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edit Enabling the console
Make a shortcut to your "daorigins.exe" file (typically located in C:\Program Files (x86)\Dragon Age\bin_ship folder) on your desktop or Start Menu. Right click on shortcut, choose properties, then add the line in the *Target* field "-enabledeveloperconsole" (without the quotes) to the end of the shortcut and it should look something like:
"C:\Program Files\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole
Be sure that there is a single space between the last quotation mark and the -.
If you have the Steam version, go to your My Games tab and right-click on Dragon Age: Origins. In the General tab you will see a "Set launch options..." button. Click on it and add "-enabledeveloperconsole" (without quotes) to the start options field.
Another option is to edit the file data\DAOriginsLauncher.xml. This will allow you to run the game from it's normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line
"<condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml">".
The line below should be something like this.
"<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />".
Add an attribute arguments="-enabledeveloperconsole" to it make it read
<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole"/>
edit Accessing the console
Open the file "\BioWare\Dragon Age\Settings\KeyBindings.ini" in your My Documents folder. Find the line that says "OpenConsole_0". You can change the value after the equals sign (=) to the key or key combination you want to use for opening the console after running the game. E.g.: change it to "Keyboard::Button_Tilde" to open the console by pressing the ~ button in the top left corner of your keyboard. You can also leave it as "Keyboard::Button_Grave" and then use the "backtick" character, which is located under the tilde.
Some people have reported issues using tilde as the console key, especially when using a keyboard that does not use the US-International layout. In this case consider using a combination of Control or Shift plus one of the letter keys, like this: "Control + Keyboard::Button_X". In this example, the console would be opened by pressing the "Control" key (in the lower left corner of almost every keyboard) and the "X" key at the same time. Consider using the letters "X" or "C", as they are on the same key for most of the
keyboard layouts. If you are still having difficulties finding the right key, try comparing your keyboard to the US-International layout to find it.
Note that adding this line to the shortcut created when you install which links to dalauncher.exe WILL NOT WORK. Also note that you will not be able to see the console without the use of a mod, but you can tell that it is open because keys you normally can use as shortcuts to commands will no longer work (C for Character Record, etc). While the key for calling the console is relative to the US-international (qwerty) keyboard layout, the text you type in the console is relative to your local keyboard layout. If you have i.e. a belgian azerty keyboard you needn't type "runscript ww°,oney" (runscript zz_money) but the code as in the list below will suffice.
If you are still having problems, it may be necessary to run the shortcut as an administrator. Right-click the shortcut and choose "Run as administrator". You can also edit the shortcut. Right-click the shortcut and choose "Properties". Under the "Shortcut" tab, click the "Advanced" button. Check the option to "Run as administrator".
edit Online profile issues
It has been observed (after version 1.0.2) that enabling the console may intefere with the BioWare Social Profile updater. If you notice your online profile is no longer updating properly, disable the console and run the game again.
edit Console commands
Type the following commands into the console after activating it. Note that you often won't see any notification that something has changed. Also note that you will not see the console, or what you are typing - this is normal. NOTE: A mod has been released that makes console commands visible.
[edit] General console commands
runscript appearance # - Changes character appearance (see numbers below) NOTE: To undo this, simply type runscript appearance -1 this will change you character back to normal (as it was before the appearance mod)
runscript addxp X - Adds XP in the amount of X runscript ai off - Turns off AI runscript AddEnemyToParty - ? runscript bowlingforferelden - The player is surrounded by a globe of energy for
20s and knocks creatures he runs into out of the way. runscript chargen X - If X is 0 then the Origin screen (character generator/creator) is
opened. If X is 1 than the Level Up interface opens. runscript cheater - Adds/Unlocks Achievements runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to
Party for 120 second
runscript healplayer - Instantly heals all party members. Technically, it is a healing spell, immediately restoring 4,250 health to all party members. As such, it can be rendered useless by Curse of Mortality.
runscript healbadger - Does nothing (Contains disabled code to heal specific enemies)
runscript killallhostiles - Kill all enemies runscript pc_immortal - Infinite health (will not drop below 0) [sidenote: If used
with blood magic, this grants unlimited spell casting ability] runscript RemoveEnemyFromParty - ? runscript setplayerimmortal - Same as pc_immortal runscript selectparty - Party selection screen. Note that this command does far more
than just pull up the party selection screen. It sets -ALL- companions as both recruited and in camp without actually creating objects for them in camp. You will also immediately be given the "recruiter" achievement for having recruited them all. This isn't a big deal for those characters you've already recruited, whether or not they're in camp. But it can break the plots for those companions which haven't yet been encountered/recruited in all sorts of horrible ways.
