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Antonis Theodoridis, Takeda Pharmaceutical, MCO Balkans Digital and Multichannel Marketing manager Digital Engagement and beyond Digital4Pharma conference, 30 July 2016

Digital4 Pharma digital engagement and beyond

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  • Antonis Theodoridis, Takeda Pharmaceutical, MCO Balkans Digital and Multichannel Marketing manager

    Digital Engagement and beyond Digital4Pharma conference, 30 July 2016

  • Digital engagement and beyond How tired are you?

    Social Media blogging

    CLM

    Customer Journey

    Pull marketing

    SEO

    Remote detailing

    multichannel omnichannel

    Mixed technology

    Big data

    analytics Mobile apps

    Health HUB

  • Digital engagement and beyond How tired are you?

  • Digital engagement and beyond How tired are you?

  • Digital engagement and beyond what do we know?

  • Digital engagement and beyond maybe we dont know

    Imagine enjoying a court-side seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-facejust by putting on goggles in your home.

    Mark Zuckerberg Creator of FaceBook

  • Digital engagement and beyond what is happening now?

    Virtual reality is no longer just about video gaming; it holds promise as nothing short of revolutionary for just about every other industry, as well. Since 2012, there has been an incredible explosion of interest and hype around mass market virtual reality (VR) thanks to head mounted display (HMD) products in development like the Oculus Rift, HTC Vive, Gear VR and Google Cardboard.

    Source: http://www.openbiomedical.org/virtual-reality-in-healthcare-wheres-the-innovation/

    http://www.greenlightvr.com/vr-ecosystem-maphttp://www.greenlightvr.com/vr-ecosystem-maphttps://www.oculus.com/http://www.htcvr.com/http://www.htcvr.com/http://www.samsung.com/global/microsite/gearvr/gearvr_features.htmlhttps://www.google.com/get/cardboard/

  • Digital engagement and beyond VIRTUAL REALITY penetration

    The global Augmented Reality market is expected to reach USD 117.40 Billion by 2022 at a CAGR of 75.72% during the forecast period.

    The global Virtual Reality market is expected to reach USD 33.90 Billion by 2022 at a CAGR of 57.84% during the forecast period.

    The virtual reality market for the consumer vertical has been estimated to grow at the highest CAGR between 2016 and 2022.

    2015

    2016 2018

    2019 2021

    2022

    2020

    2017

    Source: http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html

    Base year

    http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.htmlhttp://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html

  • Digital engagement and beyond VIRTUAL REALITY in healthcare

    The University of Southern California Institute for Creative Technologies is developing prototypes and conducting research in many areas of medical virtual reality.

    One example of this is the HumanSim system which enables doctors, nurses and other medical personnel to interact with others in an interactive environment.

    Over the past couple of decades, virtual reality and simulation technology has been implemented in healthcare training and education.

    http://ict.usc.edu/prototypes/current/http://ict.usc.edu/prototypes/current/

  • Antonis Theodoridis Jan 2015 12

    Image Source: https://2nznub4x5d61ra4q12fyu67t-wpengine.netdna-ssl.com/wp-content/uploads/2015/07/Microsoft-HoloLens-for-medical-education.png

    Digital engagement and beyond MIXED REALITY in healthcare

    Case Western Reserve and Cleveland Clinic are partnering with Microsoft on HoloLens as part of its collaboration on its Health Education Campus, a state-of-the-art project that will include the schools of nursing, dental medicine, and medicine, including Cleveland Clinic Lerner College of Medicine, a track within Case Western Reserves medical school.

    https://2nznub4x5d61ra4q12fyu67t-wpengine.netdna-ssl.com/wp-content/uploads/2015/07/Microsoft-HoloLens-for-medical-education.png

  • Digital engagement and beyond How Can I Use VR for Pharma?

    Picture source: http://cdn.timesofisrael.com/uploads/2015/04/5b-final.jpg

    Build Empathy

    Facilitate Training

    Bring Science to Life

    http://cdn.timesofisrael.com/uploads/2015/04/5b-final.jpg

  • Digital engagement and beyond Takeda digital engagement

    As a provider of leading innovations in the areas of gastroenterology and oncology, we are committed to advancing healthcare. Takeda, a 230-year-old a Japanese pharmaceutical company is digital focused. Digital transformation is the one of the pillars in our vision.

    Takeda's goal is to become the digital health leader by 2025 (Bruno Villetelle, Takeda's chief digital officer.)

    Our company is exploring partnerships with leading tech companies like Google, Apple, and IBM Watson, in addition to smaller startups.

  • An introduction to the Multiple Myeloma Disease Awareness Campaign

    An incurable disease

    Multiple Myeloma (MM) is the 2nd most common Hematological malignancy Despite recent advances it remains an incurable disease

    Unmet need

    Despite a wide range of available treatments MM patients experience remission followed by relapse This suggests the presence of residual disease

    The jelly fish campaign

    MM is a chronic disease that can resurface at any moment Takeda Oncology strives to gain a deeper understanding of MM to help address the challenges patients face today

  • The jelly fish campaign

  • The Challenge

    26th National Haematology Congress the most important Congress for Haematologists in Greece, it was the obvious choice to launch the Disease Awareness Campaign for Multiple Myeloma

    The Challenge was to attract haematologists to the medical side of the booth in order to engage them in a deep dive into Multiple Myeloma and educate them on Ixazomibs MoA

  • The Solution

    The Ix-cellent Solution was a Virtual Reality 3-D implementation that would immerse the user through audio effects and narration into a patients body to eliminate the residual disease with Ixazomib

  • The Outcomes 1/2

    During the Congress empowered the medical team at the booth to engage haematologists in

    conversations about MM and Ixazomib over 100 haematologists, the majority of MM Greek KOLs, experienced the

    voyage

    Dr Anna Sureda

    Professor Tim Illidge

  • The Outcomes 1/2

    The voyage continues.. Best Practice Award during launch event at Barcelona Plans for further applications to be explored

  • Antonis Theodoridis Jan 2015 22

    Digital engagement and beyond 10+10 steps

    1. Define your business needs 2. Make your research 3. Think out of the box 4. Define your channel 5. Incorporate it to your strategy 6. Test it 7. Measure it 8. Launch it 9. Configure it 10. Link it

    1. Collect the business objectives 2. Prepare yourself as much you can

    3. Communicate your findings 4. Collaborate with your departments

    5. Create a project plan 6. Be flexible and effective

    7. Find solutions and be creative 8. Define your next steps how to integrate it

    9. Elaborate your feedback 10. Try to inspire others

  • Antonis Theodoridis Jan 2015 23

    Thank you

    Antonis Theodoridis Digital & Multichannel Marketing Manager, MCO Balkans

    @theodoan

    https://gr.linkedin.com/in/antonistheodoridis

    Digital Engagement and beyondDigital4Pharma conference, 30 July 2016Digital engagement and beyondHow tired are you?Digital engagement and beyondHow tired are you?Digital engagement and beyondHow tired are you?Digital engagement and beyondwhat do we know?Digital engagement and beyondmaybe we dont knowDigital engagement and beyondwhat is happening now?Digital engagement and beyondVIRTUAL REALITY penetration Digital engagement and beyondVIRTUAL REALITY in healthcareDigital engagement and beyondMIXED REALITY in healthcareDigital engagement and beyondHow Can I Use VR for Pharma?Digital engagement and beyondTakeda digital engagementAn introduction to the Multiple Myeloma Disease Awareness CampaignThe jelly fish campaignThe ChallengeThe SolutionSlide Number 19The Outcomes 1/2The Outcomes 1/2Digital engagement and beyond10+10 stepsSlide Number 23