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The concepts of digitization, the digital economy and digital architecture prafctices for value creation. The talk covers the following topics -Physical economy, digital economy and role of digital -ecosystems -Multisided market platforms (MSPs) -Open Platform 3.0TM -Generative Platforms and Modular architecture -Design Lessons
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Prof. Mark SkiltonProfessor of Practice, Information Systems ManagementWarwick Business School, [email protected]
Agenda
� Physical economy, digital economy and role of
digital ecosystems
� Multisided market platforms (MSPs)
� Open Platform 3.0TM
� Generative Platforms and Modular architecture
� Design Lessons
Prof Mark Skilton Copy right 2014 2
Physical Economy, Digital Economy
and role of digital ecosystems
3
Physical
Economy
Digital
Economy
Digital
Ecosystems
Physical markets
Companies, resources
and services that contribute
to GDP and Net worth
The digital ecosystem is a
described boundary of a
market and business activity
that is using connected
technologies to enable a
new kind of market and
business performance and
user experience
Virtual resources and digital
transactions in markets,
Companies, resources and
services that contribute to
GDP and Net worth
Prof Mark Skilton Copy right 2014
Multi-sided Market Platforms
(MSP)s
4Prof Mark Skilton Copy right 2014
Many current academic research activities are focused on MSPs
In principle MSPs provide an “environment” for economic , social exchange of products and
services
Industry Sectors
Products and Services
Types of Consumer and provider Groups,
data , metadata and behaviors
Types of Devices, Systems
and Services
MSPTypes of governance,
Auditors,
Certification and
Security assurance
providers and services
Value, Worth and co-benefits
� Value
� The intrinsic monetary of an object, relationship or transaction e.g. a cup of tea
is made up of a cup , tea, water (1)
� Worth
� The associated value between two or more parties for a object, relationship or
transaction. E.g. A cup of Tea is a warm, soothing, pleasant drink (1)
� Something that may have value does not necessarily have worth
� Co-benefits
� The creating and association of shared or individual benefits from the inclusion
and cooperation of two or more entities, parties (2)
� References:
1. Creating New Markets in the Digital Economy: Value and Worth
http://www.amazon.co.uk/Creating-New-Markets-Digital-Economy/dp/1107627427/ref=sr_1_1?ie=UTF8&qid=1396527655&sr=8-
1&keywords=irene+ng
2. UN IPCC WGIII AR5 Climate Change Mitigation Report April 12 2014
http://www.ipcc.ch/report/ar5/wg3/
http://report.mitigation2014.org/spm/ipcc_wg3_ar5_summary-for-policymakers_approved.pdf
5Prof Mark Skilton Copy right 2014
Physical Economy and Digital Economy
Open Platform 3.0TM
Value and Worth co-benefit Drivers
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Brands
& MarketsOP3Able to grow
and drive Brand value
Modularity & Tiers
Value & Worth
Able to architect and build
trusted, reliable ecosystems
of Products and Services across
networks and technologies
Able to access and address customer markets to grow
and scale communities to monetize and create sustainable value
Enabling Devices, Communities to
create Value-in-Context
7Prof Mark Skilton Copy right 2014
Brands
& Markets
OP3
Modularity
& Tiers
Value & Worth
Industry
Bodies
e.g. Connected Car
Cloud
Platforms
Mobile
Device
Platforms
Supply
chains
Branded
Services
Telecoms
Platforms
Public
Social
Platforms
Enterprise
Collaboration
Platforms
Market
Trading
Platforms
Digital Economies
Digital Businesses
Social and Data
Behaviors
Digital Value
Networks
Trusted Services
Boundaryless Information Flow TM
Massive Scaling era 2015 -2035
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Massive internetwork era
9Prof Mark Skilton Copy right 2014
Generations of Platforming &
modularity
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1980 1990 2000 2010 2020 2030
Platform
1.0
Platform
2.0
Platform
3.0
Cloud management
Multi-Client – Multi-Server
Multi-band Internetworking
Mobile networking
REST, API connectivity
Long tail emergence
Client – Server
Virtualization
Early Internetworking
Large scale clustering
Industrial Internet
Ubiquitous sensors
Internet of things
Quantified Self
Quantified life..
