18
This article was downloaded by: [University of Iowa Libraries] On: 10 September 2014, At: 12:07 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Journal of Broadcasting & Electronic Media Publication details, including instructions for aut hors and subscript ion informat ion: http:/ / www.tandfonline.com/ loi/ hbem20 Extending the Broadcast: Streaming Culture and the Problems of Digital Geographies Benj amin Burroughs a & Adam Rugg a a University of Iowa Published online: 10 Sep 2014. To cite this article: Benj amin Burroughs & Adam Rugg (2014) Ext ending t he Broadcast : St reaming Cult ure and t he Problems of Digit al Geographies, Journal of Broadcast ing & Elect ronic Media, 58:3, 365-380 To link to this article: ht t p: / / dx. doi. org/ 10. 1080/ 08838151. 2014. 935854 PLEASE SCROLL DOWN FOR ARTICLE Taylor & Francis makes every effort to ensure the accuracy of all the information (the “Content”) contained in the publications on our platform. However, Taylor & Francis, our agents, and our licensors make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by Taylor & Francis. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information. Taylor and Francis shall not be liable for any losses, actions, claims, proceedings, demands, costs, expenses, damages, and other liabilities whatsoever or howsoever caused arising directly or indirectly in connection with, in relation to or arising out of the use of the Content.

Investigación. Cultura del streaming y problemas de la geografía digital

Embed Size (px)

Citation preview

Page 1: Investigación. Cultura del streaming y problemas de la geografía digital

This art icle was downloaded by: [ University of I owa Libraries]On: 10 Septem ber 2014, At : 12: 07Publisher: Rout ledgeI nform a Ltd Registered in England and Wales Registered Num ber: 1072954Registered office: Mort im er House, 37-41 Mort im er St reet , London W1T 3JH,UK

Journal of Broadcasting &Electronic MediaPublicat ion details, including inst ruct ions forauthors and subscript ion informat ion:ht tp:/ / www.tandfonline.com/ loi/ hbem20

Extending the Broadcast:Streaming Culture and theProblems of Digital GeographiesBenj amin Burroughsa & Adam Rugga

a University of IowaPublished online: 10 Sep 2014.

To cite this article: Benj amin Burroughs & Adam Rugg (2014) Extending theBroadcast : St reaming Culture and the Problems of Digital Geographies, Journal ofBroadcast ing & Elect ronic Media, 58:3, 365-380

To link to this article: ht tp:/ / dx.doi.org/ 10.1080/ 08838151.2014.935854

PLEASE SCROLL DOWN FOR ARTI CLE

Taylor & Francis m akes every effort to ensure the accuracy of all theinform at ion ( the “Content ” ) contained in the publicat ions on our plat form .However, Taylor & Francis, our agents, and our licensors m ake norepresentat ions or warrant ies whatsoever as to the accuracy, com pleteness,or suitability for any purpose of the Content . Any opinions and viewsexpressed in this publicat ion are the opinions and views of the authors, andare not the views of or endorsed by Taylor & Francis. The accuracy of theContent should not be relied upon and should be independent ly verified withprim ary sources of inform at ion. Taylor and Francis shall not be liable for anylosses, act ions, claim s, proceedings, dem ands, costs, expenses, dam ages,and other liabilit ies whatsoever or howsoever caused arising direct ly orindirect ly in connect ion with, in relat ion to or arising out of the use of theContent .

Page 2: Investigación. Cultura del streaming y problemas de la geografía digital

This art icle m ay be used for research, teaching, and private study purposes.Any substant ial or system at ic reproduct ion, redist r ibut ion, reselling, loan,sub- licensing, system at ic supply, or dist r ibut ion in any form to anyone isexpressly forbidden. Term s & Condit ions of access and use can be found atht tp: / / www.tandfonline.com / page/ term s-and-condit ions

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 3: Investigación. Cultura del streaming y problemas de la geografía digital

Extending the Broadcast:Streaming Culture and the Problems of

Digital Geographies

Benjamin Burroughs and Adam Rugg

This article examines the recent move by many television sports broadcast-

ers of streaming their content online behind geographically restricted ‘‘geo-

fences.’’ Despite the increasing use of this distribution method, we argue that

Internet users are increasingly bypassing geofences that center sports con-

sumption within a nationalized television broadcasting framework through the

use of VPN (virtual private network) technologies. Importantly, the geographic

fluidity of the Internet often allows users to do this legally—producing mean-

ingful ruptures in the logic that seeks to replicate the structures of mediation

central to the television broadcast model within the space of the Internet.

We argue that the streaming of sports content, then, should be understood

and analyzed as an enforcement of corporate media strategies and reflection

of telecommunication policy, as well as a cultural practice and tactic. Large

transnational media corporations, typically the holders of popular sporting

rights, attempt to bend digital sports content consumption to the broadcast

models that they have historically employed. Yet, amidst this emerging model

of digital broadcasting lie the problems of digital geography and the cultural

practice of a streaming culture within the conditions of post-convergence. This

practice often rejects the restrictions and stipulations of digital broadcasting

in favor of a globetrotting, station-hopping exercise of content hunting.

It is, to me right now, at the tip of this convergence between what is the best of thesouth [Hollywood] and the best of the north [Silicon Valley]. I think you’re startingto see something very new, very original budding out of it. There is something greatgoing on there : : : Right now, to me, it is the wild, wild west. DreamWorks CEOJeffrey Katzenberg, 2013

Benjamin Burroughs (M.A., University of Southern California, M.Sc., London School of Economics andPolitical Science) is a doctoral student in the department of Communication Studies at the University ofIowa. His research interests include streaming culture, digital media, and digital ritual.

Adam Rugg (M.A., University of South Florida) is a doctoral student in the department of CommunicationStudies at the University of Iowa. His research interests include the evolving relationship between sports,media, and technology.

Both authors are first authors, please note that they are listed in alphabetical order.

