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Tackling societal challenges through digital transformation Ilias Iakovidis, PhD DG CONNECT European Commission [email protected] Eindhoven, 1 October 2017 Health for Games Europe 2017

Tackling societal challenges through digital transformation

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Tackling societal challenges through digital transformation

Ilias Iakovidis, PhD

DG CONNECTEuropean Commission

[email protected]

Eindhoven, 1 October 2017 Health for Games Europe 2017

CONCLUSIONS

• WHO: 'Health is a state of complete physical, mental, and social well-being and not

merely the absence of disease'

• 'Digital' will not only transform healthcare - both in evolutionary and disruptive ways-

but also provide people with new possibilities to progress on the other determinants of

health (nature, nurture, healthcare)

• Games will be integral part of digitally enabled healthcare services as well as bringing

value in health literacy, motivation, behaviour change .. and 'Health' overall

• Further effort is needed to innovate at scale – including validation & evidence (HTA),

user acceptance, value based care models - leading to large scale deployment

• Games for Health solutions targeting individual's behavioural change should explore

other sectors (energy efficiency, transport, security, climate change)

Living in a 'Storm of crises'

Societal Challenge

••• 4

Dependency Ratio

•From 1:4 to 1:2

•80+ doubles by 2025

Cost of Care

•Up by 4-8 % of GDP by 2025

Human Resources

•Shrinking work force•Lacking 20 million carers by 2020

4

DEMOGRAPHIC CHANGE

Societal Challenge Major Opportunity

••• 5

Dependency Ratio

•From 1:4 to 1:2

•80+ doubles by 2025

Cost of Care

•Up by 4-8 % of GDP by 2025

Human Resources

•Shrinking work force•Lacking 20 million carers by 2020

Empowerment

•Active Ageing

New Care Models

•Home based

•Integrated care

•Large Efficiency gains

Growth and Markets

•3000 B€ wealth

•85 Million Consumers - and growing

• Large scale uptake of digital innovation

5

DEMOGRAPHICCHANGE

When in Crisis… INNOVATE !

Innovation Scoreboard 2017: http://europa.eu/!Cm36XT

Innovating (at scale!) and obtaining societal and economic benefits

takes more than funding of research and start-ups!

Success criteria for Digital Innovation adoption ( deployment at scale):

- (new/proper) organisation

- skills

- infrastructure

- user acceptance (e.g. evidence of positive outcomes, user friendliness!!)

- right business models

Innovation 'ecosystems' can help in reaching some of the success criteria

Research vs Innovation

Innovating at scale Examples/Contacts

EIP on Active and Healthy Ageing: [email protected]

https://ec.europa.eu/eip/ageing/home_en

List of contacts in the 74 EIP on AHA Reference Sites:

http://www.scale-aha.eu/rs2016-results.html

European Institute of Technology - KIC on Healthy Living Active Ageing

http://eit.europa.eu/eit-community/eit-health

European Connected Health Alliance Ecosystems

website: http://www.echalliance.com

Start up Europe: http://startupeuropeclub.eu/

SUGGESTION #1(HOMEWORK?)

Engage ( locally, nationally, internationally) with relevant existing

organisations, networks and innovation ecosystems that aim at

large scale deployment

Disseminate your work and findings - add your solutions to the

existing lists of 'Good practices'

Mobility standards

Mobility projectsInternationals trends

Accreditation of applications

Observatory of experiences

https://appsalut.gencat.cat/

SUGGESTION #2

Explore possibility for certification of your solution by

existing (regional, national, international) scheme and/or

seek validation & endorsement by relevant professional

organisations

Why is changing health-related behaviour so difficult? by Michael P. Kelly a, Mary Barker

http://www.sciencedirect.com/science/article/pii/S0033350616300178

6 common errors of policy makers in attempting to change a health-related behaviour

• It is just common sense

• It is about getting the message across

• Knowledge and information drive behaviour

• People act rationally

• People act irrationally

• It is possible to predict accurately

New body of evidence of how to bring about behaviour change is consistently ignored

These findings do not apply only to health-related behaviour changes!