PC era
Ultra large scale Data
Virtual communities
Crowd sourcing
Multi-device, object
Modular OS
Distributed services
Nested services
Massive
Scaling
Internet
Foundations
Web services
& PC era
The Industrial Internet era 2020..� Industry sectors, multi-disciplines and Internet of
things (IoT) driving sustainability and climate
economics
� Industry Sector targets
○ Energy Supply - generating and distribution
○ Transport
○ Buildings
○ “Industry”
○ Agriculture, Forestry and Other Land Use (AFOLU)
○ Human Settlements, Infrastructure and Spatial Planning
○ ICT - practices
� Greenpeace March 2014 Your Online World: #ClickClean or Dirty?
http://www.greenpeace.org/usa/en/media-center/reports/clickingclean/
� UN IPCC WGIII AR5 Climate Change Mitigation Report April 12 2014
http://www.ipcc.ch/report/ar5/wg3/
http://report.mitigation2014.org/spm/ipcc_wg3_ar5_summary-for-policymakers_approved.pdf
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Industrial Internet, the Quantified
Self and the Quantified Life
12Prof Mark Skilton Copy right 2014
OP3
Sensors and Internet of Things …
Industrial Internet
Quantified Self, Quantified Life..
Crowd sourcing, funding , Open Innovation
New mechanisms
New information
models
New
objects
New
Markets
Digitization in context
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Societal Level
Organizational Level
Object Level
- Digital inclusion- Ethics and Privacy- Legality, trust, competition law
- Shape of organization- Social organizations –
formation & evolution
- Reprogrammable, reflexive- Embedded- Augmented
Concepts of digital architecture
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Generative structure
Temporality of design
=Temporal sequencing and pace Subjective experience of time
Source: Yoo 2014
Outcome Architecture
Scenario “ Reduce X by 50% “
Change Architecture
Example: Apple iPhone Architecture
& Modularity generativity
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June 29 20071st
Gen
Quad-band GSM with GPRS and Edge
2nd
Gen
July 11 2008
iPhone 3G
“Obsolete”June 11 2013
3rd
Gen4th
Gen5th
Gen
6th
Gen
7th
Gen
8th
Gen
iPhone 5C, 5S iPhone 6iPhone 5iPhone 4
dual-core 64-bit A7 processorTouchIDFingerprint
higher-resolution 960×640 "Retina Display“ + Front facing VGA5 M Rear facing + Record 720p
3G networkA-GPS Location
iPhone 4S
Dual-core A5Natural Language Siri8 M Rear facing + Record 1080p
Thinner, lighter, 4 inchDisplaydual-core A6 processor
iPhone 3GS
Faster CPURecord 480p
iPhone 2G
June 19 2009June 24 2010 October 14 2011
September 21 2012
September 20 2013
September.. 2014
Memory 128MB 256MB 512 MB 1 GB LPDDR2 1 GB LPDDR3OS 3.1.3 iOS 4.0 (Facetime) iOS 6.0 (Map..) iOS 7.0
GPU 150MHz 150 MHz 200 MHz 2-core 3-Core 4-Core (5S)
iWatch?
Started 2004Development steered away from tablet to phone“Project Purple” 1000 employeesSecret collab with Cingular Wireless(AT&T Mobility)Dev Cost Est $150 million over 30 months.
3-4Yrs
3-4Yrs
“Apple’s iPhone Revenue Exceeds All The Money
Made By Microsoft And Amazon” Sept 2013
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� Apple only has 7% of phone market (huge)
� (Steve Jobs said he would be happy with 1% ..)
� Phone brings in 60% Market profit ... A “ubiquitous Luxury” product
� $88.4 billion in annualized revenue …
http://www.statista.com/statistics/263401/global-apple-iphone-sales-since-3rd-quarter-2007/
http://elitedaily.com/news/business/apples-iphone-revenue-exceeds-all-the-money-made-by-microsoft-and-amazon/
5C, 5S
4S
5
iPhone if it were a company or
Apple a country…..
