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Bringing Responsible Gambling to Online Play Dr Richard T. A. Wood GamRes Limited Responsible gaming research and consultancy [email protected]

Csr1 can gan-sum-wood_2011

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Page 1: Csr1 can gan-sum-wood_2011

Bringing Responsible Gambling to Online Play

Dr Richard T. A. Wood GamRes Limited

Responsible gaming research and [email protected]

Page 2: Csr1 can gan-sum-wood_2011

Player tools

Player support4 key elements

Informed player choice

Game design

Page 3: Csr1 can gan-sum-wood_2011

Player tools

Player support

Informed player choice

Game design

Page 4: Csr1 can gan-sum-wood_2011

What is the acceptable limit of game design?

Page 5: Csr1 can gan-sum-wood_2011

GAM-GaRD = Guidance about Responsible Designwww.Gamgard.com

Early warning of potentially problematic game features

Applies evidence based knowledge

Shows what might be changed

An objective, standardized, documented process

Used by 15 gaming companies/regulators world-wide

Page 6: Csr1 can gan-sum-wood_2011

High risk

Medium risk

Low risk

Page 7: Csr1 can gan-sum-wood_2011

What happens if a game appears high-risk?

Change one or more of the characteristics

Introduce more stringent RG features (limits, warnings etc.)

Abandon or redesign the game

Page 8: Csr1 can gan-sum-wood_2011

Player tools

Player support

Informed player choice

Game design

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Bill 123 “Hi everyone, I am worried my gambling is getting a bit

out of hand”

NewMe “Hi Bill123, I have been there too. What do you

gamble on?

Page 12: Csr1 can gan-sum-wood_2011

Community support

(Wood & Wood, 2007; 2009; 2011)

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Self discovery and insight

(Wood & Wood, 2007; 2009; 2011)

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Resisting impulsive urges

(Wood & Wood, 2007; 2009; 2011)

Page 15: Csr1 can gan-sum-wood_2011

Choices and strategies

(Wood & Wood, 2007; 2009; 2011)

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Anonymity

(Wood & Wood, 2007; 2009; 2011)

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Very popular with women

(Wood & Wood, 2007; 2009; 2011)

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Convenience and accessibility

(Wood & Wood, 2007; 2009; 2011)

Page 19: Csr1 can gan-sum-wood_2011

Player tools

Player support

Informed player choice

Game design

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Player tracking and feedback

Healthy Some issues Problems

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Issues with behavioral tracking

Algorithmic approaches and prognosis

Predictions not 100% accurate

Encourage self-monitoring or reliance on safety net?

Enhanced player feedback on actual behaviors rather than prediction

Self-tests

Page 22: Csr1 can gan-sum-wood_2011

Player tools

Player support

Informed player choice

Game design

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Player ToolsLimit setting (spend, deposit, loss, time)

Voluntary versus Mandatory

Play break versus self exclusion

(Wood & Griffiths, 2007; Parke, Rigbye, Parke, Wood et al 2007; Wood & Bernhard, 2010)‏

Keeping players on a ‘responsible’ online gaming website

Player engagement with RG

Page 24: Csr1 can gan-sum-wood_2011

Potential for better informed players with more options for control

RG is an expectation for ethical practice

Trust and integrity - “if they care about players they are more trustworthy”

(Wood & Griffiths, 2007; Parke, Rigbye, Parke, Wood et al 2007; Wood & Bernhard, 2010)‏

Help prevent players gambling offshore

A more sustainable market

Benefits of Online RG