© 2014 Broadcast Education Association Journal of Broadcasting & Electronic Media 58(3), 2014, pp. 365–380DOI: 10.1080/08838151.2014.935854 ISSN: 0883-8151 print/1550-6878 online

365

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 4: Investigación. Cultura del streaming y problemas de la geografía digital

366 Journal of Broadcasting & Electronic Media/September 2014

During the 2012 Summer Olympics in London, much criticism was levied against

NBC’s decision to tape delay its coverage of the competition. The hashtag #NBC-

Fail trended across America and many news outlets ran articles about mounting

viewer angst. Time Magazine TV critic James Poniewozik summed up much public

sentiment when he tweeted, ‘‘NBC tape delay coverage is like the airlines: Its

interest is in giving you the least satisfactory service you will still come back for’’

(de Morases, 2012). The response to NBC’s coverage was a bit ironic, considering

that the network paid large sums of money (to the point of losing money on previous

games) to be the exclusive broadcaster of the Olympics in part because it allowed

the network to market itself as a ‘‘national channel,’’ a unifier. NBC hoped to

leverage the Olympics’ unique status as ‘‘one of the last spaces in which the

‘nation’ remains a prominent figure in an increasingly fragmented, narrowcasted

environment’’ (McNutt, 2013).

Yet rather than unify viewers, NBC’s coverage polarized them, with a number

of viewers participating in an unexpected phenomenon: using VPN (virtual private

network) services to change the ‘‘address’’ of their computer from America to the

United Kingdom, allowing American viewers to circumvent NBC’s coverage and

access the live (and more comprehensive) Internet streaming coverage of the BBC.

Soon, how-to-guides were being spread widely across the Internet (including popu-

lar mainstream Web sites such as Lifehacker). While the news coverage continued to

center mainly on NBC’s production choices and the anger they inspired in viewers, it

was the audience’s ability to access the BBC’s coverage at all that was the real story.

These acts of protest evinced significant shifts in the underlying relationship among

Internet and television broadcasting models, media corporations, and mediated

sporting rights.

The story of #NBCFail, Lifehacker, and VPNs is illustrative of the ways in which

online sports streaming has destabilized what Hutchins and Rowe (2010) have called

the ‘‘historically naturalized relationships among broadcast television networks,

commercial media, and professional spectator sports.’’ In recent years this relation-

ship has risen to the center of the global television marketplace, with television rights

for premium sports programming dramatically increasing each year (up to $22.98

billion worldwide in 2013; Owen, 2014). Concomitant with this rise the leagues’

best athletes now become worldwide celebrities and many popular teams enjoy

world fanbases. Despite this, however, domestic sporting leagues, international

sporting competitions, and the television networks that carry them continue to

embrace and produce the rhetoric of shared identity at the national level (Bairner,

2001; Billings, 2008; Rowe, 2003). These discourses have long reflected the ways

in which broadcast rights for various sporting leagues and events around the world

are sold and marketed. Like most television programming, sports rights are primarily

sold on a nation-by-nation basis.

As leagues and events have increasingly begun to bundle online streaming rights

with their television broadcast rights, the geographically bounded conceptions of

televised sportconsumption haveincreasingly beenmapped onto Internet-basedsports

viewing through the use of geofences, or virtual perimeters that regulate access to

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 5: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 367

content by geographic location. In this article, however, we argue that Internet users

are increasingly bypassing these geofences that center sports consumption within a

nationalized television broadcasting framework. Importantly, the geographic fluid-

ity of the Internet often allows users to do this legally—producing meaningful rup-

tures in the logic that seeks to replicate the structures of mediation of the television

broadcast model within the space of the Internet. Importantly, by focusing on the

legal subversion of these frameworks, we can better address the ruptures taking place

in the digital media environment without having to attend to the stigma of piracy.

In order to accomplish this, we traverse a variety of academic disciplines, includ-

ing sports studies, media studies, and geography. In so doing, we hope to avoid a

simplified analysis that would merely bring to the foreground a single aspect of our

object and instead construct a more complex representation of the ways a variety

of nodes, histories, and relationships have produced the contemporary moment. As

technology and mediation increasingly penetrate more aspects of life, a varied and

dynamic methodological approach will be increasingly necessary to understand the

cultural repercussions of networked streaming.

This article begins with a brief overview of contemporary broadcasting rights and

television infrastructure and presents a challenge to the nominal categorization of

streaming as piracy or simply ‘‘streaming theft’’ (in both industrial and academic

texts). We then historicize streaming as a long-standing cultural practice used to

extend the reach of media (oftentimes disrupting territorial and institutional log-

ics). Finally, we present the use of VPNs to bypass geofences as a contemporary

manifestation of this cultural lineage. The transition from broadcasting to digital

technology opens a space for the re-contextualization of streaming as both a cultural

and technological practice. We are attempting to build a more robust categorization

of streaming in the digital era that doesn’t simply reduce the practice to the crude

binary of legal/illegal. Rather we reach beyond the lens of piracy to begin to define

streaming, paying particular attention to unsanctioned first party streaming (primarily

the usage of VPNs to access geographically restricted content) as an emergent

reconstitution of broadcasting in the digital age. The current industrial model for the

conceptualization of sports (from league structure to its meditation) is done within a

geographic framework that centers on the nation-state. However, the Internet, and

streaming culture in particular, has subverted that framework, and pushed all aspects

of sport, from fandom to consumption, from a geographically centered practice to

a temporally centered practice.

The streaming of sports content, then, should be understood and analyzed as an

enforcement of corporate media strategies and a reflection of telecommunication

policy. Large transnational media corporations, typically the holders of popular

sporting rights, attempt to bend digital sports content consumption to the broadcast

models that they have historically employed (Hutchins & Rowe, 2012). Yet, amidst

this emerging model of digital broadcasting lies the cultural practice of streaming

and the problematics of digital geography, which often rejects the restrictions and

stipulations of digital broadcasting in favor of a globe-trotting, station-hopping ex-

ercise of content hunting.

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 6: Investigación. Cultura del streaming y problemas de la geografía digital

368 Journal of Broadcasting & Electronic Media/September 2014

Global Television; National Infrastructure

The past few decades have seen the globalization of television industries across

the world and the ensuing Web of global media networks they have spawned.

However, despite the growth and increasing prominence of the largest members

of these networks, corporations such as Time Warner, Disney, and News Corp.,

the global television system is not dictated by these most visible and sprawling

of transnational corporations. As Amelia Arsenault and Manuel Castells (2008)

have explained, ‘‘ ‘global media’ organizations are not truly global, as local media

organizations are not truly local. What is global is the networked organization of

media companies’’ (p. 711).