The Holy Grail:

Behaviour change

Empowering patients and strengthening

self-management in cancer diseases

A meta-analysis of serious games for healthy lifestyle promotion (DeSmet et al, 2014)

• Meta-analysis of 54 studies on serious games for healthy lifestyle promotion; effects remain heterogeneous

• Small positive effects on healthy lifestyles and their determinants• Smaller but still significant effects on health outcome• Long-term effects were maintained for all outcomes except for behaviour

A meta-analysis of serious games for improving knowledge and self-management inyoung people with chronic conditions (Charlier et al 2015)

• Meta-analysis about 7 randomized controlled trials; • in 6 studies significant improvement of knowledge of patients; 2 studies reported better

self-management

Meta-analyses on serious games in general (Wouters et al in 2013)

• Serious games were found to be more effective in terms of learning

and retention, but they were not more motivating than conventional

instruction methods

Literature reviewHealth gaming

SUGGESTION #3

Seek support in validating your solution with statistically

significant sample .. and Publish the results!

EXPLORE POSSIBILITIES OF APPLYING YOUR SOLUTIONS

IN OTHER DOMAINS

EU agenda in eHealthand how to get involved

eHealth in EU Current Status

Limited access to health records across borders (citizens and

professionals)

No secure infrastructure to exchange health data across borders to

advance research and personalised medicine.

Low integration of digital health tools with health & care services

• Only 18% of citizens have used health and care services provided online

without having to go to the hospital or doctor’s surgery, in the last 12 months.

These online tools / services were mostly used in Estonia, Finland (both 49%)

and were least used in Malta (6%).

EU eHealth Agenda 2017-

PILLAR 1

Citizens' secure access to

electronic health records and

the possibility to share health

data across borders

PILLAR 2

Connect, through a

decentralised European digital

infrastructure, different health

data sets accessible across

borders

PILLAR 3

Foster citizen empowerment

and person-centred care with

the use of digital tools at large

scale

Open Public Consultation Deadline 12 October 2017

• Transformation in Health and Care in the Digital Single Market 20.7– 12.10

• Access to and use of personal data concerning health

• Making use of personal data to advance health research, disease prevention, treatment and personalised medicine

• Promoting uptake of digital innovation to support interaction between citizens and health care providers

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• https://ec.europa.eu/info/consultations/public-consultation-transformation-health-and-care-digital-single-market_en

SUGGESTION #4

Engage as individuals and Society / network with policy makers

(nationally/EU wide)

Bring to the table the positive validated outcomes!

EU budget is on average 140 Billion €/year

Most of it is distributed back to EU Member States through regional development, agricultural, social funds.

Some budget is administered centrally by EU administration (European Commission) that runs specific 'Programmes' -

such as the Research and Innovation Programme, called -Horizon 2020 (H2020) ~10,5 Billion €/year

EU Research & Innovation Programme H2020

H2020: Three priorities

•Excellent science

•Industrial leadership

•Societal challenges

https://ec.europa.eu/programmes/horizon2020/

1. Health, demographic change and wellbeing 7 472

2. Food security, sustainable agriculture and forestry, marine and maritime and inland water research and the Bioeconomy

3 851

3. Secure, clean and efficient energy 5 931

4. Smart, green and integrated transport 6 339

5. Climate action, environment, resource efficiency and raw materials 3 081

6. Inclusive, innovative and reflective societies 1 310

7. Secure societies 1 695

~30 Billion €

Advancing active and healthy ageing

Integrated, sustainable, citizen-centred care

Improving health information, data exploitation and providing an evidence base for health policies and regulation

Innovative treatments and technologies

Improving diagnosis

H2020 – SC1 7 Focus Areas

Effective health promotion, disease prevention,preparedness and screening

Understanding health, ageing & disease

SME instrument

Concept & Feasibility

Assessment

InnovationR&D activities

Commercialisation

Phase 2Phase 1 Phase 3Idea Market

• Feasibility of concept• Risk assessment• IP regime• Partner search• Design study

• Development, prototype, testing

• Miniaturisation/design• Clinical trials• Etc.

