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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Forza Horizon 2 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is in the present as you can hear present cars being used, also it has present house music being played in the background making the mood quite exciting and giving you adrenaline. I think that the production techniques used for this cut scene is possibly a sound booth; pitch adjustment to create the sounds off the cars engines and drifting. Mood At the beginning there is the sound of music making the mood quite exciting then you can hear the sounds of car engines at 1:12and you can also hear the sounds of the cars drifting keeping the mood the same. I think audio editing software has been used to adjust to the pitch and volume and an ambient microphone at 1:13 there is the sound of car engines and at 1:45 the sound off cars drifting. Game genre Sport/Racing/Simulation, The game genre sounds like it’s an sport/racing game because you can hear cars racing and drifting around. The sound is clear and a quality ambient microphone was used for the sounds off the car engines and drifting as they come across crisp and clear. Narrative The narrative off this scene is cars racing around a track. How the music conveys the aftermath (Background Music) the music details the feeling of chase and racing giving you an adrenaline feeling. The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the music in the background so it’s loud and you can hear the car engines.

Ig1 task 2 analysis work sheet 6786

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Forza Horizon 2

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The setting is in the present as you can hear present cars being used, also it has present house music being played in the background making the mood quite exciting and giving you adrenaline.

I think that the production techniques used for this cut scene is possibly a sound booth; pitch adjustment to create the sounds off the cars engines and drifting.

Mood

At the beginning there is the sound of music making the mood quite exciting then you can hear the sounds of car engines at 1:12and you can also hear the sounds of the cars drifting keeping the mood the same.

I think audio editing software has been used to adjust to the pitch and volume and an ambient microphone at 1:13 there is the sound of car engines and at 1:45 the sound off cars drifting.

Game genre

Sport/Racing/Simulation, The game genre sounds like it’s an sport/racing game because you can hear cars racing and drifting around.

The sound is clear and a quality ambient microphone was used for the sounds off the car engines and drifting as they come across crisp and clear.

Narrative

The narrative off this scene is cars racing around a track. How the music conveys the aftermath (Background Music) the music details the feeling of chase and racing giving you an adrenaline feeling.

The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the music in the background so it’s loud and you can hear the car engines.