Indeed, the global media system is one of countless players, a byzantine Web

of international, national, and local media corporations, stations, and government

bodies. The volatility and unpredictability of these infrastructures generally resist

any sort of easy imposition of the will of eager transnational media corporations

onto national and pan-national media systems. As Toby Miller, Geoffrey Lawrence,

Jim McKay, and David Rowe (2001) have reminded, the terms ‘‘local’’ and ‘‘global’’

are too often ‘‘binarized’’ and made all-encompassing, creating analysis where ‘‘the

plentitude of one becomes the lack of the other and vice-versa: a graceless zero-sum

game between national and international, public and commercial’’ (p. 22).

Thus, despite the presence of multinational conglomerates, a coagulating net-

work of pan-national infrastructures, and a sustained relationship between local

operators and the international market, television still faces the consumer as a

national enterprise. TV channels, viewing packages, cable and satellite systems, and

program rights are often constructed and operated through the guise of the nation–

state. While the ownership of channels and the content on them are reflective of a

globalized industry, the performance of television, as well as the parameters of its

consumption, often remain rigidly national.

Where the globalization of the television industries has its most impact, then, is

on the back end in the production, procurement, and distribution of television

content. As Silvio Waisbord (2004) has argued, globalization has unsettled the

‘‘past linkages’’ between the nation-state, flows of capital, geographic units, and the

mechanics of content creation and distribution. No longer, he argues, do conflicts

settle easily into the ‘‘national versus foreign’’ mold. Rather, as Arsenault and

Castells further illustrated:

Global companies are leveraging partnerships and cross-investments with national,regional, and local companies to facilitate market expansion and vice versa. Re-gional players are actively importing global content and localizing it; and globalmedia organizations are pursuing local partners in order to deliver customizedcontent to audiences. Processes of localization and globalization work hand inhand to expand a global network of production and distribution. (p. 722)

This intricate network of media companies operating under similar practices and

business models as well as the need for content that suits dominant national cultures

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 7: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 369

has led to the rise of the television ‘‘format’’ as a lucrative model of television

production. As Silvio argued, formats, which are shows that can be easily repurposed

for different cultures (think of Who Wants to Be a Millionaire, Big Brother, or the

Idol franchise) are ‘‘convenient instruments to leap over cultural boundaries’’ while

also utilizing the dynamic media networks that span the globe. At the same time,

the rise of television formats holds in it the perils and promise of globalization. It

can allow for the performance and celebration of distinct cultures within a global

system and demonstrate the ‘‘resilience of national cultures.’’ However, it can just

as well amount to no more than ‘‘local camouflaging,’’ on shows that fundamentally

espouse the capitalist ideologies of the transnational corporations that traffic them

(Selznick, 2008). For example, sports programming, which is an easily cross-cultural

transferable product (when coming from afar) and an easy activator of localized

meanings (when coming domestically) has emerged as a coveted and lucrative

prize for national television operators within this system of television formatting.

Within this system, then, it makes sense that all major sporting television rights

are still sold on a nation-by-nation basis. The World Cup, the Olympics, the major

European soccer leagues, and all the American domestic leagues (of which three

have Canadian teams) sell their television rights at the national level. Streaming

rights are also typically distributed at the national level and are often bundled

along with the TV rights. When this is the case, streaming on a device is often

marketed as a ‘‘supplement’’ to the experience of watching on a television set. In

practice, rather than replicating the television model, streaming has often acted in

subservience to it, either for use as a second screen, or as an acceptable reprieve

for when the viewer is away from their television. As the popularity of streaming

content has increased (along with its disruptive potential), many rights holders have

sought to prevent a rush of consumers replacing cable subscriptions with streaming

subscriptions by moving toward an ‘‘authentication’’ model that allows for streaming

once the viewer verifies their cable or satellite subscription. The NCAA College

Basketball tournament is most indicative of this trend, gathering acclaim in 2012

for its decision to offer streaming access in America for $3.99 only to reverse course

and require cable authentication in 2013 (Laird, 2013; NCAA, 2014).

Even within league-offered streaming services, such as MLB.tv, NBA League Pass,

and NFL Sunday Ticket, television continues to stand supreme. Most explicitly,

television blackouts are not only reproduced, but intensified. Home games within

designated local markets are often blacked out as a concession to regional television

sport networks. In areas located near multiple teams, this can often mean blacking

out multiple teams. Nationally broadcast games are also frequently blacked out,

as a concession to national television right holders (DIRECTV, n.d.; MLB, n.d.;

NBA, n.d.). In this state, streaming becomes even more restricted by geography

than television viewing.

Most league-offered streaming services will offer a full replay of a blacked out

game within 24 hours of the event’s initial airing. However, for those who wish to

watch the game without knowing the end result, this is hardly a comforting notion.

Social media such as Twitter and Facebook, as well as the general timeliness of most

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 8: Investigación. Cultura del streaming y problemas de la geografía digital

370 Journal of Broadcasting & Electronic Media/September 2014

Internet content, make avoiding results or spoilers of major live events an extremely

difficult task for dedicated fans (networks now regularly joke about ‘‘spoiler alerts’’

during Olympic coverage and other major sporting events). The Internet, and social

media in particular, have replaced the temporal insularity of television with an

omnipresent display of the current moment, allowing notable live events to escape

out of the media industries’ dominance and control of time (as in the case of

the 2012 Olympics). Even when television and sanctioned streaming services still

operate under the impression of that dominance, unsanctioned streaming allows

viewers to capture those escaped events.

