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THE MAKING OF
ROAD TO FREEROAM
Virtual Code Battle
It was a busy year
WHAT IS THE FREEROAM FRAMEWORK?
Network Connectivity Headset Agnostic VR
Network-Based Physics Interaction System Roomscale Tracking
AND NOW THE BIT WHERE WE ACTUALLY START MAKING
CAN AWE ACCOMMODATE US TAKING A 60X30 BOOTH SPACE AT THE SHOW?
THEY CAN!
CAN WE MAKE A BRAND NEW APP AT THIS SCALE IN 3 WEEKS?
¯\_(ツ)_/¯
SPRINT 13 weeks remain
Core Hardware Components
Key Learnings- Happy with the overall art in the project
- Need to focus on engaging user experience
SPRINT 22 weeks remain
“OK, so big zombie dance finale then, right?”
- Everyone
Key Learnings
- Tie scenes together, tell a story
- Networked physics objects are inherently fun, add social interaction layer
SPRINT 31 week remains
Integrated, positional VOIP Functionality!
“Dudes, we have like a few days left and a lot left to do. Maybe we tackle this in v2?”
- Me
Integrated, positional VOIP Functionality!
“Host” Client Type
This is a metaphor for us doing a lot of polish
SHOW TIME
HOW’D WE DO?
NEXT STEPS
3D Scanned Player Avatars
Non-Euclidian Geometry
Positional Player Audio
GLOBACORE.COM@GLOBACORE