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A Q U I C K U S E R G U I D E T O O U R I M P A C T M O D E L
M O N T H L Y T H E M E > INITIATING ACTION
I N C O R P O R A T E T H E M E INTO MONTHLY DESIGN CHALLENGE
P L A C E C H A L L E N G E I N T O T H E D E S I G N ENGINE
START WITH REAL PEOPLE > (PHASE 1) E M P A T H Y D A Y
LISTEN & OBSERVE > CAPTURE FINDINGS
LEARN QUICKLY > D E F I N E T H E P R O B L E M S T A T E M E N T
SOMEONES SHOES > (PHASE 2) I D E A T E R A D I C A L W A Y S T O M E E T N E E D S
BUILD TO LEARN > I T E R A T E R E F L E C T ( + ) G E N E R A T E A S O L U T I O N
TEST ONE IDEA AT A TIME > FINALIZE SOLUTION
(PHASE 3) OUR I N T E R V E N T I O N
B U I L D S O L U T I O N > TEST OUT THE COMMUNITY
INTERVENTION OF THE MONTH:
PLACEM AKING | PHILADELPHIA | DESIGN
STORIES THAT NEED TO BE HEARD.
What is Placemaking?
Placemaking is a process for activating public spaces to create an emotional connection to users.
The field studies and prototype phase occurs through public and private affiliation support. It allows the viewpoints of diverse contributors to be synthesized into a tried and true social practice, organized in a prospective timeframe.
What is Design Thinking?
It's a resolution method that utilizes empathetic modeling, to drive creative insights that yield innovative solutions.
The League actively gathers information on people learning about collaborative situations and design thinking. We have an interest in working together to discover themes and patterns and intercept encounters through public workshops.
There is a technical centered and a human centered world view. Great design is made from a human centered approach.
We all carry our experiences, understanding and expertise with us.
These conceptions are assets to bring to each design challenge.
2
DESIGNING A CHALLENGEdesign something useful and meaningful ..
3
Each collect ive impact in it iat ive evolves based on region
and local context , these three phases of planning are how
each monthly challenge is completed. Steps for the
Start dialogue with public
by gathering f ield
knowledge about the
community where
intervent ion will be located.
Share during workshop.
repeatevolveexperimentideation interp
Convene community
stakeholders, ident ify
champions and form
cross-sect ion interview
sessions. From discussion
create backbone
infrastructure for prototypes.
Facili tate collaborat ion in
groups and dist i ll concept as
needed. Reveal prototype
and engage with public.
WE HAVE A CHALLENGE THEME
TRYING OUT, PROTOTYPING AN IDEA
DISCOVER AN IDEA
SEEING AN OPPORTUNITY
PHASE 1 : EMPATHY DAY PHASE 2: WORKSHOP PHASE 3: INTERVENTION DAY
SHARE AND LEAVE COMMUNITY
Components for Success
LEARN SOMETHING
discovery
DEBATE AND PIVOT STRATEGY
COLLECTIVE IMPACT INITIATIVE
6
Most important part of designing for someone is to gain empathy for that person.
Placing the emphasis on storytel l ing and focus on THEM until it 's t ime to change partners.
(Best and most simple way, is to have a conversation and ask open ended questions.
Is the question direct and focused
on impact?
Does the question allow for concrete solutions?
Does the question allow for contexts and constratints?
QUESTIONS TO ASKWe want to immediately have you TO experience it yoursel f. The workshop AND JOIN THE DISCUSSION.
Design Projects ARE TIMED AND LIMITED TO 30 Minutes.Although it might feel quick, this is the time to lean into the project and work with the constraints given.
IN THE LEAGUE YOU WILL HAVE THE OPPORTUNITY TO Interview your FELLOW MEMBERS.
connect WITH US!
FOLLOW OUR INSTAGRAM: PHILLYLOCI
TWITTER: PHILLYLOCI
Dig deeper
Try to dig for stories, feel ings and emotion.
Ask ?Why? often.
Forget about the theme,
find out what?s important
to your partner