Streaming Culture Defined: The Politics of Piracy

When streaming is invoked in both industrial and academic texts it is almost

always through the lens of piracy (Gantz & Lewis, 2014; Mellis, 2007; Sterne,

2012). Reducing this cultural practice to nothing more than ‘‘streaming theft’’ fails

to deal with the complexity of this emergent form of media consumption and resists

its further definition. If we suspend this judgment and move streaming beyond the

sole context of piracy we might think of streaming as a tactic. De Certeau’s (1984)

strategies and tactics are a useful conceptual framework for understanding streaming

as a cultural practice, a style, or poetics that tactically challenges the ‘‘proper’’

strategies of mass consumer and television culture. Streaming is wandering through

the strategic ‘‘place’’ of copyright and broadcast rights. Streaming is the prerogative

of the in-between and deterritorialized poaching. Streamers are ‘‘travelers; they

move across lands belonging to someone else, like nomads poaching across fields

they did not write’’ (p. 174). Just as there is a ‘‘rhetoric of walking’’ we might think

of a ‘‘style of use’’ for streamers traversing the geographies of nation-states and the

global lands of copyright and license holders throughout the Internet.

Streaming as a technological process is nominally defined as multimedia that is

continually delivered to a user (Larsen, 2007). Streaming is increasingly imperative

to the smooth functioning of the Internet because it allows the user to view, listen to,

or experience mediated content without downloading all of the files or information

before use. With increased network bandwidth in the early 2000s, streaming has

become integral not only to business practices but also to how we encounter and

inhabit mediated culture. The technological capacities of streaming; networkable

(as opposed to the predominant broadcast model of analogue media), compressible,

dense, and manipulable/malleable, differentiate the discontinuous data of digital-

ity from analogue media (Miller, 2011) and broadcasting. In this way streaming

exists in-between orality and literacy and refers not to a particular medium but

to the mode of delivery itself. ‘‘Streaming culture’’ (Burroughs, 2013) arises out of

the conditions of post-convergence. Streaming is first a technological innovation

that then becomes adopted and conjoined with audience practices. In the case of

streaming, media industries are now attempting to intervene and re-articulate these

audience practices but through the networked individual. We are in the midst of

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 9: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 371

a re-calibration between audiences and industry where flow becomes increasingly

channeled through the networked individual. Streaming begins as a new techno-

logical capacity previously not possible because of bandwidth limitations, which

then becomes adopted by audiences as a social practice and social circulation.

This subsequently leads to media industries beginning to adapt and mesh analogue

viewership with digital streaming. This movement is not exempt from the challenges,

pitfalls, and anxieties of shifting media landscapes (Burroughs, 2013b).

In this article we have purposefully incorporated the vocabulary of sanctioned and

unsanctioned rather than the crude binary of legal or illegal because this can still be

a contested legal terrain and more complex than simply designating all of the social

and cultural practices arising through streaming as ‘‘illegal.’’ We offer four different

categories of streaming; sanctioned and unsanctioned first party streaming and

sanctioned and unsanctioned third party streaming. The Motion Picture Association

(2014), however, already rejected such nuance and defined streaming as a whole

as a sub-category of ‘‘Content Theft’’ labeled ‘‘Streaming Theft.’’ The MPAA is well

aware of the ubiquity of streaming as a larger cultural practice and the organization

is trying to connect theft with streaming as we move toward further policy decisions

on the legality of streaming:

Streaming refers to a form of online content theft that allows users to view unau-thorized copyrighted motion picture and television content on demand, withoutdownloading the illegal file. Users generally visit illegal Web sites that either hostthe streamed content or provide links to content hosted on other Web sites. Bothhosting unauthorized content and linking to unauthorized content hosted on otherWeb sites is illegal. (para. 14)

Clearly the MPAA is trying to get ahead of the larger discursive struggle over

copyright by tying streaming to earlier MPAA and RIAA battles over music and movie

downloading. The familiar categorization of these practices as theft is repeated often

and does the work of placing users in discursive proximity to lawbreakers, criminals,

and pirates.

Jonathan Sterne (2012) in his exploration of the MP3 as a format pushes us to think

of piracy not as external to the legitimacy of media industries but as an interstitial

force that is better represented as a ‘‘subset of media industries’’ where piracy

industries are an integral part of ‘‘media industries that sell blank media, conduits,

and connectivity’’ (pp. 218–219). Sterne shows how piracy is not a small ship

separate and siphoning from industry but a part of the boat itself. What are deemed

pirate practices can often be the very groundwork for future markets and commerce.

‘‘The unsanctioned economy of file-sharing has been immensely valuable and value-

generating for several legitimate software and hardware industries. British pirate

radio extended the reach of the for-profit radio industry and a sector of the recording

industry’’ (p. 219). Unsanctioned streaming needs to be understood in conjunction

with sanctioned streaming as both a productive and disruptive media practice.

First party sanctioned streaming refers to the rights holder directly streaming their

content to the audience with no intermediary. Examples might include HBOGo

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 10: Investigación. Cultura del streaming y problemas de la geografía digital

372 Journal of Broadcasting & Electronic Media/September 2014

or the Web sites of the American broadcasting networks. Within sports, all major

American leagues (NFL, MLB, NBA, and NHL) offer first party streaming packages

(with various geographic restrictions). The names and logos of these sports streaming

services, such as NFL Sunday Ticket and NHL Center Ice, often emphasize the

physical markers of fandom—stadiums, tickets, ice, courts—and situate the package

as offering the ‘‘best seat in the house,’’ turning the viewer’s house into any stadium

in the country and producing geographic connections to the nation within digitality.

Third party sanctioned streaming is when content providers, which make a great

deal of their money from controlling large libraries of content and the ‘‘windowing’’

or temporality within which they distribute this content, have licensing agreements

with companies like Netflix, Hulu, or more specialized services like Crunchyroll for

anime. Hulu’s corporate parents Disney, News Corp., and NBCUniversal originally

created the service as a challenge to YouTube (Kim, 2012). In a recent Fast Company

(Laporte, 2012) article, however, Hulu is cited as becoming so successful that its

parent companies are now fretting or ‘‘shivering’’ about its disruptive innovation.

A company like Hulu or Netflix is a different kind of challenge to the status quo

of media industry practices as sanctioned third party streaming. Netflix does not

exist in a legal gray area but is still reliant on content producers, needing to form

a symbiotic relationship without losing too much ground to first party streamers

who ultimately own the vast majority of the content libraries. This was the impetus

for Netflix to try to replicate the HBO model by producing original programming

to avoid becoming just another failed distribution technology. For now, third party

streamers still offer an increasingly more lucrative content window benefitting both

Netflix and content producers.

