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MEDIA (DIGITAL) TRANSFORMATION MUST BE A ‘4 WINNERS’ GAME ! LET’S CREATE MEANINGFUL CONNECTIONS THROUGH DATA & CONTENT HUGUES L. REY Genval 8 th of September 2016

Media (Digital) Transformation must be a 4 winners Game !

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Page 1: Media (Digital) Transformation must be a 4 winners Game !

MEDIA (DIGITAL) TRANSFORMATIONMUST BE A ‘4 WINNERS’ GAME !

LET’S CREATE MEANINGFUL CONNECTIONS THROUGH DATA & CONTENT

HUGUES L. REYGenval 8th of September 2016

Page 2: Media (Digital) Transformation must be a 4 winners Game !

NICE TO MEET YOU

1968 – Ixelles (BE) – Married to GenevièveSolvay Business School 1992 CEO Havas Media Group BeLux (2010)25 years of experience in communication agencies (WPP/IPG/Havas)Active in digital marketing since 1996Founding father of Interactive Advertising Bureau (IAB) (1998)Centre Information Media President (CIM):

Internet (2000-2011)TV (2011-2013)Strategy (2016 - …)

Teach Marketing at SBS (2006 - …) + International MarComActive Blogger: I’m A Bridge – www.huguesrey.comFollow me on twitter + Instagram: @huguesrey

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INSTAGRAM @HUGUESREY

3

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HAVAS MISSIONDESIGNED FOR TODAY & TOMORROW

Our aim is to be the world’s best companyat connecting brands with people using

creativity, media and technology

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5

Setting the SceneTurbulence is the new norm …& is full of opportunitiesThesis + Case studies

Combine Data & Content is key to develop meaningful connectionsConclusion

Media (Digital) Transformation must bea ‘4 Winners’ Game

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TURBULENCE IS THE NEW NORM !1

… AND IS FULL OF OPPORTUNITIES

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Entertainment Industry Transportation Industry IoT Industry

Travel & Hospitality Industry

Social Media IndustryE-Commerce Industry

$47 B Market Value $40 B Market Value $3.2 B Market Value(A Google Company)

$22 B Market Value

Source: angel.co as on 08/27/2015

$242 B Market Value $172 B Market Value

Uber, the world’s largest taxi company owns no vehicles, Facebook the world’s most popular media owner creates no content, Alibaba, the most valuable retailer has no inventory & Airbnbthe world’s largest accommodation provider owns no real estate

SOFTWARE IS DISRUPTING ACROSS ALL THE INDUSTRIES

Page 8: Media (Digital) Transformation must be a 4 winners Game !

HUMANDATA DRIVENCOMMERCIAL

OFFER

HUMANALGORITHMDESIGNCONTENT

WE LIVE IN AN ORGANIC WORLDWHEN 2.5 BILLION PEOPLE ARE CONNECTED

ON THE SAME PLATFORMS

DATA IS EATING THE

MARCOM INDUSTRY

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Data (& Content) leads the Hype Curve

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IN 2017, X% OF THE ADVERTISING WILL BE PROGRAMMATIC

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IT‘S NOT ABOUT BLIND AUTOMATION OF PUSHING MORE BAD CONTENT

ON NEW STACKS THROUGH A PIPELINE

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LESS VOLUME, BUT BETTER QUALITY R.O.I. MULTIPLIED

16%57%

84% 96%

43%

Budget Traffic Conversion

Programmatique Comportemental

Traditionnel socio-démo x3

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COMMUNICATION (STILL) MATTERS

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THE RISE OF AD-BLOCKING

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DO YOU DISLIKE ADS ?

Page 16: Media (Digital) Transformation must be a 4 winners Game !

MAJORITY AGREE ADS ARE MORE INTRUSIVE & PREVALENT TODAY

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VALUE PERCEPTION & MONEYTIZATION

Page 20: Media (Digital) Transformation must be a 4 winners Game !

