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Consumer Behavior: Driving Motivation through the Art of Persuasion - DAIC, 8/24/15

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A Hard to do vs. Easy to do

T

M

Succeed vs. Fail

3 Core motivators:1. Sensation (Pleasure/pain)2. Anticipation (hope/fear)3. Belonging (social acceptance/rejection)

High Motivation vs. Low Motivation

Source: BJ Fogg Behavior Model

Simplicity Factors: Time, money, physical effort, brain cycles, social deviance, non-routine

Triggers: Facilitator, spark, signal

TODAY 2017

257MM213MM

110MM 150MM

Source: Forrester 2014

151 min 147 min 103 min 43 min

Source: eMarketer Mobile Forecast 2014

The average American spends over 2 hours

per day on a mobile device.

That adds up to

57,293 hoursover a lifetime.

Source: eMarketer Mobile Forecast 2014

54.3% of all smartphone users

consume video content

Source: eMarketer Mobile Forecast 2014

Millennials are 2x more likely to be

focused while watching video on their

smartphones vs. on TVSource: Google and IPSOS

Source: Google Think 2015

Source: Google Think 2015

Source: BJ Fogg Behavior Model