o WARNING: If you use this before encountering Zevran, it can prevent you from ever encountering him. You can still use the zz_addparty console command to add him to your party. After that he'll appear in your party selection screen. But you'll have permanently missed the ambush in which he's introduced as well as all dialogue opportunities related to it.
o WARNING: If you use this before acquiring all characters, Oghren may be unable to join the party. To fix it, you have to go to the Orzammar tavern (Oghren won't be there) and leave. If you use "selectparty" now, he appears in the selection screen.
o WARNING: This command will make your game think the Secret Companion is in your party. You may get his end-game dialogue whether you should or not. You will also get the Recruiter achievement. This may cause similar issues for all recruitable characters who have not already joined.
o WARNING: If you have the Secret Companion and his counterpart active at the end of the game (normally impossible) and play a female Warden, you cannot go with Morrigan in her pre-climax quest.
This can be solved: before speaking with Riordan you can use "runscript addparty allistair" to add him to the party (he cannot be found otherwise) and speak to Allistair. He will replay the same talk you had after recruiting the Secret Companion and will be removed of the party, and you will be able to proceed normally.
runscript zz_app_debug -Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.
runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle (use at own risk)
runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.
runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_orz_debug - Starts the Paragon of her Kind Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.
runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.
runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
runscript zz_bec_debug - city elf origin debug helper script runscript zz_bed_debug - dalish elf origin helper script runscript zz_bhm_debug - mage origin helper script runscript zz_bhn_debug - human noble origin helper script runscript zz_bdn_debug - dwarf noble origin helper script runscript zz_bdc_debug - dwarf commoner origin helper script runscript zz_shl_debug - Starts the Stone Prisoner Debug Helper Script which
allows modification of plot states and teleporting. (if you have the Stone Prisoner DLC)
runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden's Keep DLC)
runscript zz_dlc_debug - Starts some Test Script which allows some modifications of plot states and teleporting.
runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.
runscript zz_camp_debug - Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.
runscript zz_kcc_debug - Starts Return to Ostagar Debug Helper Script (DLC). runscript zz_aoa_debug - Amaranthine Siege Debug runscript zz_coa_debug - Amaranthine City Limits Debug runscript zz_gxa_debug - GUI Debug can Scale party inventory and give
companions runscript zz_int_debug - The beginning of the game runscript zz_ltl _debug - Kal Hirol Debug Helper Script runscript zz_ltm_debug - Mother's Lair / End game runscript zz_rxa_debug - random encounters for Awakening runscript zz_stb_debug - Queen of the Blackmarch Debug Helper Script runscript zz_trp_debug - Wending Woods/ Silverite Mines runscript zz_vgk_debug - Vigil's Keep Siege and Voldrik Plot debug runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1
Gold Piece) NOTE: MAY cause your game to freeze. runscript zz_money2 X - (In Awakening) Adds copper in the amount of X (100x100
= 10000 = 1 Gold Piece) runscript zz_addparty NPCname - Add a companion by name to the player's active
party. If the specified character is not currently available as a party member, then this command will hire them and make them available for selection in the party picker selection screen from this point forward. Some characters (Alistair, Morrigan & Dog)
will be added without invoking the party picker. Adding others (Sten, Leliana & most others) will automatically drop the player into the party picker when this console command is used, even in areas where the party picker isn't normally available.
o The Mabari War Hound is called 'Dog' or 'dog'. o This command can be used to remove party members as well as add them.
This is done by adding one of those characters (such as Leliana or Sten) that automatically call up the party picker selection screen. Characters can then be removed from the active party by simply deselecting them.
o This command can be used to add companions that have not yet been encountered, or which have been encountered, but for whatever reason, either weren't hired or have permanently left the party. This includes characters whose hiring opportunity has been lost, characters who have been killed by the player, characters that have abandoned the party, characters that have left because they were told by the player to do so, and characters that have been permanently removed via zz_dropparty. In these cases the newly added companion will behave as if he or she was just hired for the first time, even if he or she has previously been in the party. Once this command has been used to add a character, the character will continue to remain selectable within the party picker selection screen even when this isn't command isn't used. In Awakening the command has been changed to (runscript zz_gxa_addfollower name), so far it works for Velanna and Justice, but doesn't work for Mhairi, Oghren, Anders, Nathaniel or Sigrun.