Most people would not care if 74%of brands disappeared

Less than28%of brands notably improve our quality of life

TRADE OFF WITH BRANDS IS WEAK

THERE IS LITTLE VALUE FOR PEOPLE IN THE CURRENT VALUE EXCHANGEWITH BRANDS

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Page 21: Media (Digital) Transformation must be a 4 winners Game !

HAVAS � 4 � HEINEKEN

75%brands could disappear tomorrow

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E. EUROPE

42%N. AMERICA 22%

LATAM

69%

31%W. EUROPE

MIDDLE EAST

79%

EMERGING ASIA

83%

36%DEV. APAC

50%of brands are trusted globally

TRUST IS WEAK

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A “minimum” level of trust is necessary for consumers to allow brands play a role in their lives.

Brands that make a positive tangible impact on what matters to us significantly contribute to our lives.

Brands we care about are Rewarded with strong Attachment and deeper connections that, in turn, help reinforce trust.

“TRUST IS A PRE-REQUISITE FOR BRANDS TO DEEPEN CONNECTIONS AND BE ALLOWED TO PLAY A MEANINGFUL ROLE IN PEOPLE’S LIVES”

?Why do I care?

23

TRUST IS NO LONGER ENOUGH…

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UNDERSTANDING WHAT MATTERS

Personal wellbeingExploring how brands tangibly improve peoples’ lives

Collective wellbeingAnd the role they play in society

MarketplaceGoing beyond the product

MB INDEX = Brand Performance + Brand KPIs

24

WHY DO I CARE ?

Page 25: Media (Digital) Transformation must be a 4 winners Game !

EARNING MEANINGFUL RETURNS

Value for the brand+ Share of Wallet + Marketing KPIs+ Financial value

Why do I Reward?

BUSINESS RETURNS

MEANINGFUL VALUE

FOR PEOPLEMeaningful

Performance

25

=

WHY DO I REWARD ?

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CONSUMER = EVALUATE & SHARE

35%42%42%

70%92%

Ads (Average)

Editorial Content

Recommendation 'Framiliy'

TRUST

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PROCTER & GAMBLE’S 3-STEP MARKETING MODEL IN 2005.

Stimulus 1st moment of truth

2nd moment of truth

At shelf – In a store Experience

Need for a product (by seeing an ad

etc.)

Consumer is at the shelf, in a store with a wide number of options to

choose from.

After purchasing the product, does the product live uptoexpectation. What is the

experience with that product

Source : Procter and gamble 2005

Page 28: Media (Digital) Transformation must be a 4 winners Game !

REVISED 3-STEP MARKETING MODEL BY GOOGLE/SHOPPER SCIENCES

Stimulus 1st moment of truth 2nd moment of truthAt shelf – In a store Experience

Zero moment of truthPre-shopping | i-store | In-Home

https://www.thinkwithgoogle.com/collections/zero-m oment-truth.html

Whether we're shopping for corn flakes, concert tickets or a honeymoon in Paris, the Internet has changed how we decide what to buy. This online decision-making moment is called the Zero Moment of Truth — or simply ZMOT.

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Page 30: Media (Digital) Transformation must be a 4 winners Game !

In a nutshellThe world is changingThe

consumer has changed

Media has changed

Agency needs to change

Page 31: Media (Digital) Transformation must be a 4 winners Game !

2DATA X CONTENT

TO DEVELOPMEANINGFUL

CONNECTIONS

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HOW TO S.A.V.E. THE 4 P‘S?

Focus on SOLUTIONDefine offerings by the needs they meet, not by their features, functions, or technological superiority

Instead of PRODUCT

Focus on ACCESSDevelop an integrated cross-channel presence that considers customers’ entire purchase journey instead of emphasizing individual purchase locations and channels

Instead of PLACE

Focus on EDUCATIONProvide information relevant to customers’ specific needs at each point in the purchase cycle, rather than relying on advertising, PR, and personal selling that covers the waterfront

Instead of PROMOTION

Focus on VALUEArticulate the benefits relative to price, rather than stressing how price relates to production costs, profit margins, or competitors’ prices.

