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A PARTNERSHIP BETWEEN THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE

What is Indigenous Digital Excellence—Puliima 2015

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Page 1: What is Indigenous Digital Excellence—Puliima 2015

A PARTNERSHIP BETWEEN

THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE

Page 2: What is Indigenous Digital Excellence—Puliima 2015

Australia’s First Peoples have been innovating for

more than 40,000 years. So what happens when

digital technology is embraced by the world’s

oldest living culture?

We believe the answer is

Indigenous Digital Excellence.

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How might Aboriginal & Torres Strait Islander people leverage digital technologies to

increase wellbeing for themselves and their community?

Seeking answers to the question:

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Living Culture

Kinship

Physical health

Social & emotional wellness

Youth empowerment

Learning engagement

Cyber-safety

Digital fluency

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PAGE 17

PART 1 – WHAT IS IDX?

NATIONAL IDX STRATEGY:

DISCUSSION PAPER

PAGE 18

PART 1 – WHAT IS IDX?

NATIONAL IDX STRATEGY:

DISCUSSION PAPER

3

See Identifying the IDX opportunity

on p. 64 for more on these

activities.

4

http://www.google.com/glass/

start/

5

http://en.wikipedia.org/

wiki/3D_printing

6

The diffusion of innovations [see

reference 1] serves as the basis for

this element. We acknowledge

that this may be somewhat

subjective and definitely

changes over time. For example,

at the time of writing ‘tablet

computing’ would probably

be considered ‘emerging’, yet

based on its adoption rate this

type of technology will likely be

considered ‘mainstream’ within

18 months to two years.

7

http://fitbit.com

WHAT DOES IDX

LOOK LIKE?

So what, exactly, is IDX? How do we tell if something is IDX? What are we

working towards achieving?

We started exploring these questions through the IDEA Summit, as well as

through conversations with community3. As we dug deeper, we felt it would be

useful to assemble a wide set of examples of projects, initiatives and activities

that could be considered IDX and analyse them. From this foundation we were

able to develop a ‘working model’ of what IDX looks like in practice.

WHAT IS ‘DIGITAL EXCELLENCE’?

We first sought to define what ‘Digital Excellence’ might be, regardless of its

origin.

We propose that for something to be viewed as an expression/achievement of

Digital Excellence, it needs to be positioned ‘above the line’ in at least one of

the following two elements (i.e. more than As intended usage of a Mainstream

tool).

Usage

Is how the technology being used innovative in itself? Is it being used in a

way that is creative? i.e. even where the technology itself isn’t necessarily

innovative in its design, is the way something is used or engaged with still

an example of innovation? Has it been specifically adapted or customised

(especially to reflect an Indigenous perspective and/or culture)? Is the software

being used on a device (e.g. an app or website) newly created?

Device

How much innovation is there in the device itself? For an existing technology,

are they ‘cutting edge’ (e.g. Google Glass4 or 3D printing5), or ‘emerging’ and

being engaged by early adopters6 (e.g. Fitbit7 or similar ‘quantified self’ tools)?

Or is the technology being newly created (e.g. a new type of digital device)? Or

is it just an existing, mainstream tool (e.g. a laptop or smartphone)?

The Indigenous Digital Excellence Vision discussion paper: http://idx.org.au/vision

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DIGITAL RANGERS + STORY MAPS

Living Culture

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http://www.nailsma.org.au/hub/programs/i-tracker

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Julie Roy, Senior Yugul Mangi Ranger, using CyberTracker software on Trimble NOMAD and photographs to record health of bush tucker plant Jupi.

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Access

Participation

+Outcomes

Living Culture Health & wellness (Socio-economic) etc.

Digital Tools

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Access

Participation

+

Excellence

Advocate for

Outcomes

Living Culture Health & wellness (Socio-economic) etc.

Our focus

Digital Tools

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PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS

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PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS

FluencyFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.

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PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS

Fluency ProficiencyFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.

Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.

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PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS

Fluency Proficiency EntrepreneurshipFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.

Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.

Developing confidence, competence (digital and business) and concepts (projects).

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How might we inspire, build and connect the next generation of

Indigenous digital makers?

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LEARNING EXPERIENCES

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Game Building

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Robotics

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3D Printing

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Invention Kits

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"I’ve been playing with robots, helping other kids, making a video game, writing my name on the 3D printer. I found it extraordinary! I never

thought I could do that. When I grow up I want to be an inventor. I want to make a big robot that can help the world.”

Larry, 9 yrs old (Thursday Island)

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IDX FLINThttp://idx.org.au/flint

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💬Connect with us…

Page 31: What is Indigenous Digital Excellence—Puliima 2015

Grant Young(Former) IDX Director

@grantyoung

[email protected]

April LongGeneral Manager Enterprises & Programs

@theNCIE @IndigenousDX

[email protected]

http://ncie.org.au http://idx.org.au http://ncie-idx.tumblr.com