o This command can also be used to exceed the normal maximum limit of 3 companions in your active party. However, once the normal 3 companion limit is exceeded, additional companions no longer get portraits on the side of the screen. Neither can their abilities & spells be invoked directly by the player from their quickbar. Nevertheless, these additional companions can be controlled via their tactics settings which may still be adjusted, and which these extra characters will still follow. Equipment for these characters can also still be accessed and altered as normal.
runscript zz_getparty - Adds Alistair, Morrigan & Dog to your active party if they already aren't in it, regardless of who else is in your party. Use of this command can cause you to exceed the normal 3 companion maximum cap if you have other companions besides those three already in your party at the time this command is used.
o Warning: This command also sets Alistair, Morrigan & Dog as recruited, so using it before they've all joined your party could break your game.
runscript zz_dropparty - Removes entire party o Warning: This command doesn't just remove characters from your active
party, it permanently removes them from your party. They will no longer show up in the party picker selection screen. It will then be necessary to use zz_addparty to add them back as a new hire and much of their character development will have been lost.
runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other use runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar,
may have other use runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you
have the Warden's Keep DLC)(can be used multiple times to get multiple Starfangs)
runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Sten's Sword
runscript zz_char_creation - Opens the character creator screen. WARNING! This will override your game and you will lose all progress
runscript zz_override_skills - ? runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire,
Frost and Lightning runes and 'The Oathkeeper' sword runscript zz_upgrade - opens up the enchantment window to do enchantments runscript levelparty ? - resets party level, stats, etc. Adds assorted items to
inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may be overwritten by those items which are added to inventory)
runscript zz_set_trap - Adds traps to inventory runscript zz_reveal_map - Reveals Map runscript e3_addparty - Adds Jory and Daveth to party runscript zz_eurodemo_end - Teleports player and party to Dalish Camp (error
looping of some kind) runscript zz_add_skills3 - Sets available skill points to 3 (if you have more they will
be lost), To assign these enter Character Record and click Level Up at the bottom. runscript zz_economizer - Unequips all gear you're wearing. SIDE EFFECT:
automatically sets your inventory capacity to the maximum (125). Won't unequip items, if there is no place left in the inventory. Can be used to remove the bugged disguise armor after Rescue the Queen quest (the infamous game-breaking disguise armor bug) , though it won't restore any of your original (pre-disguise) gear, of course.
runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength and Dexterity each. Note: To apply the effect to other characters you must type "gen00fl_" followed by the character's name. To apply the effect to Alistair, for example, you would then type "'runscript zz_supercrit gen00fl_alistair".
runscript dbg_setattrib [attrib] [value] - gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
runscript dbg_setattrib [attrib] [-value] - Same as above but subtracts from the Attribute value. The minus sign needs to be typed in next to the number (i.e. -50).
runscript injury remall or runscript injury remparty - removes injuries from self (remall) or party (remparty)
runscript zz_jump_around - Teleports you to set teleport points on the current map. (E.G. Map transition points.)
runscript zz_deathblow - Causes your character to animate a random finishing blow based on what weapon you have currently equipped. Weapons without a finishing blow will cause nothing to happen
runscript zz_addapproval X Y- Add approval to a character. runscript zz_addapproval X -Y - Same as above, but it subtracts approval points.
Yes, you still need to type in "ADDapproval" for this as well. Just add the minus sign next to the number.
o WARNING: in Dragon Age: Awakening expansion those approval commands don't work; you must to use zz_gxa_addapproval X Y instead. X is a value between 1 and 6 and represents the stat modified by approval change (1=Constitution, 2=Dexterity, 3=Magic, 4=Willpower, 5=Cunning,
6=Strength); Y is a value between -100 and 100 and represents the amount of approval to add or substract from character value. To successfully execute the command, you must run it while the companion whose approval needs to be changed is selected.
runscript wizard XX - Changes the main character into a level XX wizard. runscript rogue XX - Changes the main character into a level XX rogue. runscript warrior XX - Changes the main character into a level XX warrior.
Where a value for X is needed (e.g., in runscript zz_addapproval X Y), the following numbers represent characters in the game:
1 - Alistair 2 - Dog 3 - Morrigan 4 - Wynne 5 - Shale 6 - Sten 7 - Zevran 8 - Oghren 9 - Leliana 10 - Secret Character
[edit] Attribute Codes
Use with runscript dbg_setattrib [attrib] [value], and substitute [attrib] with one of the below:
This seems to only last 3 mins.
