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Research Group: Information and Communication
Systems (INKA)
Research Institut: Culture and Computer Science
Department of Computer Sciences
HTW – Hochschule für Technik und Wirtschaft, Berlin
Research Institut: Culture and Computer Science
Dr. (phil.) Regina Franken-Wendelstorf: Enhancing exhibits: "An
evaluation of the Contribution of multimedia technology to develop
interactive and collaborative Information-Systems for museums”
2
INKA – Research Group Information and Communication Systems
Education in museum
and the use of serious games and edutainment
Especially new forms of communication and the possibility to get
informations from all over the world at anytime, changed the position
of museums in interpreting culture and the exchange of culture
experience.
3
INKA – Research Group Information and Communication Systems
HARDMUT
The Contribution of multimedia technology to
develop mobile Information- Systems for museums
• Project duration: 01.11.2008 to 31.08.2012
• Funding: ERDF (European Regional Development
Fund)
• Partner: Jewish Museum in Berlin (JMB on Tour)
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INKA – Research Group Information and Communication Systems
MINERVA
Mobile Information Systems - Development of virtual and collaborative
exhibition concepts
Project Duration: 1.9.2012 – 31.12.2014
Funding: ERDF (European Regional Development Fund)
Partner: Museum of Islamic Art and Computerspiele Museum
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INKA – Research Group Information and Communication Systems
Hardmut
AIM
Development of a mobile museum which
brought object from the museum in
combination with multimedia presentation to
schools in Germany
MINERVA
AIM
• newly developed form to link localization
and augmented reality
• different kind of presentation in museums
and exhibitions.
• combination of virtual, haptic and
collaborative elements
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INKA – Research Group Information and Communication Systems
Internal:
• Museum are not only in competition with other activities
such as sports, sight seeing, shopping but they are
increasingly in competition with each other.
• Museums are quite often only the observers of the
development of media application.
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INKA – Research Group Information and Communication Systems
Interdisciplinary Teams
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INKA – Research Group Information and Communication Systems
Intension
Curator
Expectation Museum
Management
Expectation
Visitor
External
9
INKA – Research Group Information and Communication Systems
• Learning in the context of informal learning means using all
senses and if possible all sensorial experiences
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10
INKA – Research Group Information and Communication Systems
• Different types of learning and gaming experiences
11
INKA – Research Group Information and Communication Systems
• The high level of awareness about technical innovations
12
INKA – Research Group Information and Communication Systems
Key Assumption
• Everyone learns and plays differently and the multimedia
application supports only these different learning and playing types
Gardner: Moreover even when someone is just typing on a
keyboard, he or she can think in spatial, musical, linguistic, or
bodily intelligences“ (vgl.Weiss, 2010).
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INKA – Research Group Information and Communication Systems
HardMut
A multimedia application is accepted if it is interesting and
unusual
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INKA – Research Group Information and Communication Systems
The high level of awareness about technical
innovations especial within the group of 16 – 45.
Expectations are raised by the gaming industry and
not by an educational system.
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INKA – Research Group Information and Communication Systems
„Hat and Hair“ – Religious Headdresses
• Interesting hardware
• Learning factor
• Gaming factor
• Experience
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INKA – Research Group Information and Communication Systems
Learning Experiences
Learning Management
Gaming Experience
Gaming Management
Entertainment
17
INKA – Research Group Information and Communication Systems
MINERVA
Mobile Information Systems - Development of virtual and
collaborative exhibition concepts
18
INKA – Research Group Information and Communication Systems
« Sound Cubes and Magic Mirrow »
Learning in the context of informal learning means using all senses
and if possible all sensorial experiences
19
INKA – Research Group Information and Communication Systems
20
INKA – Research Group Information and Communication Systems
A combination of haptic, virtual, auditive and collaborative
elements
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INKA – Research Group Information and Communication Systems
Positiv effect:
• Interaction with the object (real and virtually)
• Extending the visiting time in the room
• Recognizing of other objects
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INKA – Research Group Information and Communication Systems
• If we know that there are different types of learning
experiences then we also have to accept that we
have different types of gaming experiences.
Research Group: Information and
Communication Systems (INKA)
Dr. Regina Franken-Wendelstorf: Enhancing Exhibits: An evaluation of
the Contribution of multimedia technology to develop interactive and
collaborative Information-Systems for Museums
HTW – Hochschule für Technik und Wirtschaft Berlin
Research Institut: Culture and Computer Science