Instead of PRICE

Page 33: Media (Digital) Transformation must be a 4 winners Game !

INSTEAD OF PROMOTION ...

Focus on EDUCATION

Provide information relevant to customers’ specific needs at each point in the purchase cycle, rather than relying on advertising, PR, and personal selling that covers the waterfront

Page 34: Media (Digital) Transformation must be a 4 winners Game !

MEANINGFUL CONNECTIONS PLANNINGFUELED BY DATA AND CONTENT

• End to end measurement• 1st – 2nd – 3rd data source• Responsive communications• Across consumers and prospects

• More personalised• Brand led experiences• Targeted – Integrated – App

DATA DRIVEN

CONTENT POWERED

(MEDIA) AGENCIES ROLE EVOLUTION

Page 35: Media (Digital) Transformation must be a 4 winners Game !

TOP MEANINGFUL CONTENT & SOLUTIONS

Source: HMG Meaningful Brands 2015

% People world wide

Music Sponsor.

50% Social in-person Gathering

50%

52%

Entertain. content

52%

Customized experiences

53%

Life tracking Apps

Co-creation

53% 54%

Active living Events Contests

55% Intve. earning, skills

55% Apps to enjoy life

55% Personal.content

55%

Peer Reviews

56% Experts’ advice

58%

Live Cust. support

61%

Info to know

61%

Incentives & rewards

68%

41

LIVE & SHARE ENGAGING EXPERIENCES

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How?The Coach

A Better “You” A Better “World”

Entertaining, Social and Customized Experiences, Empowering Solutions & Apps that enrich lives

+ +

Supporting ideas through technology,to make a better global society

Why?

,

36

NIKE COACHES PEOPLE TO ACHIEVE THEIRFULL POTENTIAL, MAKING EVERYINTERACTION COUNT

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Br. Website&MicrositeBr. Profile social mediaBr. Youtube channelBr. Apps

Brand ExperienceMail/Email/SMS/MMSBrochure, catalogue or newsletter

Promos, coupons, merchandisingSamples

TVRadioNewspaperMagazineCelebrityCinemaOutdoor

Display (computer)Display (mobile devices)Online videoSearchProduct placementTV SponsorSponsor Events

Sponsor CSRSponsored blogsBranded ContentPOSPromotion (stores)Leaflets

Comparison websitesMedia CoverageArticlesConsumer reviews

Recomm. Friends&FamilySee-know othersRecomm. Experts

3

9

7

20PAID

OWNED

EARNED

SHARED

+39Touchpoints

Brand partnerships Co-branded loyaltyprograms, promos&discounts

Collaborative initiatives

TAILORING OSEP TOUCHPOINTS

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HAVAS � 4 � HEINEKEN

UNDERSTAND KEY TOUCHPOINTS TO ENGAGE INTO A JOURNEY

38 Source: HAVAS Connect Global Wave (Total Beer Category)INFLUENCE ASSOCIATION

PAIDP

O OWNED

SHAREDS

EARNEDE

Page 39: Media (Digital) Transformation must be a 4 winners Game !

THE 5 AGES OF MEDIA DIGITALIZATION

39

Period

Promiss

Pre-Digital

Before1995

MassTarget

Web 1.0

1995 -2001

The 6th Medium

UserInteraction

Age

2002 -2010

Age of the

Prosumer

Data + Content

Age

2011 -2016

Data Driven

Phygital & A.I. Age

2015 - …

TransHuman

Page 40: Media (Digital) Transformation must be a 4 winners Game !

ACCELERATION ON INNOVATION

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EMERGING TECH & ADVERTISING KPI

41

EmergingTech

ComKPI

Pre-Digital

ReachFreq.

Affinity

Web 1.0

WWW

CPMCPCCPA

UserInteraction

Age

SocialMobileLocal

Engage

Data + Content

Age

Programaticx

Native

OmniChannelConvert

Phygital & A.I. Age

IOTA.R.A.I.

