Virtual Reality - The Second Coming of Virtual Worlds

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    23-Aug-2014

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A slimmed down version (!) of my Pecha Kucha talk at the Animation and Games Workshop at the University of Bangor yesterday.

Transcript

<ul><li> Virtual Reality - The Second Coming of Virtual Worlds 15 May 14 David Burden 2014 www.daden.co.uk </li> <li> Virtual Reality Virtual Worlds Virtual Reality 2012 2013 Note change in wording! </li> <li> A Virtual Future? But to use virtual reality you (almost always) need a virtual world first Trends &amp; Issues developed from Delphi exercise at ReLive2011 2011 2013 2015 2020 2025 2030 Short Term Medium Term Long Term </li> <li> ReLive 2011 Delphi 2011 2013 2015 2020 2025 2030 Short Term Medium Term Long Term Still too hard Needs to be in browser Needs desktop/audio/ webcam/ gesture integration Users vs Creators(ives) vs Professionals One World or Many Worlds Directed or Discovered Social Media Integration (not Domination) Lively/Cloud Party? SEAMLESS Learning Benefits for Educators &amp; Learner Business Benefits for Industry &amp; Government Cost Savings Revenue Generation Social Benefits for Consumers &amp; Family Entertaining, Engaging &amp; Easy DESIRABLE MOBILE UNIFIED RADICAL INTERFACES SOCIETAL CHANGE (IN &amp; OUT) </li> <li> NextGen &amp; The Coming of Games </li> <li> Long Term Radical Interfaces </li> <li> Virtual Reality Virtual Worlds Virtual Reality Which brings us back to .. </li> <li> Virtual Reality Issues #1 More than just Oculus? Impact of Facebook? Control devices? </li> <li> Virtual Reality Issues #2 Hype, Help or Hinderance? Distraction from/augmenting mobile? Virtual Reality vs Augmented Reality? How do we avoid the pitfalls and false dawn of Virtual Worlds? </li> <li> Web: www.daden.co.uk Email: david.burden@daden.co.uk Videos: www.daden.co.uk/vimeo Twitter: @davidburden </li> </ul>

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