# Attribute 1 Strength 2 Dexterity 3 Willpower 4 Magic 5 Cunning 6 Constitution 7 Health 8 Mana_Stamina 9 Attack 10 Defense 11 Armor 12 DamageScale 13 SpellPower 14 Regeneration_Health 15 Level
16 Displacement 17 Inventory_Size 18 AI_BEHAVIOR 19 Experience 20 Flanking_Angle 21 Melee_Crit_Modifier 22 Missile_Shield 23 Ranged_Crit_Modifier 24 Ranged_Aim_Speed 25 BaseAttackRating 26 BaseDefenseRating 27 CurrentClass 28 Regeneration_Health_Combat 29 Regeneration_Stamina 30 Regeneration_Stamina_Combat 31 AttackSpeedModifier 32 Resistance_Mind 33 Resistance_Physical 34 Attribute_points 35 Skill_points 36 talent_spell_points 37 Background 38 specialization_points 39 DamageBonus 40 Threat_Decrease_Rate 41 Fatique 42 Damage_Resistance_Fire 43 Damage_Resistance_Cold 44 Damage_Resistance_Electricity 45 Damage_Resistance_Nature 46 Damage_Resistance_Spirit 47 Damage_Shield_points 48 Damage_Shield_strength 49 Damage_OffHand 50 Damage_MainHand 51 Healing_Effect_Factor 52 Spell_resistance 53 AP_BONUS 54 CriticalRange 55 Fire_Damage_Bonus 56 Spirit_Damage_Bonus 57 Cold_Damage_Bonus 58 Nature_Damage_Bonus 59 Electricity_Damage_Bonus
APPEARANCE MODIFIERS (for runscript appearance #)
RESTORE CHARACTER MODEL = -1 BLANK_MODEL = 1; ELF = 2; DWARF = 3; DRAGON_NORMAL = 4; GOLEM_SHALE = 5; GOLEM_STONE = 6; GOLEM_STEEL = 7; BEAR_GREAT = 8; BEAR_BLACK = 9; BROODMOTHER = 10; BRONTO = 11; ARCANE_HORROR = 12; QUNARI = 13; WISP = 14; HUMAN = 15; HURLOCK_NORMAL = 16; HURLOCK_ALPHA = 17; HURLOCK_EMISSARY = 18; TEMP_Hurlock_Cutscene = 19 NUG = 20; TEMP_Hurlock_Cutscene2 = 21 WEREWOLF_A = 22; SHRIEK_A = 23; SUCCUBUS = 24; ABOMINATION = 25; REVENANT_A = 26; RAGE_DEMON = 27; CORPSE_D = 28; CORPSE_E = 29; CORPSE_S = 30; SHADE = 31; ASH_WRAITH = 32; DEEPSTALKER = 33; DOG_MABARI_ = 34; DOG_PARTY_MEMBER = 35; SQUIREL = 36; RAT_LARGE = 37; HUMAN_BOY = 38; HUMAN_SERVANT_AMBIENT = 39; HUMAN_LIBRARY_AMBIENT = 40; RAT_SMALL = 41; HUMAN_GUARD_AMBIENT = 42; HUMAN_NOBLE_AMBIENT = 43; HUMAN_MALE_FAT = 44; HUMAN_FEMALE_FAT = 45;
APP_NPC_DUNCAN = 46; APP_OGRE_A = 47; WOLF = 49; GENLOCK_NORMAL = 50; GENLOCK_ALPHA = 51; GENLOCK_EMISSARY = 52; WITHERFANG = 53; AMBIENT_GOAT = 54; AMBIENT_MUTT = 55; SPIDER_CORRUPTED = 57; SPIDER_GIANT = 58; SPIDER_POISONOUS = 59; HUMAN_DYING_AMBIENT = 60; HUMAN_PRELUDE_WIZARD = 61; CAT = 63; DRAGONLING = 64; WILD_SYLVAN = 65; DRAGON_HIGH = 66; Human, Girl = 67 BEAR_BEARESKAN = 68; SKELETON_A = 69; SKELETON_F = 70; SKELETON_S = 71; PRIDE_DEMON = 72; BROODMOTHER_TENTACLE = 73; WOLF_BLIGHT = 74; LADY_OF_THE_FOREST = 75; PIG = 76; DEER = 77; OX = 78; RAM = 79; DRAGON_DRAKE = 80; SPIRIT_APPARATUS_HEAD = 81; ARCHDEMON_WOUNDED_ = 82; RAVEN = 84; HALLA = 85; CHICKEN = 86; OWL = 87; GRAND_OAK = 88; ARCHDEMON = 89;
edit Character
Be aware that using any of these command will reset your character back to a level 2 class character and you will lose all your inventory and plot items.
