers at the end of 2013

8,500

22,540

spring 2012

fall 2013

28,800 5,600

Sold copies of A Visit from the Goon Squad at the end of 2013.

The Twitter campaign has spread Mrs. Egan’s audience.

Sold copies of Look at Me.

discards

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02. Twitter and copies sold

Almost nobody stopped following Minimum Fax

profile during the campaign.

Results

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THE RADERIS THE BEST TEASER

03. The long tail of online comments

The Black Box campaign provided a pattern of viral buzz, giving Minimum Fax the chance to count on long-term

online conversations all focused on Jennifer Egan.

This pattern was used also for the launch of another title, Fine impero by

Giuseppe Genna.

Conclusion

18€A Visit from

the Goon Squad

18€Look at Me

7.50€/1,99€

Black Box

THE GOOD BUZZ

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In a long term outlook, customers who buy Black Box increase the

selling of other Egan’s titles, as well as the amount of their purchases.

As a matter of fact, most of the fans have discovered Jennifer Egan online, it’s on the social networks that they

share their enthusiasm with Minimum Fax, and it’s always online that they recommend A Visit from the Goon

Squad and Look at Me.

They read the Twitter

comments and become

fansa fan spends 5 times more than his first

purchase

Reach

Amount of money spent by customers whodiscover Jennifer Egan.

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For a future publishing. The Silent History

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WHAT IS IT COMMENTS

“Tecnology is intended to serve the story„Eli Horowitz

Serialized storytelling with a plot fixed by the authors Eli Horowitz, Russell Quinn and Matthew Derby.

Each episode is built around a real place in the United States and can be discovered through a GPS technology.

Readers who are in one of the places described in the episodes can read the chapters and then publish their on story about that place.

“There is something wonderful about having an app like this that slowly reveals a bit of the story everyday. I am always looking forward to each new part.”Skillz4201

“I lived this wild ride and was surprised by more haunting ending. This is a paradigm shifter for apps and storytelling.”Carmen1963

Comments published on iTunes.

Julia Zanoletti

“Content is simply a resource we use to communicate with each other. It’s a

vehicle through which we express our sense of the world, and so in that sense

what people do with your content is the central thing.”

Henry Jenkins

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Thank You

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