Third party unsanctioned streaming is the ubiquitous streaming of content such

as movies and television through third party hosting Web sites. These Web sites are

often divided into two types—those that host the streaming content and indexing

sites that provide links to the hosting Web sites. This is done to try and protect

each party by compartmentalizing each step (this raises complicated questions

about cloud computing and copyright, for example). While it is difficult to firmly

establish how prevalent ‘‘illegal’’ streaming has become (the industry doesn’t want

the numbers widely known and the sites themselves don’t want to be targeted),

MarkMonitor, an Internet research and security firm, estimates that the top three

Web sites engaged in ‘‘digital piracy’’ receive ‘‘more than 21 billion visits per

year’’ (MarkMonitor, 2011) and ‘‘traffic to illegal download sites has more than

sextupled since 2009’’ (Pogue, 2012). In terms of sporting events, you can find pretty

much any game you want domestic or international. Our understanding of these

streaming communities is that they are not static entities but dynamic activators.

These bricoleurs (Jenkins, 1992) are thriving because of their manipulation of the

flow of media technology. Unsanctioned third party streaming is a reading practice

that grants the user the flexibility to navigate and traverse the lexicon of popular

culture.

Increasingly, rights holders are putting more of their content online, behind au-

thentication systems that regulate access based on geographic location. While these

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 11: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 373

systems, called geofences, are successful enough in preventing casual out-of-area

viewers from watching a program, there are many VPN services available that

allow single users to easily, and legally, bypass geographic restrictions. Simply put,

VPNs are a way in which private networks can be extended over public Internet

infrastructure through the use of encryption and dedicated connections. In doing

so, they ‘‘change’’ the location of any user to the location of the private network.

Users can then leverage this ability to bypass geographic restrictions on content.

We classify this ‘‘legal’’ tactic as unsanctioned first party streaming.

In this way the use of VPNs as legal pathways to content legitimates ‘‘illegal’’

streaming, but streamers are also blazing invisible pathways that legally transcend

the geographic logics of the nation-state and construct deterritorialized space for

consumption. VPNs may soon become vulnerable to intermediary routing services

becoming regulated by territorial governments, but technology has long proven

flexible enough to allow users to stay slightly ahead of copyright restrictions in a

cycle of users tactics and institutional strategies. Streaming invites us to look at

the in-between, the spaces and gaps of copyright. VPNs show how streaming as a

cultural practice cannot be divested without disruption to the strategic logic of the

law and copyright.

A Cultural Lineage of Sports Streaming

Sports streaming is often conceptualized as an entirely new phenomenon corre-

sponding with technical capacity of bandwidth, but a history of sports streaming

can be traced all the way back to the early usage of radio. Sports viewership

has always been about liveness and the immediacy of sports, which draws au-

diences and advertisers. In 1926, newspapers began to feel the encroachment of

radio into the media landscape. After the Royal Typewriter Company paid $35,000

for exclusive rights to broadcast the heavily anticipated Dempsey versus Tunney

boxing match, newspapers attempted to stream boxing matches for audiences them-

selves:

Newspapers hoped to overcome the embargo by offering their readers somethingradio could not. For days they ran front-page ads announcing plans to stage fightparties at editorial offices across the country with blow-by-blow coverage relayedby megaphone and loudspeaker. The purpose was to promote the newspaper asa sports authority while providing readers with a shared experience. It worked.(Evensen, 1996, p. 87)

This form of streaming is bypassing the control or copyright that one medium pos-

sesses by allowing audiences to participate in a simultaneous, communal viewing

experience. Radio’s broadcasting of prizefights served to legitimate and elevate the

medium beyond the level of mere ‘‘plaything’’ in the minds of the American public.

Newspapers and radio stations would soon form a symbiotic promotional machine

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 12: Investigación. Cultura del streaming y problemas de la geografía digital

374 Journal of Broadcasting & Electronic Media/September 2014

that sold papers and put a radio in every home. ‘‘In Chicago, two thousand fight fans

packed the Auditorium Theater at a dollar apiece for the experience of ‘‘hearing

the fight while it is being fought’’ and thousands more descended on Hartman

Auditorium at Wabash and Adams to hear the fight for free’’ (p. 90). Americans

were beginning to experience streaming as a geographically removed, yet live and

proximal cultural event.

In the book Listening In, Susan Douglas (1999) described how Americans used ra-

dio to construct the connectedness that forms a national identity across place/space.

This is the beginning of streaming as a cultural process, which reaches past the

prescribed notions of industry. Douglas explored how radio transformed the every-

dayness of daily living and constructed imagined communities that stretched across

the country. Radio allowed audiences to sample and stream beyond their respective

local communities. This too was seen as a kind of ‘‘hack’’ that was not well received,

prompting the eventual creation of the FCC and an increasing regulation of radio. By

the time television took hold in America, this restrictive approach through regulation

pushed television broadcasting away from any streaming potential. If we look back

to Douglas’ moment of listening to radio we can see streaming tactics very similar

to contemporary Internet tactics. Classical television, however, works on an anti-

streaming model where terrestrial borders are generally contained and reliant on

place. The industrial framework is national in design so its content must be tethered

to that infrastructure. As a result of this rootedness television only reflects a particular

image of the local and the national, without much ability for audiences to intervene

in the flow.

We might think of Justin.tv as a pioneering digital streaming site, which was

repurposed and made successful largely by sports fans inhabiting the space. Justin.tv

was originally designed for narrowcasting of original content from a user’s everyday

life. This organizing principle was quickly subverted as audiences began transmitting

copyrighted sports broadcasts. Gary Gertzog, senior vice-president of legal and

business affairs for the NFL, likened shutting down Justin.tv and other copyrighted

hosting streams to ‘‘a game of Whac-A-Mole’’ where ‘‘(w)e tell them to stop, they

agree to stop. We look later, and they are back at it’’ (Stone, 2011). As these sites

began to be subject to copyright takedowns they were replaced with two types of

sites—those that host the streaming content and indexing sites that provide links

to the hosting Web sites. Justin.tv waned in popularity as solely a narrowcasting

site and was largely replaced by other sports specific streaming sites. If the next

wave of popular sites such as ATDHE.eu or FirstRowSports (including a .tv, .net,

.eu, and .com amongst a myriad of other variations) were shut down, they would

quickly pop up with a new country code and resume streaming sports. Justin.tv

and the multiplicity of streaming sites, then, are both local and narrowcasting but

also national and international. This ability to exist within multiple registers and

valences ties this form of streaming back to the flexibility of radio and the streaming

of prizefights. This is the unsanctioned third party streaming that takes us from

boxing to digital streaming but the use of VPNs augments and further ruptures the

facade of national broadcasting’s centrality.