Console Command Effect on Character runscript rogue # Makes player a Rogue with level # runscript warrior # Makes player a Warrior with level #
runscript wizard # Makes player a Mage with level #
By adding an "x" to the above-mentioned codes you will NOT lose all your inventory or plot items. Like the above mentioned codes though, it may alter your Origin. For elves, your origin will be set to Dalish for Warrior and Rogue. Dwarves will be set to Noble origin. It may also have other side-effects.
Console Command Effect on Character runscript roguex # Makes player a Rogue with level # runscript warriorx # Makes player a Warrior with level # runscript wizardx # Makes player a Mage with level # runscript dogx # Makes player a War Dog with level # runscript shale # Makes player a Shale with level #
[edit] Skills, Spells & Talents
All skills, spells, talents & specializations can be manipulated using the following commands with the ID numbers found in the tables below. Note that these commands affect only the currently selected character.
Command Effect runscript addtalent # Adds the talent with the specified ID # runscript removetalent # Removes the talent with the specified ID #
Note: Some of the functions added by adding talents or skills seem to not apply properly. For example, adding Combat Tactics skill in this way does not add any Tactics slots for your party members. Note: Adding the Combat Tactics talent may appear buggy -in that one appears to gain no new additional combat tactics slots- however, it is not. Unlike other talents, Combat Tactics Slots will only become available after a level-up. This can either be a full level-up, where the character in question gains enough experience to level-up, or a partial level-up, where the character does not gain enough experience to level up, but does gain either a stat increase, or a new specialisation, or a new skill/ talent, or indeed any combination of the previous, but still does not have enough experience to actually level-up. In both cases of a partial/ full level-up, the "+" symbol appears next to a characters portrait. Clicking on the "+" sign, and completing the partial/ full level-up process, will grant full access to any Combat Tactics Slots that have been added by the "runscript addtalent 100110" etc, command. This has been tested and confirmed with two different versions of the game, and via 2 different operating systems, and appears to be universal.
edit Skill ID Codes
[edit] Skills
ID Skill ID Skill ID Skill ID Skill
100011 Coercion 100012 Improved Coercion
100013 Expert Coercion
100014 Master Coercion
100021 Stealing 100022 Improved Stealing
100023 Expert Stealing
100024 Master Stealing
100041 Trap-Making 100042 Improved Trap-Making
100043 Expert Trap-Making
100044 Master Trap-Making
100051 Survival 100052 Improved Survival
100053 Expert Survival
100054 Master Survival
100061 Herbalism 100062 Improved Herbalism
100063 Expert Herbalism
100064 Master Herbalism
100071 Poison-Making
100072 Improved Poison-Making
100073 Expert Poison-Making
100074 Master Poison-Making
100100 Combat Training
100101 Improved Combat Training
100102 Expert Combat Training
100103 Master Combat Training
100110 Combat Tactics
100111 Improved Combat Tactics
100112 Expert Combat Tactics
100113 Master Combat Tactics
410000 Runecrafting 410001 Improved Runecrafting
410002 Expert Runecrafting
410003 Master Runecrafting
410100 Vitality 410101 Improved Vitality
410102 Expert Vitality 410103 Master Vitality
410200 Clarity 410201 Improved Clarity
410202 Expert Clarity 410203 Master Clarity
[edit] Specializations
ID Specialization ID Specialization ID Specialization ID Specialization
4012 Arcane Warrior
4015 Bard 4018 Shape Shifter 4025 Spirit Healer
4013 Champion 4016 Berserker 4019 Reaver 4029 Ranger 4014 Assassin 4017 Blood Mage 4021 Templar 4030 Duelist 401000 Spirit Warrior 401001 Guardian 401002 Keeper 401003 Battlemage
401004 Legionnaire Scout
401005 Shadow
[edit] Core Class Specializations
ID Core Class Skills Note Added Note
4023 Core Mage Unlocked
Mages only access spells Only Warriors and Rogues by default can use talents
4020 Core Rogue Unlocked
Warriors and Rogues only access talents
Only mages by default cast spells
4022 Core Warrior Unlocked
Warriors and Rogues only access talents
Only mages by default cast spells
Note: Mages can not access the Talent Menu and Warriors and Rogues can not access the Spell Menu, but spells and abilities added will appear on the first slot of
the action bar, and all passive bonuses such as lock picking from Deft Hands remain intact as long as the core class is enabled. For Mages all Talent skills passive or otherwise must be added via console, for Warriors and Rogues all spells must be added via console. Deft Hands is only active if the Rogue Core Class is active, so Warriors and Mages must activate the Rogue Class (4020) in order to pick locks. Note: The above allows for some interesting combinations, for example a Warrior can be given the Haste and Mass Heal spells, and it's possible to play a dual class Warrior/Rogue with full access to all rogue and warrior talents.
