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eSports Master Class SCGClive Dickens
24th August 2017
STRATEGY IN ACTION Source: SWM ‘Share of Eye’ data and Company estimates
But the battle for ‘SCREENTIME’
Online Gaming and eSports
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is a Total Video brand,not just a Broadcast show
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is true to SWM’s philosophy, video everywhere, on + off platform
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Original Social Video Content created in first 8 weeks…
154 1121,20075 20
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It’s time to re-evaluate gamersand bust the Stereotype myths.
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Social Video in a very unlike TV way,3 crew + 36 hours in Tokyo.
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A new breed of athletes,new breed of passionate fans.
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Engaging audiences around their
passion point leads to preference.
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Delivering ResultsSocial Reach over 2.2m
Weekly Average Broadcast Audience 100,000
Total Video Views: 1m+
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esports Master Class SCGClive Dickens
24th August 2017