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 13: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 375

VPNs and Unsanctioned First Party Streaming

Historically, VPNs have been used by businesses and governments to build out se-

cure networks across national and international areas at a much lower cost than ded-

icated leased lines. This technology has replaced the need for businesses to construct

their own costly leased lines to connect local area networks (LANs) without sacri-

ficing the security or reliability of leased lines. VPNs have played a key role in the

globalization of business and the emergence of transnational corporations as well

as the evolution of the Internet as a (potentially) secure channel of communication.

In recent years, however, VPNs have become increasingly popular at the individual

level, with people using them for a variety of purposes that require anonymity and

secure channels of communication (Houmansadr, Riedl, Borisov, & Singer, 2013;

Houmansadr, Wong, & Shmatikoc, 2014). They have come to serve as one means

of preserving anonymity and escaping Internet filters for citizens living in countries

with restrictive and intrusive Internet policies (Roberts, Zuckerman, Faris, York, &

Palfrey, 2011). Further, as global Internet surveillance and data mining (by the state

and hackers) becomes a greater day-to-day reality around the world, VPNs are

part of a suite of developing technologies and practices used to avoid detection and

censorship (Karlin et al., 2011; Wustrow, Wolchok, Goldberg, & Halderman, 2011).

VPN and other similar technologies have always required a level of expertise

beyond the skills of an average computer user. In recent years, however, a number

of consumer-friendly VPN services have emerged on the market that have made the

process of changing a computer’s location much simpler. This came to a head during

the aforementioned 2012 Olympics when the simple (and humorously) designed

VPN program TunnelBear (www.tunnelbear.com) received much press as an easy

to use service for bypassing the BBC’s geofence on its online Olympic streams

(Baker & Adegoke, 2012; Klosowski, 2012; Moore, 2012). The program itself is

marketed with the tagline ‘‘Simple, private, free access to the global Internet you

love.’’ Once opened, the application resembles an old wooden radio. During the

2012 Olympics, the program only contained two buttons: an on-off switch, and an

US-UK switch (it has since expanded to include four more countries). By flipping

the switch to ‘‘on,’’ the user could easily change their location from the US to the

UK and access BBC content.

TunnelBear’s focus on being ‘‘really, really simple’’ is mirrored in the design of

its Web site, which repeatedly touts the ability of the program to allow the user to

‘‘enjoy an open and unrestricted Internet’’ with only glancing, vague mentions of

the security uses of VPN. Other similar services, like the popular service Unblock-

Us, have cropped up that eschew the primary security features of VPN and focus

solely on allowing users to bypass geofenced content.

The amount of online streaming content that can be accessed by utilizing VPNs is

continuously increasing, as existing television stations continue to put more of their

content online, and new, online-only services such as Netflix, Hulu, and Amazon

continue to crop up or expand to more countries. In using a VPN, an American-

based streamer can quite easily watch the BBC’s entire online catalog, explore

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 14: Investigación. Cultura del streaming y problemas de la geografía digital

376 Journal of Broadcasting & Electronic Media/September 2014

a much wider variety of movies and television shows on Hulu and Netflix than

is available in America, watch American broadcast channels, and access league-

offered streaming services with no restrictions, all with a click of a button.

Discussion

This leads back to our opening anecdote about the 2012 Olympics and #NBCFail.

As mentioned before, NBC tape delayed many of the most highly anticipated events

in the Olympics, and what they did stream live was devoid of commentary and

presentation—that is if a viewer could even get the malfunctioning streams to work.

While the angst and vitriol built over the course of the Olympics, it was present from

the very beginning when NBC chose not to stream the opening ceremonies live. The

fact that many were able to follow the ceremonies through Twitter and Facebook

illustrates the way in which social media exposed the tension between the nation-

state as a self-contained unit of mediated consumption and the geographically

agnostic consumption proffered by the Internet. This tension was further highlighted

as the use of user-friendly VPN services like TunnelBear began to gain traction

in the mainstream media (Baker & Adegoke, 2012). Thus the true significance of

the 2012 Olympics and #NBCFail lies not in the outrage the network sustained

from its audiences, but from the ways in which the audience could bypass the

imposed structures of Internet broadcasting. In doing so, audiences were not just

bypassing existing constraints of the nation-state and its broadcasting infrastructure

but fully realizing a digital omnipresence where audiences could tactically buck the

geographic restraints of global copyright and online content distribution.

This digital omnipresence stands in stark contrast to the logics of Internet broad-

casting that encourage a geographical based approach to regulating distribution and

access to online streaming content. As we have explained the dominant broadcast-

ing model has been mapped onto the current state of digital space and infrastructure

to reinforce the primacy of the nation-state. Still VPNs push back on the idea that

physical location within the Internet exists in such a way that it can be used as

a regulatory or defining agent and remind us that the geographic mapping of the

Internet is a construction. As Mike Crang (2000) explains, spatial metaphors have

become the vehicle through which networks are culturally understood and enacted,

where the ‘‘imagining of electronic space is vital to creating it’’ (p. 302). Yet, along

with a more palatable understanding of the basic workings of the Internet comes a

naturalizing of the Internet as a spatially faithful digital reproduction of the world

in which we live.

In terms of experience, this naturalization has led to the frequent understanding of

the Internet as a second geographic plane, albeit with its own structures of relations

and power: As Serra Tinic (2005) explained:

we have become accustomed to living on two planes: those of ‘‘virtual geography’’and of the ‘‘geography of experience.’’ While the latter is the place we live and work

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 15: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 377

in and experience at first hand, it is permeated by the virtual geography of the globalmedia, which provides an experience that is no more or less real. It is a different kindof perception, of things not bounded by rules of proximity, of being there. In virtualgeography, people form, maintain, and (re)establish cultural affinities, communities,and identities that may or may not coincide with the political and social identityprojects of nation building. (p. 17)

Shaun Moores (2000), in discussing the impact of electronic media on social

relationships and identity, made a similar argument to Tinic, stressing that electronic

media, as well as broadcast media, produce a ‘‘doubling of place’’ for the user that

allows for pluralized identities and interpersonal performances. While both Tinic

and Moores adeptly address the feeling of using the Internet, both of their analyses

presuppose the Internet as a vehicle of mobility. You may end up somewhere else,

but you still start where you physically are.