[edit] Talents & Spells
Racial AbilityID Talent
3080 Dwarven Resistance
[edit] Rogue
Rogue ID Talent ID Talent ID Talent ID Talent
603 Dirty Fighting
21 Combat Movement
3002 Coup De Grace
3023 Feign Death
3026 Below the Belt
708 Deadly Strike 777 Lethality 3069 Evasion
100001 Deft Hands 100002 Improved Tools
100003 Mechanical Expertise
100004 Device Mastery
100075 Stealth 100076 Stealthy Item Use
100077 Combat Stealth
100078 Master Stealth
400200 Heartseeker 400201 Ghost 400202 Weak Points 400203 Flicker Dual Weapon
ID Talent ID Talent ID Talent ID Talent
6 Dual-Weapon Training
8 Dual-Weapon Finesse
5 Dual-Weapon Expert
3036 Dual-Weapon Mastery
11 Dual Striking
9 Riposte 10 Cripple 7 Punisher
3044 Dual-Weapon Sweep
3035 Flurry 717 Momentum 3043 Whirlwind
402100 Twin Strikes
402101 Find Vitals 402102 Low Blow 402103 Unending Fury
Archery ID Talent ID Talent ID Talent ID Talent
34 Melee Archer
500 Aim 33 Defensive Fire
35 Master Archer
803 Pinning Shot
805 Crippling Shot
804 Critical Shot 802 Arrow of Slaying
3071 Rapid Shot 3072 Shattering Shot
801 Suppressing Fire
800 Scattershot
402000 Accuracy 402001 Arrow Time 402002 Burst Shot 402003 Rain of Arrows
Assassin ID Talent ID Talent ID Talent ID Talent
3060 Mark of Death 56 Exploit Weakness 3059 Lacerate 3058 Feast of the Fallen Bard
ID Talent ID Talent ID Talent ID Talent 3045 Song of Valor 701 Distraction 705 Song of Courage 1000 Captivating Song Ranger
ID Talent ID Talent ID Talent ID Talent 1004 Summon Wolf 91 Summon Bear 93 Summon Spider 92 Master Ranger Duelist ID Talent ID Talent ID Talent ID Talent
709 Dueling 3050 Upset Balance 3049 Keen Defense 3051 Pinpoint Strike Legionnaire Scout
ID Talent ID Talent ID Talent ID Talent
401300 Mark of the Legion
401301 Strength of Stone
401302 Endure Hardship
401303 Blessing of the Ancestors
Shadow ID Talent ID Talent ID Talent ID Talent
401310 Shadow Form 401311 Decoy 401312 Shadow Striking 401313 Pandemonium
[edit] Warrior
Warrior ID Talent ID Talent ID Talent ID Talent
14 Powerful 808 Threaten 17 Bravery 3021 Death Blow
19 Precise Striking
3041 Taunt 3016 Disengage 20 Perfect Striking
400000 Second Wind 400001 Peon's Plight
400002 Grievous Insult
400003 Massacre
Dual Weapon ID Talent ID Talent ID Talent ID Talent
6 Dual-Weapon Training
8 Dual-Weapon Finesse
5 Dual-Weapon Expert
3036 Dual-Weapon Mastery
11 Dual Striking
9 Riposte 10 Cripple 7 Punisher
3044 Dual-Weapon Sweep
3035 Flurry 717 Momentum 3043 Whirlwind
402100 Twin Strikes
402101 Find Vitals 402102 Low Blow 402103 Unending Fury
Archery ID Talent ID Talent ID Talent ID Talent
34 Melee Archer
500 Aim 33 Defensive Fire
35 Master Archer
803 Pinning Shot
805 Crippling Shot
804 Critical Shot 802 Arrow of Slaying
3071 Rapid Shot 3072 Shattering Shot
801 Suppressing Fire
800 Scattershot
402000 Accuracy 402001 Arrow Time 402002 Burst Shot 402003 Rain of Arrows
Weapon and Shield ID Talent ID Talent ID Talent ID Talent
617 Shield Bash 1 Shield Pummel
3073 Overpower 38 Assault
704 Shield Defence
37 Shield Balance
12 Shield Wall 36 Shield Expertise
3074 Shield Block 13 Shield Cover
3030 Shield Tactics
2 Shield Mastery
402300 Juggernaut 402301 Carapace 402302 Air of Insolence
402303 Bulwark of the Ages
Two-Handed ID Talent ID Talent ID Talent ID Talent
3024 Pommel Strike
28 Indomitable 3000 Stunning Blows
3 Critical Strike
3025 Sunder Arms