• Facilitate access to private finance

• Support via networking , training, coaching, knowledge sharing, dissemination

Lump sum: ~ 50.000 €~ 6 months

EU funding: 1 to 5 M€12 to 36 months

No direct funding

Financing R&I (1)

• H2020 programme - Calls for proposalshttp://ec.europa.eu/research/participants/portal/desktop/en

• Innovative Medicine Institute http://www.imi.europa.eu/

• Get in the site and type keywords of your interest.. see which topics are relevant and when are the deadline to submit Research proposals

• Examples of current and past eHealth Projects

• https://ec.europa.eu/digital-single-market/en/programme-and-projects/project-factsheets-ehealth

OR GET HELP --->

www.healthncp.net

HNN 2.0 SERVICES FOR H2020 HEALTH CALLS APPLICANTS

FundingOpportunities

Find open calls and events

2

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SUGGESTION #5

Explore the opportunities of EU programmes

- for research, for technological development and innovation

- for validating technology assessing benefits & impact

- for creating a network of excellence with peer

Seek to stay engaged in the intersection of

- doing something you are motivated and good at

- making people's live better

- feeling appreciated

Examples of EU funded Games for health projects

• Game for children with cancer by Serious Games Solution

• Playable on smartphones with limited access to the internet (e.g. usable in a hospital)

• Adaptive gameplay for players from 4 years old up to teenagers

• Shooter game where the child fight against its own cancer cells

• Support from friends and relatives through a strong social component

• Main objectives

• Aid with psycho-emotional support

• Let the child focus on the right enemy, the cancer cells

• Let the child learn about its disease

• Raises the child’s acceptance of the treatment

iManager Cancer

Empowering patients and strengthening

self-management in cancer diseases

Pegaso – Fit 4 Future - aims to promote

sustainable behaviours of teenagers for

healthy lifestyles.

A behaviour change platform targetting

teen agers in preventing obesity and related

comorbidities

• Games, Gamification and Cloud based

service offering

• Smartphone as central element and agent

for behaviour change + Sensors with a

modular approach

The PEGASO Health Companion

A gaming based three-fold approach

The PEGASO game: a 3D serious game aimed at increasing nutritional awareness and promoting physical activity - motivational component

The PEGASO minigames: addressing specific aspects of healthy behaviour –educational component

The PEGASO gamified approach: linking real world activity with online & gaming applications – social component

www.pegasof4f.eu

Pegaso –Fit 4 Future

CF patients & relatives to support self-management of the pathology for young and adult patients.

Motivating game with a good user experiencetailored to fit into the

daily routines and

lifestyles of its users.

co-design workshopsin different countries& target groupswere conducted

A game for Cystic Fibrosis to promote healthy lifestyles and combine patients’ empowerment, education and self-management

http://www.mycyfapp.eu/en/MyCyFAPP

• PERSSILAA aims to develop and validate a new service model for older people, to screen for and prevent frailty:

focuses on nutrition, physical and cognitive function

is supported by an interoperable ICT service infrastructure,

utilises intelligent decision support systems and gamification to increase motivation and adherence to the services and by this to healthy behaviour

PERsonalized ICT Supported Services for Independent Living

and Active Aging

@perssilaa

www.perssilaa.eu

Perssilaa

Financing R&I (2)

• AAL: http://www.aal-europe.eu/

• EIT KIC on Healthy living and Active Ageing•http://eit.europa.eu/eit-community/eit-health

EIB/EIF & regional fundssee Financing innovation in health and care workshop (Feb 2017)http://ec.europa.eu/health/investment_plan/events/ev_20170227_en