Our analysis however, emphasizes how the Internet can not only enable a ‘‘trans-

portation’’ to other places, but also, through the use of VPNs, change what place

you start at. This is critically important as the Internet is increasingly being regulated,

controlled, and restricted at the national level. Where you start increasingly shapes

where you can end up, as evidenced during the Arab Spring in 2011, where

VPNs and similar services enabled dissidents to continue communicating with

each other and supporters outside their countries even as governments shut down

national ISPs and outgoing Internet traffic (Castells, 2013; Howard & Hussain,

2011). These remain fleeting, ephemeral tactics that don’t amass their gains, but

the simultaneous presence that VPNs afford remains as audiences are ‘‘making do’’

within an increasingly restrictive global media environment (Kantola, 2013). Herein

VPNs act as streaming tactics. While geography and space are often secondary in

discussions about digital media they continually shape policies, markets, and the

everydayness of audiences lived experience (Christensen & Christensen, 2013).

In terms of the increasing convergence of television and Internet content produc-

tion and distribution, this ambiguity of location necessitates a rethinking of how con-

temporary broadcast models can be transposed to the Internet. Merely attempting to

produce an Internet broadcast infrastructure that mirrors the geographical structures

of the television industry has been satisfactory in the short term. Yet, as the continual

increase of unsanctioned first party streamers show, Internet geofences construct the

boundaries of broadcast on top of shifting ground. The Internet isn’t some vacuous

‘‘placelessness’’ within the phantasmagoric global or a canvas waiting for the digital

reprint of timeless television logics and strategies, but a network infused with an

overwhelming amount of presence.

Current sports streaming models and the general transposition of television con-

tent to the Internet, creates an illusion of bounded place and common participants

through copyright and policy—constructing the experience much like a stadium.

This makes sense, as mediated representations of sport have long been enacted

and understood through the stadium. As Anna McCarthy (1995) detailed, in the

early days of television, many fans watching televised sports at taverns acted as if

they were at the stadium, constructing the tavern ‘‘as a place where the televised

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 16: Investigación. Cultura del streaming y problemas de la geografía digital

378 Journal of Broadcasting & Electronic Media/September 2014

event and the bleacher experience seemed to blend together’’ (p. 37). Even today,

pubs in England are known to go as far as installing stadium seating within the

pub and laying down turf (Dixon, 2014). Thus, this blending continues on today in

sports bars, Super Bowl parties, the history of radio and television distribution rights,

and the marketing of streaming packages. We argue for conceptualizing streamers

within this framework, especially the unsanctioned first party streamers who utilize

VPNs and other similar services to bypass content restrictions and geofences. These

streamers are not ‘‘pirating’’ material as much as they are tactically ‘‘sneaking

into’’ the digital stadium. In contrast to the use of the Internet as a producer of

non-localized space, such as in the case of the physical traveler, who utilizes

the Internet to generate ‘‘mobile social spaces which are not embedded in any

particular physical place,’’ (Mascheroni, 2007, p. 541; Monterde & Postill, 2013).

Unsanctioned first party streaming utilizes the Internet as a producer of omnipresent

physical place, imagining viewers within specific geographic locations and enabling

access to the particular mediated representations of the desired content. In exploiting

these visible pathways, these streamers not only speak to the illusory boundaries of

modern streaming models, but also to the general fallacy that the structure of the

Internet rigidly reflects the geographic boundaries of the nations it operates within.

References

Arsenault, A. H., & Castells, M. (2008). The structure and dynamics of global multi-mediabusiness networks. International Journal of Communication, 2, 707–748.

Bairner, A. (2001). Sports, nationalism and globalization: European and North American per-spectives. Albany, NY: SUNY Press.

Baker, L., & Adegoke, Y. (2012, July 31). Olympic fans find ways to circumvent NBC’s onlinecontrol. Reuters. Retrieved from http://www.reuters.com

Billings, A. C. (2008). Olympic media: Inside the biggest show on television. New York, NY:Routledge.

Burroughs, B. (2013, November). Streaming tactics: Audience and industry shifts within astreaming culture. Paper presented at the meeting of the National Communication Associ-ation, Washington, DC.

Burroughs, B. (2013b). Obama trolling: Memes, salutes and an agonistic politics in the 2012presidential election. The Fibreculture Journal, 22: Trolls and the negative space of theInternet.

Castells, M. (2013). Networks of outrage and hope: Social movements in the Internet age.Hoboken, NJ: John Wiley & Sons.

Christensen, M., & Christensen, C. (2013). The Arab Spring as meta-event and communicativespaces. Television & New Media, 14, 351–364.

Crang, M. (2000). Public space, urban space and electronic space: Would the real city pleasestand up? Urban Studies, 37, 301–317.

de Certeau, M. (1984). The practice of everyday life. Berkeley, CA: University of CaliforniaPress.

de Morases, L. (2012, July 31). NBC’s Olympic coverage criticized. The Washington Post.Retrieved from http://www.washingtonpost.com

DIRECTV. (n.d.). What games can I watch? Retrieved from http://www.directv.comDixon, K. (2014). The football fan and the pub: An enduring relationship. International Review

for the Sociology of Sport, 49(3/4), 382–399. doi: 1012690213501500

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 17: Investigación. Cultura del streaming y problemas de la geografía digital

Burroughs and Rugg/STREAMING CULTURE AND DIGITAL GEOGRAPHIES 379

Douglas, S. J. (1999). Listening in: Radio and the American imagination. New York, NY: TimesBooks.

Evensen, B. J. (1996). When Dempsey fought Tunney: Heroes, hokum, and storytelling in thejazz age. Knoxville, TN: University of Tennessee Press.