3001 Shattering Blows
4 Sunder Armor
3032 Destroyer
3028 Mighty Blow
718 Powerful Swings
27 Two-Handed Strength
3031 Two-Handed Sweep
402200 Sweeping Strike
402201 Two-Handed Impact
402202 Onslaught 402203 Reaving Storm
Champion ID Talent ID Talent ID Talent ID Talent
3037 War Cry 3038 Rally 42 Motivate 3039 Superiority Templar ID Talent ID Talent ID Talent ID Talent 23 Righteous Strike 3017 Cleanse Area 52 Mental Fortress 25 Holy Smite Berserker ID Talent ID Talent ID Talent ID Talent
700 Berserk 48 Resilience 3006 Constraint 3009 Final Blow Reaver
ID Talent ID Talent ID Talent ID Talent 3065 Devour 3066 Frightening Appearance 3067 Aura of Pain 713 Blood Frenzy Spirit Warrior
ID Talent ID Talent ID Talent ID Talent
401100 Beyond the Veil
401101 Soulbrand 401102 Fade Burst
401103 Blessing of the Fade
Guardian ID Talent ID Talent ID Talent ID Talent
401110 Guardian's Shield
401111 Fortifying Presence
401112 Master Guardian
401113 Aura of the Stalwart
Defender
[edit] Mage
Mage ID Spell ID Spell ID Spell ID Spell
200254 Arcane Bolt 200255 Arcane Shield 200256 Staff Focus 200257 Arcane Mastery
400100 Fade Shield 400101 Elemental Mastery
400102 Attunement 400103 Time Spiral
400110 Repulsion Field
400111 Invigorate 400112 Arcane Field
400113 Mystical Negation
Primal ID Spell ID Spell ID Spell ID Spell
10001 Flame Blast 10204 Flaming Weapons
10003 Fireball 10002 Inferno
11002 Rock Armor 12004 Stone Fist 11116 Earthquake 11124 Petrify
13001 Winter's Grasp
11007 Frost Weapons 13002 Cone of Cold
13000 Blizzard
14001 Lightning 14000 Shock 14002 Tempest 10211 Chain Lightning
Creation ID Spell ID Spell ID Spell ID Spell
10104 Heal 10200 Rejuvenate 10210 Regeneration 10207 Mass Rejuvenation
10206 Heroic Offense
10202 Heroic Aura 10203 Heroic Defense
10208 Haste
11001 Glyph of Paralysis
10601 Glyph of Warding
17000 Glyph of Repulsion
17028 Glyph of Neutralization
11006 Spell Wisp 11113 Grease 11005 Spellbloom 12008 Stinging Swarm Spirit
ID Spell ID Spell ID Spell ID Spell
10400 Spell Shield 10401 Dispel Magic
10900 Anti-Magic Ward 11003 Anti-Magic Burst
10704 Mana Drain 11004 Mana Cleanse
17001 Spell Might 11000 Mana Clash
12005 Walking Bomb
10500 Death Syphon
12011 Virulent Walking Bomb
10508 Animate Dead
12006 Mind Blast 17019 Force Field 10209 Telekinetic Weapons
11123 Crushing Prison
Entropy ID Spell ID Spell ID Spell ID Spell
11106 Weakness 11107 Paralyze 11122 Miasma 11110 Mass Paralysis
11112 Vulnerability Hex
11111 Affliction Hex
11114 Misdirection Hex
11100 Death Hex
11115 Disorient 11108 Horror 11121 Sleep 11109 Waking
Nightmare
15002 Drain Life 17002 Death Magic
11101 Curse of Mortality
15003 Death Cloud
Shape Shifter ID Spell ID Spell ID Spell ID Spell
17008 Spider Shape
17010 Bear Shape
17007 Flying Swarm
17009 Master Shapeshifter
Spirit Healer ID Spell ID Spell ID Spell ID Spell
10509 Group Heal 10504 Revival 10506 Lifeward 10507 Cleansing Aura Arcane Warrior
ID Spell ID Spell ID Spell ID Spell
17023 Combat Magic
17020 Aura of Might
17022 Shimmering Shield
17021 Fade Shroud
Blood Mage ID Spell ID Spell ID Spell ID Spell
10700 Blood Magic 10701 Blood Sacrifice 10702 Blood Wound 10703 Blood Control Keeper
ID Spell ID Spell ID Spell ID Spell
401200 One With Nature
401201 Thornblades 401202 Replenishment 401203 Nature's Vengeance
Battlemage ID Spell ID Spell ID Spell ID Spell
