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Design Thinking
Praveen Umanath
ctrl+F5, June-16th, 2017
Goals
What is YOUR process?
So, what is Design Thinking?
“Design thinking is a human-centred and collaborative approach to problem solving that is creative, iterative and practical” Brown, 2008
Adapted from Brown
Design Thinking brings together
Empathize
Define IdeatePrototyp
eTest
The d.School Design Thinking process
Understand the user, his/her context
The problem you want to solve - the
“brief”
Divergent thinking.
Creative ways to solve the
problem
Build to learn.
The goal is not to have a “finished” product
Collect inputs from
target users. Iterate.
Source: D School Stanford (dschool.stanford.edu)
EmpathizeUnderstand the user
How to build empathy• First, seek understanding
• Assume the mindset of a first time user
• Ask What, How, Why?
• 5 whys
• Analytics
DefineAre you solving the right problem?
If you define the problem correctly, then you almost have the solution
Steve Jobs
Source: Jan Schmiedgen (http://www.slideshare.net/janschmiedgen/design-thinkingbootcamp_)
Image Credit: © Embrace (www.embraceglobal.org)
IdeateDivergent thinking
Before ideation• Generate “How might we…”
questions
• Begin with the problem statement you’ve defined
• Go back to you insights from customers
Guidelines for ideation
• Use the “How might we…” questions
• Brainstorm. Go for quantity. Don’t evaluate
• Select with intention. Don’t settle for safe choices
PrototypeBuild to learn
What is prototyping?
• Get ideas out of your head onto the physical world
• Make sure you are building the right “it” before building it right
• Resolution of prototype
Why prototype?• To gain empathy
• Exploration
• To learn
• Solve disagreements
• Start a conversation
TestIterate. Iterate. Iterate.
Guidelines for Testing
Let your user experience the prototype . Show don’t tell
Source: D School Stanford (dschool.stanford.edu)
Actively observe . Watch how they use (and misuse!) what you have given them
Have them talk through their experience . Ask “Tell me what you are thinking as you are doing this.”
Follow up with questions. This is important; often this is the most valuable part of testing
Some parting thoughts
Empathize
Define IdeatePrototyp
eTest
The d.School Design Thinking process
Understand the user, his/her context
The problem you want to solve - the
“brief”
Divergent thinking.
Creative ways to solve the
problem
Build to learn.
The goal is not to have a “finished” product
Collect inputs from
target users. Iterate.
Source: D School Stanford (dschool.stanford.edu)
Thank YouPraveen [email protected]
References• Stanford d.School Ideate, Experiment and Understand
mixtape (dschool.stanford.edu)