Gantz, W., & Lewis, N. (2014). Sports on traditional and newer digital media: Is there really afight for fans? Television and New Media. Advance online publication. doi: 10.1177/1527476414529463

Houmansadr, A., Riedl, T., Borisov, N., & Singer, A. (2013). I want my voice to be heard: IPover voice-over-IP for unobservable censorship circumvention. In the proceedings of theNetwork and Distributed System Security Symposium (NDSS ). Retrieved from http://www.freehaven.net/anonbib/

Houmansadr, A., Wong, E. L., & Shmatikov, V. (2014). No direction home: The true cost ofrouting around decoys. In the proceedings of the Network and Distributed System SecuritySymposium (NDSS ). Retrieved from http://www.cs.utexas.edu

Howard, P. N., & Hussain, M. M. (2011). The role of digital media. Journal of Democracy,22, 35–48.

Hutchins, B., & Rowe, D. (2010). Reconfiguring media sport for the online world: An inquiryinto sports news and digital media. International Journal of Communication, 4, 696–718.

Hutchins, B., & Rowe, D. (Eds.). (2012). Sport beyond television: The Internet, digital mediaand the rise of networked media sport (Vol. 40). New York, NY: Routledge.

Jenkins, H. (1992). Textual poachers: Television fans and participatory culture. New York, NY:Routledge.

Kantola, I. (2013). On the re-materialization of the virtual. AI & Society, 28, 189–198.Karlin, J., Ellard, D., Jackson, A. W., Jones, C. E., Lauer, G., Mankins, D. P., & Strayer, W. T.

(2011). Decoy routing: Toward unblockable Internet communication. USENIX workshopon free and open communications on the Internet. Retrieved from https://www.usenix.org

Kim, J. (2012). The institutionalization of YouTube: From user-generated content to profes-sionally generated content. Media, Culture & Society, 34, 53–67.

Klosowski, T. (2012, July 31). How an American can stream the BBC’s official Olympicscoverage and overcome #NBCFail. Lifehacker. Retrieved from http://www.lifehacker.com

Laird, S. (2013, April 4). March Madness breaks streaming records. Mashable. Retrieved fromhttp://www.mashable.com

Laporte, N. (2012, October 11) Hulu struggles to survive the influence of its parent company.Fast Company. Retrieved from http://www.fastcompany.com

Larson, L. (2007). A crash course in flash video. Streaming Media. Retrieved from http://www.streamingmedia.com/article.asp?id=9711&c=8

MarkMonitor. (2011, January). Retrieved from https://www.markmonitor.com/Mascheroni, G. (2007). Global nomads’ network and mobile sociality: Exploring new media

uses on the move. Information, Community and Society, 10, 527–546.McCarthy, A. (1995). ‘‘The front row is reserved for scotch drinkers’’: Early television’s tavern

audience. Cinema Journal, 34, 31.McNutt, M. (2013). The #nbcfail olympics: Access, liveness and the public interest. The Journal

of Popular Television, 1, 121–128.Mellis, M. J. (2007). Internet piracy of live sports telecasts. Marquetee Sports Law Review, 18,

259.Miller, T., Lawrence, G., McKay, J., & Rowe, D. (2001). Globalization and sport: Playing the

world. London, UK: Sage.Miller, V. (2011). Understanding digital culture. London, UK: Sage.MLB. (n.d.). Blackouts FAQ. Retrieved from http://www.mlb.comMonterde, A., & Postill, J. (2013). Mobile ensembles: The uses of mobile phones for social

protest by Spain’s indignados. In G. Goggin & L. Hjorth (Eds.), The Routledge Companionto Mobile Media (pp. 429–439). London, UK: Routledge.

Moore, H. (2012, July 30). NBC fail shows network’s commitment to ‘‘the last great buggywhip Olympics.’’ The Guardian. Retrieved from http://www.theguardian.com

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14

Page 18: Investigación. Cultura del streaming y problemas de la geografía digital

380 Journal of Broadcasting & Electronic Media/September 2014

Moores, S. (2003). The doubling of place: Electronic media, time-space arrangements, andsocial relationships. In N. Couldry & A. McCarthy (Eds.), MediaSpace: Place, scale, andculture in a media age (pp. 21–36). New York, NY: Routledge.

Motion Picture Association. (2014). Protecting creativity, expanding choice. Retrieved fromhttp://mpa-i.org/index.php/content_protection

NBA. (n.d.). What blackouts will I be subject to? Retrieved from http://www.nba.comNCAA. (2014, February 27). NCAA March Madness Live to provide fans portable access to

more than 150 hours of live streaming. Retrieved from http://www.NCAA.comOwen, D. (2014, January 6). New football deals to push 2014 TV sports rights to a bumper

$24.2bn. Inside World Football. Retrieved from http://www.insideworldfootball.comPogue, D. (2012, August 21). How Hollywood is encouraging online piracy. Scientific Amer-

ican. Retrieved from http://www.scientificamerican.com/Roberts, H., Zuckerman, E., Faris, R., York, J., & Palfrey, J. (2011). The evolving landscape of

Internet control. Berkman center for Internet and Society. Retrieved from http://cyber.law.harvard.edu/

Rowe, D. (2003). Sport and the repudiation of the global. International Review for the Sociologyof Sport, 38, 281–294.

Selznick, B. (2008). Global television: Co-producing culture. Philadelphia, PA: Temple Uni-versity Press.

Sterne, J. (2012). MP3: The meaning of a format. Durham, NC: Duke University Press.Stone, B. (2011). Sports leagues battle video pirates showing bootleg live games on the Internet.

Retrieved from http://www.bloomberg.com/Tinic, S. A. (2005). On location: Canada’s television industry in a global market. Toronto,

Canada: University of Toronto Press.Waisbord, S. (2004). McTV: Understanding the global popularity of television formats. Televi-

sion & New Media, 5, 359–383.Wustrow, E., Wolchok, S., Goldberg, I., & Halderman, J. A. (2011, August). Telex: Anti-

censorship in the network infrastructure. USENIX Security Symposium. Retrieved fromhttps://www.usenix.org

Dow

nloa

ded

by [

Uni

vers

ity o

f Io

wa

Lib

rari

es]

at 1

2:07

10

Sept

embe

r 20

14