401210 Draining Aura 401211 Hand of Winter 401212 Stoic 401213 Elemental Chaos
[edit] Plot
ID Spell 10510 Vessel of the Spirit
Strength(Core ID: 90224)
ID Talent ID Talent ID Talent ID Talent
90200 Minor Strength
90201 Moderate Strength
90202 Major Strength
90218 Massive Strength
Dexterity(Core ID: 90225)
ID Talent ID Talent ID Talent ID Talent
90203 Minor Dexterity
90204 Moderate Dexterity
90205 Major Dexterity
90219 Massive Dexterity
Constitution(Core ID: 90226)
ID Talent ID Talent ID Talent ID Talent
90206 Minor Constitution
90207 Moderate Constitution
90208 Major Constitution
90220 Massive Constitution
Cunning(Core ID: 90227)
ID Talent ID Talent ID Talent ID Talent
90209 Minor Cunning
90210 Moderate Cunning
90211 Major Cunning
90221 Massive Cunning
Willpower(Core ID: 90228)
ID Talent ID Talent ID Talent ID Talent
90212 Minor Willpower
90213 Moderate Willpower
90214 Major Willpower
90222 Massive Willpower
Magic(Core ID: 90229)
ID Talent ID Talent ID Talent ID Talent90215 Minor Magic 90216 Moderate Magic 90217 Major Magic 90223 Massive Magic
[edit] Power of Blood Abilities
Power of Blood (Core ID: Mage-310000, Warrior-310001 Rogue-310002) ID Talent ID Talent ID Talent
310010 Dark Sustenance 310020 Blood Thirst 310030 Dark Passage 310011 Bloody Grasp 310021 Blood Fury 310031 The Tainted Blade
[edit] War Dog
Dog (Core ID: 4034)
ID Talent ID Talent ID Talent ID Talent 90017 Growl 90048 Dread Howl 90049 Combat Training 90015 Overwhelm 90050 Fortitude 90016 Charge 90047 Shred 90051 Nemesis
[edit] Shale
Shale (Core ID: 4033) [Requires The Stone Prisoner DLC]
ID Talent ID Talent ID Talent ID Talent
300100 Pulverising Blows
300101 Slam 300102 Quake 300103 Killing Blow
300200 Stoneheart 300201 Bellow 300202 Stone Roar 300203 Regenerating Burst
300300 Rock Mastery
300301 Hurl Rock 300302 Earthen Grasp
300303 Rock Barrage
300400 Stone Aura 300401 Inner Reserves
300402 Renewed Assault
300403 Supernatural Resilience
[edit] Fade Forms
Forms ID Talent ID Talent ID Talent ID Talent
100080 Golem Form 100081 Mouse Form 100083 Burning Form 100084 Spirit Form
[edit] Traits
ID Talent ID Talent ID Talent ID Talent ID Talent
150011 Cold Immunity 150010 Fire Immunity
150014 Nature Immunity
150015 Spirit Immunity
150016 Lightning Immunity
150007 Critical Hit Immunity
90300 Sturdy 150008 Demonic Caster
150005 High Morale
[edit] Monster
ARCHDEMON ID Talent ID Talent ID Talent
90001 Spirit Smite 90000 Vortex 90002 Detonate Darkspawn Broodmother
ID Talent ID Talent ID Talent 90085 Gas 12010 Ranged Spit 90084 Scream 90071 Sweep 90072/73/74 Vomit (all/left/right) 90077 Resistances
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;const int ABILITY_TALENT_MONSTER_FLANKING = 90023;const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;const int ABILITY_TALENT_MONSTER_RABID = 90083;const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;const int ABILITY_TALENT_MONSTER_SHRED = 90039;const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
edit External Links
With this helpful mod you will be able to see what you are typing when using the console.
With the help of this mod it is possible to add any item to your inventory via a new "additem" console command. This is especially useful as a workaround for the various items that due to bugs cannot be acquired through normal means (e.g. Shaperate's Blessing, Ancient Elven Boots).