Real Life Integration

Page 42: Media (Digital) Transformation must be a 4 winners Game !
Page 43: Media (Digital) Transformation must be a 4 winners Game !

AUDIENCE IS THE NEW REACH

Born in 1948Grew up in UKMarried 2nd Time2 ChildrensSuccessful in

BusinessWealthy

Of WALES Prince

Of DARKNESS Prince

Page 44: Media (Digital) Transformation must be a 4 winners Game !

IN A CHANGING WORLD YOU NEED A FUTURE- PROOF FRAMEWORK

Insight Cookie ID

Preparing you for planning addressable media

Page 45: Media (Digital) Transformation must be a 4 winners Game !

How do we access and manage

consumer data across OSEP?

How do we arrive at a single view of the

customer?

How do we manage buying across all

consumer touchpoints?

How do we deliver the optimal customer

experience on all channels?

4 KEY CHALLENGES

1 2 43

Listen Identify Engage Personalise

Data BuyingID Content

Page 46: Media (Digital) Transformation must be a 4 winners Game !

METADSP

TRAFFICREAL USERS

EXPERIENCEUSER EXPERIENCE

IMPACTINVESTMENTEFFICIENCY

CONTEXTBRAND SAFETY

COMPLIANCEQUALITY PLACEMENTS

ACROSS ALL VENDORS AGNOSTICALLY

DISPLAY DSPS

OOH DSPS

PRINT DSPS

AUDIO DSPS

VIDEO DSPS

DISPLAY INVENTORIES

OOH INVENTORIES

PRINT INVENTORIES

AUDIO INVENTORIES

VIDEO INVENTORIES

AGNOSTIC ARCHITECTURE IS THE FUTURE OF BUYING

Page 47: Media (Digital) Transformation must be a 4 winners Game !

CDJ&DATAMANAGEMENTPLATFORM

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CDJ&DATAMANAGEMENTPLATFORM

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OPTIMIZE, EVOLVE WITH DATA

Data is the cornerstone of the modern business’s ability to innovate, right down to how it uses its workspace

Page 50: Media (Digital) Transformation must be a 4 winners Game !

STELA – STORY AND EVENTS ANALYTICS” — NYT

Stela: In-house analytics dashboard with the goal of makingaudience engagement data easy to find, simple to understand,and even fun to use.

Page 51: Media (Digital) Transformation must be a 4 winners Game !

LANTERN – EDITORIAL ANALYTICS DASHBOARD FOR THE NEWSROOM

The goal:Bring data into the

newsroom in a clear, practical way.

Aim is to demystify data and empower the journalists in real time.

Page 52: Media (Digital) Transformation must be a 4 winners Game !

Interfaces for filtering and accessing massive data

BOTS AND AI

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Page 54: Media (Digital) Transformation must be a 4 winners Game !

3CONCLUSIONS

MEDIA (DIGITAL) TRANSFORMATION

MUST BE A 4 WINNERS GAME

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Page 55: Media (Digital) Transformation must be a 4 winners Game !

MEDIA

ADVERTISER

AGENCY

CONSUMER

Page 56: Media (Digital) Transformation must be a 4 winners Game !

CONSUMER

#Experience#Tradeoff#unpollued

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ADVERTISER

#ROI#Transparancy#lessismore

Page 58: Media (Digital) Transformation must be a 4 winners Game !

MEDIA

#premium#yieldmanagement#unsoldinventory

Page 59: Media (Digital) Transformation must be a 4 winners Game !

AGENCY

#adedvalue#datamagementvalue#DMV

Page 60: Media (Digital) Transformation must be a 4 winners Game !

#experience#tradeoff#unpollued

#adedvalue#datamagementvalue#DMV

#premium#yieldmanagement#unsoldinventory

#ROI#transparancy#lessismore

Some of the 4 winners keywords !

Page 61: Media (Digital) Transformation must be a 4 winners Game !

[email protected]@huguesrey

+ 32 496 26 06 88www.huguesrey.com

THANK YOU FOR

YOUR ATTENTION !