17Prof Mark Skilton Copy right 2014
http://elitedaily.com/news/business/apples-iphone-revenue-exceeds-all-the-money-made-by-microsoft-and-amazon/
Apples cash reserve $147 Billion is 58th richest countryHigher than Vietnam GDP. ( Australia + UK Reserves) Apple is 1st place most valuable Global Brand (interbrand)http://www.huffingtonpost.co.uk/2013/10/02/apples-cash-hoard-
is-147-billion_n_4028576.html
September 2013
Apple 2007 - 2013
18Prof Mark Skilton Copy right 2014
http://www.macrumors.com/2013/07/23/apple-reports-q3-2013-quarterly-results-6-9-billion-profit-on-35-3-billion-in-revenue/
http://en.wikipedia.org/wiki/File:Apple_revenue_breakdown_2007Q4.svg
Innovation cycles of Architecture
Generations and modularity
19Prof Mark Skilton Copy right 2014
Time
Generations
Core
Architecture
Adjustments
Adjustments
New Core
Architecture
Adjustments
Adjustments
Change
Architecture
Design evolves in a series of activities and events
Temporality of WorkSource: Yoo 2014
Communitization
Communitization
Co-value
Creation
Platforming and modular Architecture
� In the Case of Apple there were platform and modular changes in
Hardware and Software simultaneously that created several step changes
to enable new scaling capabilities and generative performance. Many of
these were baked into the Operating System updates to create
architectural changes to enable these advances. Example:
� GPS location based services
� Touch and Movement sensors (for tactile use and gaming)
� Front and back cameras for video chat
� itunes music store (modular scaling and monetization)
� Apps Store ( “ “ )
� Book store ( “ “ )
� Siri natural language voice recognition
� This was a platform and modular architecture strategy working at
hardware, software, OS and content and networking levels.
20Prof Mark Skilton Copy right 2014
Quantum Strategy of Apple
21Prof Mark Skilton Copy right 2014
http://www.wbs.ac.uk/news/quantum-strategy-at-apple-inc/Source: Heracleous 2013
“Apple has achieved its outstandingperformance through effectivelyimplementing an unconventionalstrategy: differentiation throughinnovation (along various dimensionsthat include serial, strategic andincremental innovation), withsimultaneous intense levels ofefficiency, leading to the lowest costsin its peer group.”
But is this sustainable in the future
Internet of (All) Things ?Examples of partial contextual worth
� AMAZON dynamic Pricing
� The variability of prices is flexed depending on demand availability
� GOOGLE in-webpage dynamic Advertizing
� Contextual look-up and targeting
� APPLE integrated account and payment
� Consumer profiling and services
� UPS / Retail /providers integrated supply chain
� RFID, GPS Vendor Management Inventory
� All these are vertical value ecosystems – there is very little horizontal
connectivity - NOT CONNECTED WORKSPACES
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The “Smart Hotel”
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Loyalty cards, services
In room services
Maintenance services
Room facilities
Reception servicesRoom Cleaning Services
Travel and Bokingservices
Connections and Transport
Rooms &Facilities
ReorderingandBrands
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What is the impact of the Internet of
(All) Things ?
25Prof Mark Skilton Copy right 2014
• Ethics, Privacy,
Security, Trust,
Rights ?
o How to
federate
Identity to
many
ecosystems
o How to
assure
services –
the value of
trust and
assurance.
THE CONTEXTUAL SELF
• Value propositions?
o TeleHealth
o Lifestyles
o Social preferences
o Location proximity
knowledge ..
o Protection
services
o Medical services
o Insurance services
o Societal value
o ….
Towards a connected society
26Prof Mark Skilton Copy right 2014
Mobility
valu
e
Social
valu
e
Big data
valu
e
+ +Sensors
valu
e
+Cloud
valu
e
+Machine
Intelligence
valu
e
+ +T
HE
CO
NT
EX
TU
AL
SELF
Industrial Internet
Connected SpacesConnected workspaces- objects, bodies, rooms- Transport, buildings, cities…
Connected industries- Legislation, interoperability- Bandwidth, Governance
Connected spaces – augmented value
27Prof Mark Skilton Copy right 2014
Social
Mobility
Sensors
Big data
Cloud
Machine
Intelligence
Digital Ecosystems
valu
e
valu
e
valu
e
valu
e
valu
e
valu
e
Digital Value reinforcement cycles
28Prof Mark Skilton Copy right 2014
Social
Mobility
Sensors
Big data
Cloud
Machine
Intelligence
valu
e
valu
e
valu
e
valu
eva
lue
valu
e
Create
co-presenceCreates
location context
services
Multiplicity
access to
apps & content
Creates real time context
and feedback responsiveness
Creates multi sense rich
event awareness
“wearables”Creates “long tail”
federated services
Create
Real Time
Experiences
& responses
Augmented ML
H2M experiences
Access
& connectivity
Create
data “memory”
persistence
& record
Loyalty,
Gaming behavior
Provides uniqueness
profiling
Data quality insight
Targeting advice
Contextual data
Creates insight
Decision quality
Value contextualization
29Prof Mark Skilton Copy right 2014
Social
Mobility
Sensors
Big data
Cloud
Social contextualization
Presence
contextualization
Meaning &
affectation
contextualization
Temporal event
contextualization
Machine
Intelligence
Capability access
contextualization intelligence
contextualization
Digital Ecosystems
Digitization
� Changes physical to virtual properties of objects, places, events, locations,
rooms, building, resources, relationships and environments.
