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I love you Pecha Kucha! You cheating bastard! ePatient Connections | Philadelphia, PA | Sept 21, 2011

Gamification of Health

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Fabio Gratton, Co-founder and Chief Innovation Officer of Ignite Health, presents in Pecha Kucha style at Kru Research's 2011 ePatient Connections conference in Philadelphia. To watch a video of the presentation go to http://www.youtube.com/watch?v=HZ9ZongmNvk

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Page 1: Gamification of Health

I love you Pecha Kucha!

You cheating bastard!

ePatient Connections | Philadelphia, PA | Sept 21, 2011

Page 2: Gamification of Health

1. “GAMIFICATION”| 2. MECHANICS | 3. FRAMEWORK

Page 3: Gamification of Health

Shred diabetes

Breathe easier w/Cystic Fibrosis

Fight iron overload

Blast cancer and learn

Page 4: Gamification of Health
Page 5: Gamification of Health

Nike+ FitBit

HealthMonth

Health

Seeke

r

Zamzee

Page 6: Gamification of Health

A pedal-powered vending machine?

Why didn’t I think of that?!?!

ActivateDrinks.com

Because you’re too busy with your stupid video

games, moron!

Page 7: Gamification of Health

Puzzle-loving Gamers Solve One of Science’s Biggest

Riddles in 10 Days!

Fold.it

Competitive social interaction is a strong

driving force.

Page 8: Gamification of Health

Achievements Appointment Dynamics

Behavioral Momentum

Blissful Productivity

Bonuses

Combos CommunityCollaboration

Countdown Discovery Epic Meaning Free Lunch

Progression Quest RewardSchedules

Status UrgentOptimism

Virality

Infinite Gameplay

Levels Loss Aversion Lottery Ownership Points

Cascading Information Theory

Gam

ifica

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rgG

am

ifica

tion.o

rg

Page 9: Gamification of Health

Game Mechanics

Source: Gamification.org Wiki

Gamification

The application of game mechanics and game-thinking in non-game environments to increase fun and engagement.

Rule-based systems that facilitate, motivate, and encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms.

Page 10: Gamification of Health

Countdown Dynamics

Page 11: Gamification of Health

ProgressWars.comThe ultimate game of being better

than all your friends at filling progress bars

Page 12: Gamification of Health

“Reality doesn’t motivate us effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.

Reality, compared to games, is broken.”

Jane McGonical, author of REALITY IS BROKEN (2011),

speaks at TED 3/11

Page 13: Gamification of Health

Reality: Worst Game Ever

Page 14: Gamification of Health

Player on the verge of

an EPIC WIN

Page 15: Gamification of Health

Experience | Purpose | Incentive | Catharsis

Introducing…

a health gaming model

Page 16: Gamification of Health

Create an experience set in a engaging environment

experience

Page 17: Gamification of Health

Ensure players progress with w/plan & purpose

purpose

Page 18: Gamification of Health

integrate incentives to drive increased involvement & interaction

incentive

Page 19: Gamification of Health

Deliver cathartic moments on a continuous course of escalating challenges

catharsis

Page 20: Gamification of Health

Let’s Myagi the world

@SKYPEN | IGNITE HEALTH | THANK YOU!

It w

ill t

hank

you

late

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