� Digital objects have characteristics that do not exist inherently in physical
objects
� can to reprogrammed, replicated, self-referential and reflexive
� Enables interoperable and portable contextualization
� Products and service experience can to “emulated” and “moved around”
� Creates contextualized value
� Can share experiences between participants that are not necessarily in the same
physical space but can
� Value-in-use
� Value-in-context
30Prof Mark Skilton Copy right 2014
Contextual and out-of-contextual
� Non-contextual
� The product or service options and choice are not specifically
contextualized to the consumer or mediator needs, wants, behaviors or
situational preferences
� Contextual
� Offering contextual choices taking account of situational factors, needs,
wants and behaviors
Note: The Situational factors could be based on past, current or future
predicted locational and relative outcomes
31Prof Mark Skilton Copy right 2014
Value creating outcomes
� Digitalization creates alignment between
attributes and outcomes
32Prof Mark Skilton Copy right 2014
Attributes
Price
Speed
Size
Weight
Connectivity e.g. wifi
Ambience
-
Outcomes
Enjoyment
Socialized
learned
Gained Knowledge
Saved time
-
-
-
C
O
N
T
E
X
T
U
A
L
I
Z
A
T
I
O
n
Platforming and modularity to
enable Value Creating outcomes
� Digitalization creates alignment between
attributes and outcomes
33Prof Mark Skilton Copy right 2014
Attributes
Price
Speed
Size
Weight
Connectivity e.g. Wi-Fi
Ambience
-
Outcomes
Enjoyment
Socialized
learned
Gained Knowledge
Saved time
-
-
-
CONTEXTUALIZATION
OUT-OF CONTEXTUALIZATION
Commodification offers
Personalization offers
Conclusion - Lessons in Digital designdigitization has consequences – ethics, privacy, trust,
competition, social & societal threats
� Paradox 1. Cost and Performance is by design
� Paradox 2. Privacy and monetization is a trade-off
between consumers and providers
� Paradox 3. Need for connectivity but cost of
operation scaling affordability
34Prof Mark Skilton Copy right 2014
Paradox 1. Cost and Performance is
by design
35Prof Mark Skilton Copy right 2014
Technology Cost per Outcome
Progressive technology innovations
Price per
unit of technology
Cost to
achieve
Outcomes
by Industry contexts
Market
Contexts
Pa
rad
oxica
l
Va
riatio
n
Scenario A
Scenario B
Paradox 2. Privacy and monetization
is a trade-off between consumers
and providers
36Prof Mark Skilton Copy right 2014
Provider dominant Market Model
External – Markets driven
Your Data
Self Monetization
Mechanisms
- Advertising
- Links to
merchandizing
Out-of-context
Search,
Collection
Aggregation
Computation
Collected
and derived
data
Strong association
Weak association
context
domain Personal
Data
Meta
Data
(Some Contextual)
Value exchange
Right to usemy information?
How I can usemy information for my value (in-context) ?
Right to be Forgotten?
Paradox 2. Privacy and monetization
is a trade-off between consumers
and providers
37Prof Mark Skilton Copy right 2014
Paradox 3. Need for connectivity
but cost of operation scaling
affordability
38Prof Mark Skilton Copy right 2014
O-DA (Trusted Assuredness , FACE (Open controlled Connectivity)
Conclusion - Lessons in Digital design
� Lesson 1. Understanding digital platforming and
modularity can create monetization scaling
� Lesson 2. Digitization on contexts enables value-in-
context
� Lesson 3. Digitization has the potential to reinvent
any object and its value offering
39Prof Mark Skilton Copy right 2014